
Olija is a game about Faraday's quest, a man shipwrecked then trapped in the mysterious country of Terraphage. Armed with a legendary harpoon, he and other castaways try to leave this hostile country to return to their homelands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 25 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 994reviews | 90% | — | $266.4K |
| $14.99 | 525ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The extremely clunky linear storytelling and a lot of railroading stop this from being really great, but it has a fantastic combat system and a beautiful score. 6/10
以游戏作为载体来表现艺术是可以理解且接受的, 但无论如何,作为游戏,至少基础的游戏功能要做好。 通了,二审维持原判。 7/10吧,游戏整体质量及格,流程也不长,可以当个小点心。 但是‘从触手门地图触摸传送门出来后,就无法再回此地图探索’ 这个设计没有提示,不知道是没想过还是故意的,第一次遭遇后发现不能回去拿隐藏心里无名火起。虽然只会踩坑一次,但是就是十分火大。
Хруст костей и вопли убитых мной потерянных, кричавшие "Фарадей...", заставляли меня задуматься, я вообще добряк или не добряк? Но когда я продемонстрировал Азиатке свой проклятый и самый мощный Гарпун во всем Террафагосе - я все понял. - В гостях хорошо, а дома лучше. Поднять паруса!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $14.99 |
| 133ratings |
| 85% |
| — |
| not modelled |
| $2.99−80% | 40ratings | 80% | — | not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Olija[/h1] [h2]✅ Recommandé — [b]MajiNote : A[/b][/h2] [hr][/hr] [h2]📌 Contexte[/h2] [list] [*][b]Temps de jeu :[/b] ~6h [*][b]Mode conseillé :[/b] Solo [*][b]Avis :[/b] Terminé [/list] [h2]📜 Lecture du Culte[/h2] Olija est un action-platformer / aventure développé quasiment entièrement par Thomas Olsson via Skeleton Crew Studio et publié par Devolver Digital en 2021. Le jeu suit Faraday, un marin échoué dans l’archipel de Terraphage, armé d’un harpon magique lui permettant de se téléporter et d’enchaîner les combats avec une fluidité assez folle. [h2]⚙️ La Boucle[/h2] Tu explores différentes zones, tu combats des ennemis, tu résous quelques puzzles, tu récupères des survivants et tu progresses grâce au harpon qui sert à la fois : - d’arme, - d’outil de déplacement, - et de mécanique centrale du jeu. Le gameplay tourne énormément autour : - du mouvement, - du timing, - et des enchaînements ultra rapides entre déplacements et attaques. Et honnêtement ? Ça se joue tout seul. [h2]✅ Ce que le Culte approuve[/h2] [list] [*][b]Le feeling du harpon :[/b] putain que c’est fluide. Le harpon est une idée brillante parce qu’il sert à tout : te déplacer, combattre, enchaîner, repositionner, agresser. Et le jeu construit quasiment toute son identité autour de ça. [*][b]Le rythme :[/b] j’ai littéralement pas vu le temps passer. Le jeu avance vite, change régulièrement d’ambiance, rajoute des idées, et garde constamment un flow super agréable. [*][b]L’ambiance / l’identité :[/b] Olija a une vraie vibe. Le mélange folklore, mélancolie, ambiance maritime, pixel art très brut et musique japonaise/étrange… ça crée un truc vraiment à part. [*][b]La DA / les animations :[/b] le jeu est magnifique dans son style. Et surtout : les animations sont excellentes. Tout est super lisible et hyper vivant malgré le côté très minimaliste du pixel art. [*][b]Le côté “petit jeu extrêmement maîtrisé” :[/b] le jeu sait exactement ce qu’il veut être. Il essaye pas de durer 40h. Il essaye pas de remplir pour rien. Et honnêtement ? Ça fait du bien. [/list] [h2]⚠️ Ce que le Culte déplore[/h2] [list] [*][b]Une aventure assez courte :[/b] le jeu se termine vite. Perso ça m’a pas dérangé vu le rythme, mais oui : ça peut laisser certains sur leur faim. [*][b]Quelques combats un peu répétitifs :[/b] le harpon est excellent… mais le jeu repose énormément dessus. Donc forcément, passé quelques heures, certaines séquences peuvent commencer à se ressembler. [*][b]Narration parfois floue :[/b] l’ambiance marche énormément, mais l’histoire reste parfois très abstraite ou un peu difficile à suivre émotionnellement. [*][b]Certaines mécaniques sous-exploitées :[/b] le jeu introduit plusieurs idées cools… puis parfois les abandonne assez vite. [/list] [h2]🩸 Moment Culte[/h2] Les premiers vrais enchaînements au harpon. Le moment où ton cerveau comprend enfin : “attends… je peux vraiment jouer COMME ÇA ?” Et là le jeu devient ultra satisfaisant manette en main. [h2]🎯 Recommandé si…[/h2] Tu veux un action-platformer court, ultra fluide et très atmosphérique, que t’aimes les jeux avec une vraie identité, et les expériences compactes mais mémorables. [hr][/hr] [quote=Maji / Le Culte] [b]Conclusion :[/b] Je mets A. Parce que Olija est exactement le genre de jeu que j’adore : un projet clair, maîtrisé, avec une vraie identité, et un gameplay tellement fluide que j’ai littéralement pas vu les heures passer. Oui le jeu a quelques limites. Oui certaines idées auraient pu être poussées plus loin. Mais honnêtement ? Le voyage m’a complètement embarqué. Et pour un projet de cette ampleur… c’est déjà énorme. [b]Le Culte valide : A.[/b] [/quote] [i]Rejoins le groupe Steam du Culte de Maji : [url=https://steamcommunity.com/groups/majitv]Le Culte de Maji[/url][/i]
Short and to the point. I do wish it had more variety in combat. There was always anticipation for something to be new or better. But no matter which hat you choose combat remains smash the attack button over and over again. Otherwise it is a very well done and charming game. The lovecraftian element here is well represented. Overall its a great pick up. Especially with the sale.
Потрясающая игра. Визуал, музыка, сюжет, выдержанность тематики - в совокупности создают атмосферу которую никакая другая игра не смогут переплюнуть. Очень классный проект который можно пройти без напряга на одном дыхании
中规中矩的一款横板动作冒险游戏,各个方面都没有什么问题,唯一的遗憾可能就是流程较短吧,剧情也属于王道的那种,值得推荐
3/5 Stars Olija was an okay game overall, and I did enjoy my time with it for the most part. In fact, I absolutely loved the first half. Unfortunately, the second half started to feel repetitive and a bit boring for me. The gameplay stays very consistent throughout the entire experience, and you don't really unlock many new abilities or mechanics as the game progresses. You do find new weapons, but most of them didn't feel meaningful or game-changing. Some kind of XP or skill progression system would have gone a long way in keeping things fresh and rewarding all the way through. The story was also just kind of meh for me. A lot of it is buried behind cryptic dialogue and lore that can be difficult to follow. There were several moments where I felt like I was just moving from place to place without really understanding why. On top of that, the game doesn't introduce many puzzles, chase sequences, side activities, or new mechanics to break up the constant cycle of exploration and combat. Be prepared to do pretty much the same thing from start to finish. That said, I still recommend Olija. Maybe your attention span is better than mine LOL. I ended up getting bored and didn't finish the game, but I still put about 7.4 hours into it and genuinely enjoyed a good portion of that time. My opinion definitely won't apply to everyone. If you enjoy atmospheric indie games and don't mind repetitive gameplay loops, you'll probably have a good time, but if you're someone who gets bored easily and needs variety to stay engaged, this game may start to lose you halfway through like it did me. Maybe wait on a sale.
Attracted by the movice clip and the artwork. But the game is dissapointing. Yet the game is control friendly. Buy this if you beaten by the Skeleton Crew.
风格独特的横板动作冒险游戏。 故事大概讲了一个海难幸存者的冒险,他在老船夫的指引下找到了跨越空间的神器,随后击败各种怪物、黄袍和三个猎人,救出伙伴公主和同胞,发展村庄,最后带领同胞回到自己的国度。 叙事方式有点文艺片的浪漫感觉,bgm很棒,有着不少克苏鲁的要素,像是黄袍怪物伊斯塔和中间一段祠堂里谜语一样的过场。如果是克系故事的话那中间和结尾的某些片段就很有说法了。 游戏甚至有很不错的战斗系统,打击感也很好,可惜就是怪物种类不多以及战斗难度很低,这主武器鱼枪就像FF15男主或是《哈迪斯》里的矛2一样,不管用来战斗还是探索都十分有趣除了鱼枪外的武器我基本都没怎么在战斗中用过。 精品独立游戏,不介意画面简陋的可以试试,跳台解谜战斗的难度都很低,通关大概4个小时左右。不过通了关存档就没了,也没有NG+,所以如果要全收集要在通关前搞完,不然只能打第二遍了。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $98.1K | 1.6K | 78% | $3.99 | |
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| $208 | 2 | 50% | $4.99 | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $266.3K | 1K | 46% | $9.99 | |
| $266.3K | 280 | 90% | $24.99 | |
| $266.6K | 714 | 70% | $14.99 | |
| $266.1K | 965 | 88% | $9.99 | |
| $266.6K | 622 | 78% | $9.34 | |
| $266.6K | 675 | 80% | $9.99 |