
Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 22 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Old World is a historical strategy game where you lead your empire through multiple generations, building a grand legacy to last beyond your own years. This is an era of great leaders, from the revered to the feared. Which will you be?

Marry for politics, raise your heirs, and manage your relationship with the families of your kingdom. In the fast and furious world of kings and queens, family matters.
Each of the 7 kingdoms has four noble families that provide various benefits when put in charge of your cities.
Manage family ties through events, actions, and marriages to keep them happy and reap additional benefits. Upset them, or make them too powerful, and you risk their ire.
Maintain a strong family unit, or distract yourself with more illicit adventures.

The world is full of great characters with distinct personalities, strengths, and weaknesses. Use them to forge your kingdom, defend your borders, and build ties with other leaders.
Seek out and recruit famed warriors, philosophers, builders, and more. Have them tutor your children, lead your armies, and further your reign.
Different personality archetypes allow your court members to perform different tasks in similar roles. Find the right combinations to take full advantage of governors, diplomats, spymasters, and even your spouse.
Characters develop new personalities and traits over time, growing old, gaining experience, and finally falling ill and passing away, leaving room for the next generation.

Unsettled tribes, barbarian marauders, and remnants of previous cultures are all waiting in the vast unexplored wilderness.
Discover artifacts and great heroes of the past at ruins scattered across the map.
Experience over 3,000 unique events inspired by history and mythology.
Contact with foreign dignitaries triggers event chains, stories, and courtroom drama.
Pursue ambitions and legacies related to conquest, development, faith, and more.
Historically inspired scenarios, weekly challenge games, and a choice between randomly generated and handcrafted maps to explore. Lead Carthage to victory as Hannibal in the Punic Wars, hold your own against Barbarian Hordes, or compete against other players in tackling fictional scenarios.

Why do things the way they've always been done? Old World brings a new take to key elements of the 4X strategy genre:
Go beyond the traditional resources. Buildings are made of wood and stone, not "industry." Population doesn't grow off "food" alone.
Orders are a resource shared across your realm. Instead of moving every unit once per turn, each unit can be moved multiple times until fatigued or Orders are depleted.
Technological advancement is not predetermined. Randomization helps keep technology trees feeling fresh with each new playthrough.
Quality of life improvements, such as the ability to undo mistaken commands and nested tooltips, ensure you're always making informed decisions.
Play with friends in countless multiplayer modes — from hotseat, to asynchronous, to cloud play.
Experience a Grammy-nominated soundtrack blending Arabic music with contemporary influences.
Mods further open up infinite options for new worlds, empires, and dynasties — inspired by our real world, and by works of fiction as well.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 6Kreviews | 83% | — | $7.4M |
| $9.99−75% | 208ratings | 84% | #141 | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The best description for this game would be a mile wide but an inch deep. There are a number of different mechanics in this game, some are good and some are bad but most of them are just kind of pointless. Unfortunately, the bad parts of this game outweigh the good by a fair margin. The Good: The city building and improvement planning are legitimately good. Planning out where the districts should good, debating whether or not you should build or mine, a quarry, or farm on a tile, or exploring to find good city sites are fun and enjoyable and would probably be enjoyed by most 4X players. Unfortunately, that's kind of all it's got going to for it. The "meh": I would probably place most of the game's mechanics into this section if I had to. They're not really bad, they just don't really do anything either. For instance, every other character in the game has an opinion level of your character. The opinion level affects how much damage a general can do to other units or can affect how likely they are to try to overthrow you. That all sounds fairly basic until you realize some characters will dislike you no real reason. A hero archetype (character class basically) will start off with a flat -40 opinion for a builder archetype so you basically start off in the hole with anyone that's even slightly different than your character. The same thing even extends to other empires as a whole where you can get a opinion loss simply for being "too close." Stack that on top of the archetype opinion loss and you can have Rome with a like -60 opinion on your empire the second you step into office. There are some other strange things in the game, like how border expansion works or religion as a whole, but a lot of them are just kind of annoying more than anything. I would also put the orders mechanic in here. I see what they were going to for with them but I just don't really like them. The bad: There are a handful of mechanics in this game that are truly just bad and make it simply frustrating to play. The worst offender, by far, are the random events. I've seen a few other reviews call this game CK3-like with its roleplaying system but the "roleplaying" in this game just is getting an event that boils down to "good A and bad B" or "bad A and good B" or "good A [i] and [/i] good B but requires you to have a single specific trait that can only be gotten in a completely different random event." Like, sorry Rome. We can only buy these doodads from Greece because our leader doesn't know how to divide resources up. Oh what's that, you hate us now? Cool, I'm sure nothing bad will come of that. Those aren't even the worst ones either, at any given time your character can just get sad or some nonsense and suddenly you've lost a point in commerce and now you're losing money and its not because of anything you did and there's no way to prevent it. Most random events just seem to boil down to picking the least bad option. However, there is one single mechanic that pushes the game into unfun territory: the combat. Jesus Christ, the combat in this game is so absolutely terrible it makes me want to bash my head into a wall. I even use the term "combat" loosely because I'm not sure if you could even call it that. Unironically, the best strategy in this game seems to be spam slingers and then finish the unit off with cavalry. I'm not even exaggerating here, that's exactly what the AI does and there's nothing you can do against it because, apparently, rock beats sword, shield, and bow. There's no reason to build melee units because they get pelted to death by rocks despite having a shield. Plus, they don't do any kind of reciprocal damage so if they get attacked by a melee unit they just sit there and say "guess I'll die." There's also no reason to build an archer when I can build two units of slingers with a more easily obtainable resource, in less time, for only slightly less damage, until they crit of course. Speaking of which, WHY THE ♥♥♥♥ ARE THERE CRITICAL HITS IN THIS GAME?! It's just such a strange mechanic to have in a game like this. This actually makes defending actually detrimental (which is bizarre since historically it was much harder to invade than defend). Anyways, if all that wasn't bad enough, it feels like the AI is able to move units halfway across the continent as much as they want and can maneuver into places you would never expect them to be able to where they can then focus down a unit in like three hits, if that. Meanwhile, your units seem to struggle to do anything to the enemy units. Here's basically how a war plays out in this game: the AI moves units you had no idea existed the previous turn up to 20 spaces somehow and wipes out some of your units. You retaliate and kill one of theirs. The AI moves yet more incorporeal units to frontline again and kills even more of your units. You struggle to kill one of theirs. Repeat until the war ends or you rage quit out of frustration. The only real way to win a war in this game is survive until the AI gets bored or have overwhelming numbers. Oh, and remember the random events I mentioned earlier? Well, if one of your units with a general gets attacked, that general can just randomly die, so that's fun. If they ever revamp the combat so it's not so much of a ♥♥♥♥♥♥♥♥, this game would be pretty fun but until then it's just frustrating more than anything. I'll just leave this bit here as a final tidbit: You can start up a game as Egypt and be locked out of constructing the pyramids purely out of RNG, which should let you know what kind of game this is.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean
| $39.99 |
| — |
| 93% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Geleneksel Çince ile Basitleştirilmiş Çince varken Türkçe neden yok? Çinceyi iki dilde yaparken Türkçe neden yapmadınız? Oyun Türkçe gelmeden alınmaz ve oynanmaz. Türkçe getirin oyuna! If there’s Traditional Chinese and Simplified Chinese, why isn’t there Turkish? If you’re offering the game in two Chinese variants, why didn’t you include Turkish? We won’t buy or play the game until it’s available in Turkish. Add Turkish to the game!
This game is really bad at teaching you how to play it
Great visuals, good mechanics, but WAY too much going on. Going to continue to play but the sheer amount of events/menus/actions is overwhelming. I do not need to know that my 3rd cousin is feeling ill. I do not need to know that my brother in law just got in trouble at school. I do not need to interact with 97 different characters.
Pretty strong 4x game. The Civilization comparison is there, I guess, but it's got a lot more potential for its single-player experience because of character management, events, and a very functional diplomacy system. I'm reviewing it now mostly because I won my first game after messing around with the mechanics a bit and getting separately toasted in games by the AI Roman army or Egypt outscaling me on points with wonder and culture. Games also seem a lot shorter than civ games, which really drag on in the final turns. Back when my friends and I played a lot of Civ V multiplayer, we never finished games for this reason. We probably would have gone to the end of a lot of Old World games, with the reduced time requirement (but not reduced strategy requirement). The only thing that's a slightly weird from a historicity standing is that every represented nation is a monarchy, which is fine for the sake of everyone having a similar gameplay loop, but is *slightly* weird to have the Romans show up with kings. It's no big deal though.
It's a brilliant 4X game, but one that I can only really enjoy every once in a long while when I'm in the right mood - it's not quite as comfortable as Civilization 4, for example. It has great game systems, especially during early and mid game, though it suffers a bit in late game (the numbers start to balloon out a bit in late game). Stuff like the limited number of Orders per turn keeps the game moving along at a steady pace, and can easily get you into the one-more-turn loop. Matches are very customizable with many options to fine tune difficulty, length, pacing, and a few extras (like a "Role play" mode that hides the tooltip showing the outcome of events options, I like that one).
Честно говоря вроде и не плохо, но я увы не поймал удовольствие в этой игре. Играл за Рим, развился до гастатов, ресурсов полно, воины (гастаты чтобы вы понимали) все с четырьмя лычками...В итоге на меня нападает Ассирия (пращниками) и в тупую спамит меня ими. В хлам разваливает всю мою армию на обороне одного города за 20 ходов. Я раза три пытался переиграть, в последний раз даже попробовал в ответ заспамить лучниками, но всё в пустую...Я конечно "стратег" тот ещё, но как-то обидно было от босяков с камнями отлететь. Почувствовал себя Марком Лицинием Крассом в битве при Каррах против Парфян - такое себе ощущение...
Amazing game. As a long time Civ fan (playing sicne Civ 2), I must say this game is just better. It combines the best features of Civilization and Crusader Kings gameplay. I don't see myself going back to Civ any time soon.
If you are a Mac owner and a fan of strategy games you absolutely should get this game. Runs nicely on current Macs and brings a refreshing and focussed Civ-like experience. Highly recommended.
I played this years ago and had trouble getting into it. It's surprisingly hard, coming from Civ. Over the years the Civ games have been getting easier and easier, the AI simply cannot keep up. Not so with this game. You have to really know what you're doing, which can take some time. Don't be afraid to play on the easier settings, especially until you get a handle on combat!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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