
Old Man’s Journey, a soul-searching puzzle adventure, tells a story of life, loss, and hope. Interacting with the world around you, you'll shape the landscape to create the old man's path forward. Experience heartache and hope as you embark on a heartfelt journey through a sunkissed world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0.25/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; App Store, Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.69−33% | 2.9Kreviews | 87% | — | $304.3K |
| $1.99 | 2.4Kratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 100 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was pretty enjoyable, but there are a few things I'd prefer to see that I don't understand as far as choices went. Why are the story bits tied to achievements? Why not just tell in game what the achievements say? Needing to shift tab to see what the characters were could have just as easily been a message box. I understand the story through showing, and I appreciate that, but I don't feel like the story itself would have been hurt with those lore bits actually in game versus us needing to shift+tab to read them. Beyond that, though, the game itself was good. The story was very linear and it appears it is actually possible to miss some achievements ... though I feel at least one I missed solely because the mouse refused to drag when I was grabbing a rail. The story bits come together in a pretty clear way allowing me to get a grasp on the story pretty quickly and very early on. Side note: I do NOT like the main character, though I don't feel he's beyond redemption so I'm glad that happened, but yeah.. he kind of sucked. Congrats on the story letting me feel that, though. The music was good throughout, the puzzles weren't exactly tricky. I do have to wonder what kind of town this is where the means of transportation is falling down a waterfall to a lower level, or moving the very earth to a way that is convenient for me... poor other people who very clearly don't have this ability. The number of train crashes or accidents that must happen simply because we weren't there. :( I'd probably give this a 7/10 and say for sure get it on sale. Even at $10, it's pretty decent but I'd probably knock it to a 6/10 simply due to lack of challenge or diverse options to solve things which a good deal would overcome to make it feel a lot more worth the money. The story, very nice art, and good music carry it a lot though so I'd still recommend this. The slight ding is literally just the gameplay mechanics that are clever but monotone and because of the achievement/story bits that aren't actually in game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.17/day in the week to Aug 5 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +18 more
| $11.99 |
| 1.5Kratings |
| 74% |
| — |
| not modelled |
| $11.99 | 1.1Kratings | 84% | — | not modelled |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 100 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A short but beautiful and tranquil adventure.
I loved playing this game. Stunning scenery, lovely storyline and it's incredibly relaxing. A great way to unwind and de-stress
The game is a relatively short and sweet. point-and-click puzzle adventure on the journey of an Old Man, digging out his past with a relatively good soundtrack as well. There is nothing too unique to say about it but its not a bad game. Can recommend on a good deal.
Just a sweet game to remind you that the journey is the story.
What a beautiful game! It's the kind of game where you don't mind not getting all the achievements in one playthrough because playing it again means you get to be a part of this Old Man's Journey once more. It pulls at heartstrings that's for sure. The art style and puzzles are well done and the storyline....all I can say with tears in my eye is .... go call your parents or grandparents. Go on, they need it just as much as you do. 5 beautiful stars for Old Man's Journey.
Ця гра дещо повільна і дуже мила. Темп змушує припинити метушню, тож якщо ви тривожна людина, вам це може й не сподобатися. Мене дещо дратувало, що анімації руху персонажа повільні, хотілося якось їх прискорити. - Візуально гра дуже красива, робота художників на висоті. Кожен ігровий екран -- немов листівка, яку хочеться роздрукувати і повісити на стіну, або хоча б на робочий стіл компа. - Саундтрек чудовий, дуже приємний. Австрійці розуміються на хорошій музиці та композиторстві. Звукові ефекти теж хороші, ненав'язливі. - Ігрова механіка для мене була в новинку. Я подивилася на 2-д ігри з нового боку. У грі нема великого туторіалу, але всі підказки дуже помічні і їх достатньо. - Історія, що лежить в основі сюжету, дуже зворушлива, хоч і банальна. Як і до музики, у австрійців є талант до того, щоб розповідати банальні історії так, аби по них хотілося знімати кіно. У грі нема української локалізації, та для розуміння сюжету це взагалі ніяк не потрібне. Хоча було б дуже приємно, якби розробники додали українську мову -- це нескладно, коли не треба перекладати сам сюжет. Сподіваюся, пройду ще раз гру і здобуду всі досягнення стіма, але це буде, мабуть, вже тоді, коли російська війна проти України закінчиться і я її переживу.
El arte es muy bonito y la historia, aunque breve, es bella también. La jugabilidad consiste en manipular el entorno a modo de puzzle para guiar al protagonista hasta su destino. Ideal para pasar una tarde tranquila.
Such a beautiful game and very cute! Interactive and very stand-out stylistically. Love you grandpa!
C’est évident, la DA de Old Man’s Journey (OMJ) est superbe, tout comme la musique et la jouabilité, c’est très bien exécuté, pas de discussion sur ce point. OMJ est un jeu court et muet (mais pas sans musique ni ambiance sonore) qui raconte avec peu de moyens, une tranche de vie. Le scénario n’est pas « riche » comme l’allègue la fiche Steam du jeu, c’est la diapositive d’une vie qu’il faut deviner, à qui il faut donner du corps, de l’épaisseur en interprétant les séquences mémorielles. Les parties ludiques sont originales, l’idée générale est bienvenue. Seulement voilà, on est à la limite du jeu contemplatif. Les puzzles (il faut bien leur donner un nom) sont variés mais très simples, ce qui m’a fait penser durant le jeu qu’ils avaient été conçus pour des enfants accompagnés d’un parent. Voilà, c’est exactement à cette fin que je destinerais OMJ : coller un enfant devant (ce sera infiniment plus malin que le laisser seul face à un dumbphone ou un jeu violent) et l’accompagner. Les puzzles deviendront de véritables énigmes pour elle/lui et le parent pourra l’aider à appréhender l’histoire sous-jacente. Ça fera un beau moment parent/enfant. Mais c’est aussi un bel et bon jeu pour des adultes qui ne sont pas blasés et qui savent encore s’émerveiller de choses simples et mignonnes.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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