
Mars has been colonized, and Earth's corporate titans fight to dominate this new market. Competition is fierce in this fast-paced economic RTS from Civilization IV Lead Designer, Soren Johnson.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 7 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 814 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Want an economically competitive game? I bought this game for its multiplayer. Its very good but it does not have many players and its graphics are low. I suggest the game developers to make a new version of this game.
An RTS that doesn't involve killing people (probably) and appreciates there is a market for stuff, except when in Limited Supply. Very original. My current favourite game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 14.5K | 90% | $19.99 | |
| $6.1M | 15.1K | 88% | $24.99 | |
| $6.1M | 15.5K | 87% | $19.99 | |
| $6.1M | 12.2K | 74% | $14.99 | |
| $6.1M | 12.4K | 82% | $19.99 | |
| $6.1M | 13.7K | 81% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $60.6K | 48 | 67% | $29.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $10.3M | 11.1K | 86% | $24.99 | |
| $19.7M | 17.8K | 79% | $34.99 | |
| $2.9M | 2.9K | 79% | $29.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Real Time Strategy with Pause - and one of the shining examples of that genre. So much replayability in the base game alone, and it's doubled and tripled again with the various DLCs. It's also fairly accessible to jump in and start playing, but that doesn't go hand in hand with a lack of depth - modifiers and constraints on scenarios can make each game a unique puzzle to solve with limited resources. Extremely fun, and you can play as much (or as little) as you feel up to playing at a time. Shines as a solo RTS even many years later - thus far, the industry has struggled to create a single player focused RTS that matches up to Offworld Trading Company.
Very turtle friendly.
A nice alternative to the big army top down RTS games like CNC annd AOE
Does not work on Mac. At least in the tutorial steps, Exit Game and Exit Offworld both simply return to the game. Not recommended.
Carbon Rush
Great game.
multiplayer docent work.
Server unstable, Multiplayer game loading into game has freezing, sometimes can't even join into lobby game. I don't know what it about but I have to create game with friends by Check Ready before customize the game rules without touching resource amount then Recheck to Start the game
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.