
Of Ash and Steel is an immersive third-person open-world RPG created by a passionate team that values the essence of classic old-school RPGs and modern design. Explore the lands of a once-prosperous island, hone your combat skills, and survive in the unforgiving realm of the Kingdom of the Seven.
Most likely between $2.2M and $6.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
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Reviews
Themes across 1007 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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Overall, I really enjoyed this game and had a lot of fun playing through it. The combat felt engaging, especially with my choice to go for a full dexterity build using a rapier. This playstyle suited me well, and for the most part, I didn’t find the game particularly difficult. Most opponents were manageable, and I was able to defeat them without too much trouble, which made the experience feel smooth and rewarding rather than frustrating. The biggest issue for me was the map system. You unlock the map in Chapter 2, which feels quite late considering you’ve already spent a lot of time traveling back and forth across the world by then. It made early exploration feel a bit disorienting and unnecessarily repetitive. I used the endless-running mod, so that's a bit faster to travel around. Without it, I would have spent 5 more hours :D Additionally, the teleporter system is introduced very late in the game—almost near the end. By that point, I had already spent countless hours walking across the same areas multiple times. Unlocking fast travel earlier would have significantly improved the pacing and reduced some of the tedium. I played the full game without any game-breaking bugs. But some quests provide so less information where to go or what to do, that you are almost forced to google for a solution. There are a lot of quests, even in the higher chapter. Comparing to e.g. Gothic, where after chapter 2 you basically only doing the main quests, this is really nice. In summary, the game delivers a fun and enjoyable experience, especially with a dexterity-focused combat style. However, its delayed quality-of-life features, like the map and fast travel system, hold it back from being truly great.
Всем привет, игра зачет, любителям готики советую покупать, перешел во 3 главу, от игры только положительные эмоции
норм
ИКАКУ ИКАКУ ИКАКУ, ИКАКУ
Хорошо что игру не забросили.
Хорошая игра.
Игра похожа на готику. Из недостатков: - Ооочень кривое описание заданий, как будто компас добавили по приколу - Тяжелое начало, если начало не заходит - люди дропают. Надо исследовать всю карту сначала, чтобы понимать че и куда идти по многим квестам. - Боевка вначале нудная, приходится долго ждать выносливость, в конце - Мобы в тупую закликиваются. Игра интересная, сюжет прикольный, задумка интересная, русскоязычная озвучка. Исправить описания квестов (Ни 2 троля появилось у деревни, а 2 троля появилось на юге от деревни) и будет шик
Кратко: Готика от ру разрабов. Со своими косяками, но чувствуется, что игра сделана фанатами для фанатов. Всецело одобряем, ждем сиквел и дальнейшее развитие вселенной
Целовал руки тому, кто придумал блядских скалогрызов