
OCTOPTICOM is an open-ended puzzle programming game about designing and optimizing optical computing devices. Use lasers, mirrors, filters and other components to read, transform and write sequences of colored squares.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
面白くないわけではない。発想も良い。見た目も良い。 でもオススメはしたくない。UIや目標設定があやしい。 最適化(最小化)が、長方形のサイズによるチャレンジが主で、ピンとこない。 しかも、その目標スコアが妙に大きい(弱い)ステージが多い。 パズルを解きたくて仕方がない人には、良いかもしれない。 プレイ中に美しさを感じたい人にも、良いかもしれない。 追記。UIについて、これを書いた直後にトレイラーを見直したところ、範囲選択(CTRLドラッグ)があった。それでも何か不足しているとは思うが、UIが著しく悪いと思ったのは私の自業自得な面もあった。 さらに追記。当初おすすめしない、にしていたが、面白いのは面白いのでやっぱりおすすめすることにする。 ただ、スコア/チャレンジに関しては、友人と競う方が良いだろう。 私のスコアが知りたい人は twitter:@sio_tet のほうできいてくれ
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $199.5K | 321 | 92% | $14.99 | |
| $191K | 715 | 93% | $14.99 | |
| $113.4K | 188 | 76% | $14.99 | |
| $41.8K | 68 | 91% | $14.99 | |
| $3.7K | 29 | 97% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7K | 112 | 97% | $9.99 | |
| $17.7K | 72 | 92% | $9.99 | |
| $17.7K | 84 | 74% | $9.99 | |
| $17.7K | 84 | 67% | $9.99 | |
| $17.7K | 57 | 81% | $14.99 | |
| $17.7K | 166 | 68% | $5.99 |