
Eight travelers. Eight adventures. Eight roles to play. Embark on an epic journey across the vast and wondrous world of Orsterra and discover the captivating stories of each of the eight travelers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1093 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It‘s so peak.
优秀。按照2-0-1的顺序玩的,所以上手没有任何不适感,画面也没有从2到1的落差感。小剧场还是能让你感到主角之间的羁绊。故事中规中矩,最喜欢学者线。舞娘的BGM印象深刻。 不太喜欢的地方:暗雷过于密集了,没开遇敌减半简直两步一个暗雷。非主力留在酒馆不会自动升级,为了最终战还得特意去练。收集类成就过于苛刻,成就党遭老罪了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 12/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 报玩 [/h1] 首发定价400真是恶意满满,有种经济盲目上行的美。 后来实在被精致像素画面吸引,以一方25的价格拿下,结果剧情又老又俗,8个人各自的剧情各自发展几乎无交集,甚至缺乏组成队友的理由,角色扮演感觉几乎为0,不如标签改成视觉小说。游戏机制平庸导致中后期打法固定,商人一直偷钱炸钱就完事儿了,避免不了地存在大量在图里找怪刷经验的固定环节。 限制携带队友数量完全是强行延长游玩时间的邪恶设计,应当被抛弃。选择主角的设计意义不明。这好评率让我感觉玩家们对JRPG的包容度真的太强了,以后估计还有大把劣作要出品。 音乐好评。 经过40小时无聊的折磨后完全没有动力打到结局,而且对续作2和0完全没有兴趣,能让我想起这部游戏先泛上来是痛苦回忆的目前仅此一家。
Absolutely in love with the general adventuring aspect of Octopath Traveler. I think it is one of the main things that this franchise does well. The music is wonderful and it adds so much to the cozy feeling I get when I play this game.
Excelente.
遊戲劇情非常無聊,角色之間沒有任何關係 超無言的設定
Tressa Runelord T1 was absolute menace
玩了快2个小时,打了20次哈欠
cyrus bottom text
非常好游戏,爱来自齐鲁旅人。 极致的音画享受,剧情虽然不见得很优秀,但很jrpg,喜欢。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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