
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 18 → 3.6/day in the week after.
About
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Enjoy familiar features such as the series' HD-2D graphics, a fusion of retro pixel art and 3DCG; the player's ability to roleplay using Path Actions of their choice; and the Break and Boost system that can turn the tide of battle. Additionally, brand-new features such as character creation and town building allow you to create your own character and restore your hometown.

You are the protagonist of the story. Choose your appearance, voice, motions, and favorite dish with the new character creation feature!
Restore your hometown through town building. Invite companions and allies to live in a town of your creation!
Engage in exhilarating and strategic command battles. Choose from over 30 allies to form a party comprised of up to eight characters!
Use Path Actions to invite people to your town, engage in battle, and obtain items. Where you go and what you do is entirely up to you.
Equip action skills with the new skill system. These skills can be learned by allies and passed on to others.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 3.8Kreviews | 79% | — | $3.6M |
| $29.99−40% | 165ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
so good i dont even have words. loved it
It's another OT game. It's fantastic. Music fantastic. Story is great and not what you expect. Lots of fantastic throwbacks as well that made my heart sing. The only three downsides I've seen so far: * It runs Denuvo so you need to ensure it's installed on an SSD you don't care about. * There's a boss fight at level 31 that is so difficult you need to spend around 10 hours grinding gear and levels to 38 just so he won't two-shot the entire group. The only real "unbalanced" fight I wanted to do in Octopath Traveler 2 was the Galdera superboss fight, and that was easy enough to have a save file editor to just grant full stats instead of wasting my time on Cait nut drops. It's a bit disappointing that the balancing has gotten worse. * The game turns into debuff simulator after fifty hours. Having to spend two turns every battle dumping the boss' Phys Atk and Elem Atk is annoying. It's the weakest out of the three Octopath Travelers. I've done the standard and true endings; apparently the superboss requires cheesing *again* so this time I'm just not going to bother.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 5.4K | 89% | $19.99 | |
| $3.6M | 3.3K | 97% | $29.99 | |
| $3.6M | 3K | 32% | $29.99 | |
| $3.6M | 7.2K | 95% | $19.99 | |
| $3.6M | 7.2K | 84% | $19.99 | |
| $3.6M | 14K | 78% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $848.5K | 913 | 91% | $27.99 | |
| $0 | 0 | — | $49.99 | |
| $6.6K | 15 | 60% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 4.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun old style 90s rpg. Pretty dark story but if you like games like old school final fantasy you will love it. Ignore play time , i play offline. i spent 40 plus hours on it .
所以主角是干嘛?是当摄像机?还不如把主角删了,让护戒长去当主角算了。
this game is pc porting of mobile game champion of the continent but it was fun thou
Out of all the recent Square releases this and last year, this is the game that kept my attention for the longest and I got the most enjoyment out of. It isn't groundbreaking in anyway, but it is gameplay focused and paced rather despite the length of it's narrative. I very rarely felt completely bored, and the dialogue while lacking in character, was enough to keep me engaged throughout most of the story.
作为玩过歧路旅人三作的玩家,很难相信自己有一天对歧路旅人的评价是又臭又长 前40小时还会觉得对人物的塑造更丰满了,玩法也更线性了,后40小时只会觉得,怎么还没结束啊。。。。。 终结立绘出现的时候真的有种舒了口气的感觉
cant wait for Octopath Traveler 3 i really do love the backrow mech, i just wish there was a little bit more to it. i do feel like my character was kinda out leveling the monster mid way due to all the exploring, but overall i enjoyed it. the town building was really nice
너무 재밌네요. 옥토패스 3 가즈아~
如果是没玩过这个系列的人,我只会推荐2。对本作的画面比较失望,其他倒也还好,评价就是比1好比2差。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.