
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 18 → 3.6/day in the week after.
About
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Enjoy familiar features such as the series' HD-2D graphics, a fusion of retro pixel art and 3DCG; the player's ability to roleplay using Path Actions of their choice; and the Break and Boost system that can turn the tide of battle. Additionally, brand-new features such as character creation and town building allow you to create your own character and restore your hometown.

You are the protagonist of the story. Choose your appearance, voice, motions, and favorite dish with the new character creation feature!
Restore your hometown through town building. Invite companions and allies to live in a town of your creation!
Engage in exhilarating and strategic command battles. Choose from over 30 allies to form a party comprised of up to eight characters!
Use Path Actions to invite people to your town, engage in battle, and obtain items. Where you go and what you do is entirely up to you.
Equip action skills with the new skill system. These skills can be learned by allies and passed on to others.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−40% | 3.8Kreviews | 79% | — | $3.6M |
| $29.99−40% | 165ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 936 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing soundtrack. Cool visuals. Decent story. Interesting, but somewhat grindy gameplay. I have yet to play a Octopath game I didn't like. Probably because I skipped this one when it was a gatcha. But it still cleaned up well.
70分吧,我有粉丝滤镜加个十分给80. 剧情感觉槽点主要在林悠这一块,传奇耐杀王林悠,把人都打倒了还能被人推下悬崖的,还把他相好传染,泰坦斯一口气马上死了上去贴脸嘲讽被一刀带走,后面和另一个圣母女王保女帝,女帝我感觉是该死的,虽然后面确实干事了,观感怪怪的我不是很喜欢原谅这一套。剧情大部分我感觉大概都能猜到发展,暗示应该也是不少的,但是有人真死了我是没想到的。最终boss呃挺常见的黑化重塑美好世界的桥段,挺难评没多喜欢也没特别排斥。无功无过只能说。 战斗方面取消双职业改成了部分职业能提取给别人,有两个额外被动槽和三个主动槽我感觉还行,比较原汁原味。但我要问问你啊设计师,老子学者的遇敌减半去哪了,把真结局后的新boss给打了才给不遇敌饰品几个意思,我看主角踏上旅途一直走还挺有感触,那我玩的时候怎么没有呢?哦我tmd一直走几步遇敌。特别是后期几张图好几个迷宫,暗雷加迷宫什么反人类组合,我全程没刷级然后等级比剧情需要等级一直高个七八级你有什么头绪吗?求求你如果有续作把暗雷删了或者早点给减遇敌概率吧。 全成就难度还行,我习惯性地把任务全做了发现没必要,角色和乐谱没看攻略就齐了。结果最后是全地图拖了我一会。 家园基建系统只能说不是我的菜,随便摆摆的。有些任务指引很sb得穷举交互或者唐突找npc打探才行。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 5.4K | 89% | $19.99 | |
| $3.6M | 3.3K | 97% | $29.99 | |
| $3.6M | 3K | 32% | $29.99 | |
| $3.6M | 7.2K | 95% | $19.99 | |
| $3.6M | 7.2K | 84% | $19.99 | |
| $3.6M | 3.7K | 92% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $848.5K | 913 | 91% | $27.99 | |
| $0 | 0 | — | $49.99 | |
| $6.6K | 15 | 60% | $14.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99−40% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 938 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8명 베이스의 턴 전투 + 굉장히 많은 수의 동료를 골라가며 쓸 수 있는 시스템 덕분에 턴제로서의 재미 자체는 괜찮은데 후반으로 갈수록 늘어지는 이야기는 확실히 아쉬움.. 그리고 뒤로 갈수록 실드 숫자 자체가 너무 높아서 브레이크를 통한 전략보다 그냥 디버프 걸고 딜찍누 하는게 더 편할 정도라 이런 부분은 조금 아쉽다... 하지만 100시간 넘게 재밌게 즐겼으니 아쉬운 점을 감안하더라도 턴제를 좋아한다면 추천.
整體來說小輸2代但還是非常好玩,前半段劇情鋪墊不錯BOSS也有壓迫感,戰鬥比較需要思考,後段有FF7賽菲羅斯劇情的即視感,但是戰鬥爽快簡單許多,缺點是角色太多太雜,技能大多重複,劇情分散,實際好用的大概也就十人左右,最後總力戰接近40人同時打一隻BOSS很莫名其妙,一個全體復活可以復活30多人實在搞笑,可以爽玩上百小時,喜歡HD-2Dep JRPG的玩家十分推薦
喜欢~剧情很好
It's not quite as good as COTC was, but it is a faithful port IMO and is very important to the overall lore of the series.
剧情量多了很多
너무 재밌게 하고 힐링도 되었습니다 추천드립니다!
首先它是个手游,其次别玩
In general I liked this game. The idea of having overall 8 characters in battle, separated by first and second rows is quite good. The roster is quite big and you can put everyone in good use. I can't say that combat, apart of battles with Orochi and Galdera (this one would be done better, but I will not spoil the story for those, who did not get there yet) is challenging, and usually revolts around breaking opponent's shield and causing as much damage you can in that turn. Equipping skills mechanics can be rather overwhelming initially, but when you understand what you have and what your build is lacking - it can cover the gaps rather good. A lot of really powerful characters will be available close to second half / end game, but I never felt under-powered during the fights. Overall story is worse than OP1/OP2, but it is not terribly bad. Also, please be prepared that game is quite slow and dialogue heavy. Some of characters, including villains may feel braindead, but from other hand - some story arcs are quite entertaining. Town-building mechanic is nice gimmick, but I would leave without it just fine. Overall I would score game 7 out of 10. For me OP1 and OP2 are much better, but I've seen worse games. Though, I would not justify paying full 50 EUR or 60 EUR for Deluxe Edition and would wait for having it on sale instead.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.