
Start from zero and discover the newest entry in the OCTOPATH TRAVELER series. Experience a story of restoration and retribution over the divine rings—an epic saga that unfolds across the realm of Orsterra.
Most likely between $2.1M and $6.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 940 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Combatsystem is fun enough. The Story is the most boring milktoast pile of nothing i have ever read. There is nothing here. Evil richwoman is evil. Evil Warmonger is evil... Grrr. If you like turnbased strategic battles this will be fun. But do your self a favour and skip any and all Dialogue.
Wishvale. Home. I was a bit worried when this game was first announced because it's easy for games to get townbuilding mechanics wrong. Luckily, this game avoided those pitfalls and made the town restoration an integral part of the story. It fits the existing gameplay formula of Octopath Traveler much better than I could've ever imagined. Coming back home after exploring the world feels very comfy, and as long as you grab mats as you go (a near instant interaction), you'll have more than enough to build the required things in town to progress, so the addition of crafting mats added 0 tedium to the gameplay loop, and arguably improved it by making the game feel more rewarding and giving you a home to go back to. The overall gameplay formula of the game is very similar to the previous games, so I won't go over all that again. However, the main big change is in the way the story works. There are a lot more playable characters this time around, so each one inevitably has less total screentime than the eight travelers got in previous games. Instead of having one major story per character, most of the recruitable characters get a recruitment quest, and then their time in the spotlight of the story effectively ends; they join you as a party member but don't really take part in the dialogue etc. There are some exceptions, the main ones being Stia and Phenn. Unsurprisingly, they are my two favorite characters from this game. The main stories of the game generally happen around your silent protagonist and involve NPCs that primarily appear in cutscenes. Aside from the Wishvale guys, most of the characters that are important to the main plot lines never actually join your party as playable characters. This probably sounds like a bad thing. Well, I can't deny that the storytelling is technically more flawed here than it was in the previous games. However, I think context matters. This is partially designed to be a fanservice game. You get to spend more time in world of the first Octopath Traveler game and recruit all the travelers from that game, among many new faces. The idea is, you can fill your party with anyone you want. In a game like this, it's impossible for every playable character to be a major character in the story. The guys from the first game are here and are playable, but this story is not theirs. Is this inherently a ludonarratively flawed concept? Maybe. The important characters in the story do tend to temporarily join as a 9th party member controlled by the game. It works quite well, and can really add to the hype in boss battles. I think they figured, if these characters had instead been playable but optional to use, it would have been pretty anti-climactic narratively if you chose not to use them during their own story. And they couldn't have forced you to use them because you're already forced to have your created character in the party. They didn't want to force a second character onto you because that would defeat the entire purpose of letting you use whoever you want. When you think about all of it, it completely makes sense. But also, since most of the important characters are not playable, I think they had to hold back a little bit on the story, because a masterpiece there would have felt wasted on unplayable characters. What's crazy though is that despite this, the story is way more engaging than I feared it would be. There are some truly memorable, emotional moments. There's definitely unremarkable filler too though, so it's nice they added a fastforward button for that. To elaborate on that last bit, I think some of the cutscenes sometimes felt slow or pointless. For example, when you've already clearly established through their actions that the antagonists are irredeemable and exist only to bring about suffering, at some point I just wanna go and pulp them. If a cutscene isn't giving me a reason to re-evaluate that, some interesting lore, some hype dialogue, some real tension or at least something entertaining, then I'm probably gonna want to fastforward or skip it. I wouldn't say it happens often enough to be truly annoying though. For the sake of being informative, there are still multiple separate plot lines in this game, which don't really intertwine. This aspect of the storytelling, which some players called disjointed or bad in the previous games, is still present. It's like that by design, but yeah. The other thing to note is that if you've played the previous OT games and didn't enjoy them because your party members don't interact much with each other, you probably won't like this game either. I say "probably" because I do feel Stia and Phenn got a ton of screentime together in the Wishvale cutscenes, so if you use Stia and Phenn in your party like I did, then you might feel like this game fixed that aspect a bit. But don't expect characters to interact with the stories they aren't personally involved in, which is basically all of them. Thankfully, none of that flawed stuff ruins the game for me at all. In fact, most of these flaws are either minor, or completely irrelevant to me because they are necessary for the game to function in the way that it does, which I enjoy. I felt very close to Stia and Phenn, and I'll always love Tressa. That was my frontline for most of the game. I really enjoyed my party. The narrative flaws can't be a problem when the playable characters are characters that I love and the enjoyment of the game primarily comes from the exploration, RPG mechanics, boss battles and most importantly, just the vibes man. Yes, the music, the enjoyment of being in those towns, in that world. The story just gives context to it all, and some of it is great. But a game this fun to play and exist in just doesn't need a perfect story. It's about the full package. Of course, your mileage may vary. I don't know what you like. But this is my review. In some ways, I felt this Octopath game was the best one at fulfilling the series' ultimate vision, which is being a non-linear turn-based JRPG. You're able to choose exactly who you recruit and when, where you go, and the only thing stopping you from running straight to the furthest city on the map is your level, a.k.a your ability to not get pulped by monsters on your way there. This was always the soul of Octopath, and now the sheer amount of characters you can recruit in this game makes it feel even more like you built your own little squad. Or big squad, I should say. You can bring up to 8 characters at once into battle in this one, and it makes the combat even more fun. I should probably say, the game is not very hard at all, but I think that's a good thing. If the game was hard, it would just make less builds viable. This just lets you do challenge runs, make more creative builds, etc. I'm not of the opinion that an RPG needs to be hard to be fun, quite the opposite really. You also have more freedom in how you build each character now. Instead of choosing a sub-class, each character instead gets extra slots to equip almost any skill that exists in the game. You find them in various ways, but one of the ways you can get these equippable skills is by learning every base skill on a character, and then you can "master" those skills, which creates copies to be equipped on other characters. To put it simply, you can basically create your own sub-classes now. This has a huge beneficial impact on the gameplay and roleplay. Although, it's not like it was worse before, just different. The downside to this new freedom is that now each character only has their default outfit (except your created character). But this opens up things quite a bit. I actually enjoy how each Octopath game has had slightly different gameplay like that, it keeps things fresh. MORE IN THE COMMENTS
옥패2를 굉장히 재밌게 했었기에 제로도 별 고민하지 않고 구매함 기존작에서 유일하게 아쉬웠던건 주인공마다 따로 노는 서사였기에 외길스토리인 이번작이 오히려 더 좋을줄 알았다 그런데 걍 스토리가 개 유치하다. 개똥철학인 부, 명예, 권력을 무슨 세상 전부인것처럼 억지로 계속 연결하는것부터 존나 거슬림. 캐릭도 더럽게 많음 개성있는 캐릭도 별로 없음 도끼 활든 새끼가 너무 많음. 이전작처럼 전직도 안됨. 8인전투시스템은 괜찮았는데, 캐릭이 고만고만해서 별로 선별하는 재미가 없음. 차라리 2 난이도 높여서 상시 8인체제로 했으면 더 신선했을거 같음. 전작은 히든직업 캐릭들한테 고민해서 부여하는 재미가 있었는데 이번작은 그런것도 없음. 옥패2는 맘에 안드는 구석이 있었을지라도 매일매일 새로 켜서 진행하는 맛이 있었는데 이번꺼는 걍 다시 키고 싶은 생각이 별로 안듦
<オクトパストラベラーについて> オクトパストラベラーを2➡1➡0の順番で遊びました。 この3つの個人的な評価として、10点 を満点とするのなら、 2 : 10点 1 : 6点 0 : 2点 です。 <0について「納得できない」点> ・戦争モノのストーリーのようで、 各シナリオのボスを倒しても、戦闘後に「それがどうした」とか言われ、敗戦が続く。 ・敵の王や道化師、奇術師の行動やセリフに超・苛立つ。 <2が「より良かった」点> ・マップのドコにでも最初から行ける。(がんばれば!) ・シナリオ上のセリフの音声がシッカリと多く、感情移入がしやすい。 ・昼・夜の「時の移り変わり」があり、街・フィールド、どちらも巡るのが楽しい。 システム的には、オクトラ2に似た続編に期待します。
Game is actually crazy good, story is enjoyable so far even if it's very different from previous chapters. Team building is large. Only flaw is the timeline, without spoilers it seems to be a prequel to the first chapter with a twist, you will get it. Overall the game is actually crazy and IMHO better than the 2nd chapter. 8.5/10
buenardo, busquen el parche en español que mejora la experiencia
This is what ive been looking for. turn based gameplay with a character I customized. 10/10
想着再也不要吃jrpg的苦了结果打完真结局听到yet i carry on还是觉得很感动……
with its flaws.
This game makes you think its about to get good and it never does. The biggest problem with this game is it just never gets hard enough for a thrill. Giggity. You keep waiting for a challenge and it just gets easier instead of harder. This game is probably great for cozy gamers but experienced players will tire of the combat. Stick to Octopath Traveler II, this is just a cheep knock off.