
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $3.8M — a different platform, not this one.
Octodad: Dadliest Catch is about destruction, deception, and fatherhood. The player controls Octodad, a dapper octopus masquerading as a human, as he goes about daily life. Octodad's existence is a constant struggle, as he must master mundane tasks with his unwieldy boneless tentacles while simultaneously keeping his cephalopodan nature a secret from his human family. Includes the OctodadEditor (Windows), now you can make your own levels, DRM free! Brave the unknown and push past awkwardness to prove your worth. A visual style inspired by the American 1950's aesthetic, but with futuristic twists! Tons of physics toys to play with. Jointed objects, springs, slippery surfaces, and more! Live through a full day in Octodad's life, and venture outside the house!
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $3.75−75% | 130ratings | 82% | — | not modelled |
| $14.99 | 10.7Kreviews | 94% | — | $3.8M | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $14.99 |
| 24.7Kratings |
| 88% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.8M | 10.7K | 94% | $14.99 | |
| — | 282 | 80% | $4.09 | |
| — | 104 | 88% | $3.89 | |
| — | 2.2K | 78% | $19.99 | |
| — | 13 | 84% | $1.09 | |
| — | 55 | 80% | $3.49 |