
Survive, craft, and automate in this free prologue set on one of the planets you can transform in Eden Crafters, an open-world game where you play solo or with friends to turn a hostile planet into a habitable haven for humanity.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Ocean World is a free prologue set on one of the planets you can transform in the full game, Eden Crafters, now available. Check out the full game page for the complete experience!

You located a planet where your scanners detected a lot of water, it should be easy to turn it into a habitable haven for humanity. Gather materials, craft essential tools, and lay the foundation for a thriving civilization.
Except... maybe there is too much water on this planet? Ocean World presents a unique challenge: giant waves caused by a nearby moon.

Automate resource gathering and transformation with conveyors and machines, from elaborate factories to environmental transformation systems.
Temper the climate, create a breathable atmosphere... and survive the giant wave incoming.

This free episode offers a glimpse into the vast potential of Eden Crafters, providing a taste of the adventures that await in the full co-op, open-world survival and crafting experience. Take the first steps toward transforming a hostile planet into a flourishing Eden, where crafting and automation are the keys to success.
Open World
Co-Op
Crafting
Factory Building
Terraformation
Vehicles
Genres
Stats
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Portuguese - Portugal, Romanian, Czech, Spanish - Latin America, Turkish +5 more
Engagement
Reviews
Themes across 225 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
could be very funny and good with friends
good gaem, im too poor for the real one
Ocean World: Eden Crafters Prologue is a survival crafting game that puts me on a planet that is almost completely covered in water. At first it sounds like a fairly normal space survival setup, but the giant waves caused by the nearby moon give the whole thing a much more interesting problem. I have to gather resources, build a base, craft equipment and slowly change the planet into somewhere I can actually survive. I like that the main goal is not simply staying alive. I am working towards making the planet habitable, which gives the usual survival systems a clear purpose. The crafting and automation are probably the strongest parts for me. I can gather materials manually at first, then start building machines and conveyor systems that take over more of the resource production. I really enjoy the point where I stop having to collect everything myself and start building a proper little production setup. There are also warehouses, water systems and terraforming equipment to manage, so the factory side gradually becomes more important as I progress. It gives me that satisfying feeling of turning a rough starting area into something that actually looks and works like a functioning base. The giant waves are what make this version of the game stand out. I cannot simply build wherever I want and ignore the environment because a huge wave can eventually come through and cause serious problems. I have to prepare for it while still working on the bigger goal of transforming the planet. I can also work on the atmosphere and oxygen levels, and eventually reach a point where I no longer need oxygen tanks. I like having these environmental goals because they make the resource gathering feel like it is leading somewhere rather than being an endless collection of materials. The world itself is also enjoyable to explore. I can reshape the terrain, drive around in vehicles and build structures across the planet, which gives me quite a bit of freedom in how I set everything up. The first person view makes the whole thing feel more hands on, and I like being able to walk around my factory and see the different machines working. There is also co op support, although I mainly appreciate the core systems because they work well enough as a solo building experience too. The free prologue gives me a proper taste of the survival, crafting, automation and terraforming ideas rather than just being a tiny demo. The biggest weakness for me is that it is still a prologue, so I eventually reach the point where I have seen most of what this particular version has to offer. The systems are enjoyable, but the amount of variety is naturally much smaller than in the full Eden Crafters experience. Once I understand the basic production chain and have made enough progress with the planet, there is not an endless amount of new content waiting for me. I also think the survival side is fairly relaxed, so I am getting more of a building and automation experience than a really tense survival game. That works for me, but it may not be what I want if I am looking for constant danger. I also noticed some rough edges in the presentation and systems. The game has been updated with quality of life improvements and fixes since the prologue originally released, including better controller and Steam Deck support, easier building and improvements to vehicles and machines. That helps, but I can still tell this started life as a smaller project that was being developed alongside the larger game. The good thing is that the core systems already work together well. I would rather have a slightly rough game with satisfying automation than a polished survival game where the building never gives me a reason to keep improving my base. Overall, Ocean World: Eden Crafters Prologue is a really good introduction to the idea of combining survival crafting with factory building and terraforming. I like gathering resources, setting up automation, reshaping the terrain and preparing for the massive waves, and the fact that I can play it for free makes the limited scope much easier to accept. It does not have enough content to feel like a complete long term survival game, and the relaxed survival mechanics mean the challenge is more about building efficiently than staying alive at all costs. Still, I think the ocean planet is a great setting for the idea, and the automation gives the game enough depth to make the prologue feel like a proper experience rather than just a short preview. Rating: 8/10
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.9M | 2.7K | 85% | $19.99 | |
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| $326.3M | 279.6K | 97% | $39.99 | |
| $2.3M | 2.3K | 63% | $29.99 | |
| $57.8K | 77 | 70% | $19.99 | |
| $0 | 0 | — | Free |
Hours played at review time, across 226 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
como que faz pra nave funciona
divertido
its cool
a similar game to subnatics
имба
Ж
dünyanın en iyi oyunu.
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