
Nuclear Throne is a post-apocalyptic roguelike-like top-down shooter. Not 'the final hope of humanity' post-apocalyptic, but 'humanity is extinct and mutants and monsters now roam the world' post-apocalyptic. Can you reach the Nuclear Throne?
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Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99 | 19.8Kreviews | 96% | — | $5.3M |
| $11.99 | 2.5Kratings | 91% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I just finished up a quick 445 hours in this game and I have determined that it is fun to play. Ten years ago Nuclear Throne had me mashing R to respawn and dig further into its levels to encounter new enemies, develop new strategies, and make it just that little bit further before mashing R again. Compared to other favorites like Enter the Gungeon, the variety of environments and enemies stand out, and Nuclear Throne is much faster paced and streamlined. Admittedly, the game was getting a little outdated running at 30fps, but I kept coming back to it from contemporaries. The 10 year anniversary update bumps the framerate up to 60fps and I think I think I might just be hooked in for a few hundred more hours.
Одна из любимых игр на протяжении многих лет. Каждый раз персонаж погибает от нелепой случайности, но всё равно интересно получится ли в следующий раз. Билды строятся отталкиваясь от основных умений персонажа и оружия в руках. Мои любимые персонажи Мэлтинг и Ребел. Мелтинг имеет 2 хит-поинта, умирает от любого урона сразу же(кроме укуса гусеницы), своим умением взрывает трупы и находящихся врагов рядом с трупом, разрывает взрывом летящие в тебя патроны. Билдом, если повезёт, можно повысить максимальное здоровье, взять неуязвимость, усилить взрывы. Ребел умеет "своей кровью" создавать клоны, которые стреляют и недолго живут. Обычно я наращиваю здоровье, беру вампиризм и оружие ближнего боя, потому что дальним боем клоны бьют. Раньше нравилось Кристаллом играть, он превращается в кристалл отражая патроны, но после того как ему понизили время использования умения он перестал быть интересным для меня. Петух смешное нечто, каждый раз когда ты умираешь есть совсем немного времени, чтобы подобрать аптечку и воскреснуть с меньшим количеством хит-поинтов здоровья. Бегает такая туша без головы и ищет аптечку. И опять же РАНЬШЕ ЛУЧШЕ БЫЛО. Раньше он умел замедлять время, а сейчас просто кидается оружием во время умения. В целом игра затягивающий таймкиллер.
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Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
| $11.99 |
| 653ratings |
| 74% |
| — |
| not modelled |
| $11.99 | 126ratings | 76% | — | not modelled |
| $13.99 | — | — | — | not modelled |
| $11.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 908 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As an OG roguelike, Nuclear Throne is by no means easy, but it's a lot of fun. Packed with characters, weapons, and replay value in the form of Looping, it's sure to give you a great challenge.
Too clunky. Poorly made, unpolished, lacking QoL, dated. Want to reach this or that secret floor? Obtain the required item from a chest with a 16% chance. No luck finding said item? Frick you then, back to main menu and restart. Want to avoid triggering the green portal? Too bad, we've placed an explosive car right next to it, so that your piercing weapons and/or the stupid enemies will inevitably break it. Melee swings can get you through walls (same goes for player melee), and Fire particles can get you through in-between two diagonally placed tiles. Have i mentioned that this game is over a decade old? They've had ten years to patch all this stuff and yet they refused to. The Big Bandit miniboss is a total pushover, but with a ~5% chance he MAY spawn from the wall directly next to you, dealing 5 or more contact damage and ending your run if you happen to be slightly injured. *POP* - and 5 minutes of your life have been wasted! Just like that! Lil' Hunter is extremely annoying, because the ease with which you defeat him depends entirely on the level generation. This game has NO chill when it comes to random-number-generation; NOTHING is hand-crafted or curated, and EVERYTHING seems to be a product of random numbers vomited by a program, and nothing exposes this flaw better than the Lil Hunter: you either get a decent arena, like a circle with a central rock you can run around... or you don't! Enemy AI is NON-EXISTENT in general. Enemies behave in the most obnoxious, random, unpredictable ways, stripping the gameplay of any depth and turning it into a strict tierlist of guns. No option to lock your character to the center of the screen for more consistent aiming. No savequitting, even conditional. To sum it up, this game is worse in every single way than Enter the Gungeon, and roughly on-par with Isaac. ETG has SOME of the same issues; and then some more pop up, but ONLY on high difficulties (double-challenge mode etc.). But it has less issues overall, and it offers more enjoyment in return: it has more guns, more items (equivalent of perks), and their bossfights are more fun. Starting at some point, the entire time i was playing Throne, i just kept thinking to myself: "I wish i was playing Gungeon instead". And guess what? I then booted up Gungeon and had a jolly old time.
This game is a masterpiece. Not only is this game one of the first rogue-likes that I know of, it is still one of the best to this day. The art style fits the theme well, the enemies and the bosses are fun and seem fair (except for the Lil' Hunter), the weapons switch the game formula up enough to not feel overwhelmed and still offer enough variety to keep you interested in consecutive runs. The individual power ups in this game take the form of mutations, which fits the theme of a post-apocalyptic world really nicely. The playable characters range from a bloodthirsty chicken, to a badass fish, to a squishy puddle of agony (looking at you, Melting), to a literal triangular gun-god. Each of them has their own unique style of play and I've mained several characters over the years. Lastly, let's talk about some more rogue-like elements in this game. Each level is randomly generated. Depending on how many level you completed in the run, more enemies will appear. You could have a level with only one enemy type, or that one enemy type completely missing. There are a number of hidden areas you can visit each run, to either unlock new characters, weapons, or just to do some light exploring. If you beat the last regular boss of the game in a specific way (I won't spoil that for you :D), you are able to loop the game. This allows you to unlock the ultra mutation for your character, find new weapons, or experience new enemies and bosses. If you like The Binding of Isaac, Enter the Gungeon or Hades and enjoy hard games, I highly recommend this gem for you.
Been eyeing this game ever since I saw a friend play it in school a few years ago, finally decided to give it a try. One of the first things I noticed about this game was just how quickly you progress through the levels, unlike other roguelike/lites, doesn't feel like a huge drag or waste of time when you die, it's so fast paced, yet so fluid, you can't help but want to play another run. Think Enter The Gungeon, but on crack, tho maybe not a fair comparison(?) as Nuclear Throne is older than Gungeon, but if you're wondering on my opinions, I prefer Nuclear Throne by a significant margin, specific gameplay differences are things like how taking damage is a lot more forgiving as you can get heals more frequently, but it's equally as punishing, such as many things in the game being able to deal half your HP worth of damage, or even outright one-shot you, it's just the kind of style I'd much prefer, because I don't have to stress over whether or not I should restart because I already took a hit early on. Was a pleasant surprise to find out that the banger OST for this game was composed by THE Jukio Kallio (The guy responsible for the Fall Guys OST, and Evil Factory OST, if anyone even remembers that game). Sound design is fantastic as well, the guns are so ♥♥♥♥♥♥♥ loud, and rightfully so! The characters speak their own official language as well which is hilarious. I don't have too much to say other than, the fact this game just has so much love and charm thrown into it, the character designs are awesome and funny, there's a surprising amount of lore too, like, this is what games are like when developers remember to prioritise "fun", like, everything about this game is just so FUN, occasionally maybe deaths might feel cheap or annoying but I feel like it's still just a matter of learning the mechanics properly, not play recklessly, and just to "git gud", whenever I die because I accidentally shot a grenade launcher as a rat rushes too close, I can only blame myself lmao. Other roguelikes I've come across, a lot of them feel like they have some extremely sweaty and just overall masochistic level of difficulty in terms of achievements, but when I look at this game, it honestly doesn't look that bad... famous last words, but I'm having so much fun with it, I can actually imagine this being a game I could 100% in the future. 27 hours, I've beat the throne, looped, and got eyes' C skin... (the GOAT BTW) I'd hope I'm at least decent! Honestly, still a very underrated game, and still receiving love from the developers even 10 years after! It's a shame I feel as though it's overshadowed by many other popular titles. Give this game a go, it's worth every bit!
15년 출시 작 이지만 요즘 게임 못지않게 재미있다. 난도 자체가 있는 로그라이크 액션 게임이다. 캐릭터 해금하는 법과 스킨 해금이 생각보다 쉽지 않다. 똥손인 나는 키보드 샷건 몇 번 칠뻔했다. 매콤한 거 좋아하시는 분은 강력히 추천합니다.
тут есть черный персонаж
S- 激情互秒的手感仙人 优点: 1. 极快的游戏流程。最标准的坐上王座L0通关时长一般在十到十五分钟,走捷径甚至十分钟内通过都是比较轻松的,L1打完也就三十分钟不到,相比于枪牢、死亡细胞这种动作肉鸽,流程短小精悍(并不是说后者拖沓),有自己独特的通关节奏 2. 畅快的打枪体验。整个游戏百来支枪械,纯从射击的角度来看都可以说是无可挑剔,射击的手感非常非常舒服,和环境、敌人的交互音效也无比爽快,属于是纯开枪有十足爽度的游戏 3. 另辟蹊径的互爆玩法。与其他相对严谨的动作肉鸽相比,本作的玩家血量与敌人血量都相当低,常态8血容错率上约等于受伤其他游戏三滴血,同时不存在无敌帧导致走位与敌人连串子弹重合时几乎立刻暴毙,同时爆炸众生平等8血以上,基本碰到爆炸就死,且有不少的敌人具有主动爆炸的能力(如idpd扔炸弹、实验室的花哥、boss死亡爆炸等),容错率相当低,且有lil hunter这个神经刀选手,面对极其恶意地形属实是没什么招儿。但相对的,敌人也如路边野狗一样,被玩家枪械踹飞,所有boss只要力大砖飞,基本不存在威胁,所有恐惧来源于火力不足。这种互相蹭鞋底的设计,导致游玩过程中基本很难松懈,很多时候感觉这局神了,下一步不小心就直接趋势了,少有的打起来全程亢奋的游戏,和其他动作肉鸽比起来差异度很高,且配合上流程短,所以很容易停不下来,毕竟爬回死的地方也就是几分钟的事情 4. 优秀的枪械设计,五个风味不同的大类。抛弃了一把枪一个弹药槽,统一了五种弹药槽,每次携带两把(除了cuz),在游玩过程中能相当无负担地切换武器,也鼓励玩家在游玩过程中不断切换新的类型,保持弹药的健康程度。五类中的bullets武器具有较高的子弹数量,较低的子弹伤害,较快的发射速度,总结:刮痧但不容易断伤害,手感很好;shells武器具有较大的打击面积,距离近伤害更高,通常能够墙壁反弹,因此在狭小地形子弹利用率很高,总结:较为接近近战的远程,在应对远距离敌人通常较为乏力;bolts武器具有极远的射程,射击辅助线,相当高的单发伤害,总结:强力远程,考验准度,对冲脸杂毛较为乏力;energys武器具有较高的差异度,通常具有不错的aoe能力和较高的伤害,子弹消耗速度较快,总结:小分支差异较大,一般情况力大砖飞,但对子弹需求较高;bombs武器具有极高的伤害、极强的aoe伤害,普遍dps很高,但极其容易误伤,总结:高风险高回报,伤害大王,在没有突变的情况下非常怕突进敌人;近战大部分不需要消耗弹药槽,可以削除敌人飞行物,节省子弹,但通常攻速较低,攻击无突变帮助较为有限,总结:有突变和没有突变差异较大,优劣势区间和shells接近,在boss站凭借削除子弹有较为亮眼的表现(虽然有力大砖飞的武器通常还是会优先考虑) 5. 优秀的像素美学,可爱的人物。Fish can roll. 鱼可以翻滚。即使过去十年,游戏的美术依旧能打,人物每个都有两款皮肤,立绘和局内都很好看,角色被选中时都有特殊的动画,鱼的翻滚很蠢萌,加上throne butt后喷射水柱加速很生草(但是很萌有人懂吗?);水晶像是一个可靠的大姐姐,坚实可靠,但是为什么卖肉拍屁屁啊喂;眼睛待机的时候在吸虫子玩,好像一只猫猫,B skin戴眼镜只戴一对好生草; 6. 各种有趣的彩蛋细节。Chicken可以无头坐王座(还有成就);fish在开启循环后可以拿到在选择界面的琴,琴击中敌人还有琴的乐器声音;rogue可以放飞lil hunter;melting在召唤师的阵里面死掉会复活成为骨头;idpd的车可以进;yv砸坏cuz的电视机,cuz会哭个不停,但没什么卵用,但是cuz砸坏yv的电视,yv会直接和掏枪开干... 7. 第一把就几乎全解锁的游戏体验,基本无局外成长 8. 颇有风味的隐藏关卡,为游戏提供了一定变数,且对于高水平玩家的通关速度提速 缺点: 1. 较低的构筑体验,较少的突变,不同角色之间的bd大部分情况下并没有什么差异化。对大部分角色来讲,构筑思路都差不多,S级别的突变都一个样,也不怎么需要针对角色进行构筑,就是保持一个思路打下去就行,急需更多的突变来提高重复游玩性! 2. 部分枪械较弱,存在感过低,部分突变较弱,急需补强。喷火器大部分时候都太垃圾了,就算是面对小怪aoe也就只是那样,打一些生命值高的怪更是刮到没话说,部分energy武器也是,收益相比于消耗自量数过低,尤其是lightling系列武器,手感烂的没话说,非常糟糕。突变里面例如提高精确度、受伤对全部敌人造成等量伤害,意义不明,大部分时候都不会抓,命中获得弹药、敌人死亡获得弹药,大部分时候也被掉落概率提高和更多箱子完爆,急需加强 3. 弹幕躲避感较低,更多考验意识而非走位(并不是说走位不重要)。大部分敌人的子弹只需要朝一个方向走就行,反而花里胡哨的走位更容易中弹,尤其是idpd一些敌人的攻击基本没什么走位空间,对于意识的要求更高(比如说对于掩体的利用,对于我应该在面对什么样的地图结构和敌人分布出现在什么位置的思路要求更高) 4. 部分敌人反应窗口较低,较为神经刀。孩子们喜欢我骑脸喷射的idpd怪吗?躲墙后还能扔炸弹,空地很容易空枪射不中,拿攻击频率低的武器打简直折磨。第三章的抱抱机器人有时候屏幕外冲过来真的很难反应过来,配合金色机器蜘蛛全是享受,还有第五章的大狗,一屁股直接下一局;实验室的爆炸小花;第三章的lil hunter自爆,这些对策手段都不是特别稳定,有时候真的很容易意外情况直接崩盘 5. 枪械没有重复保护,较容易出现复读垃圾武器的情况,第一关尤其严重,还有最后一关开到machinegun的救赎感... 6. 很不喜欢L1开始的MOM这个boss,感觉过于依赖高伤dps推图,好打的时候非常好打,不好打的时候蠕动半天没子弹了直接憋屈死掉
Игра, которая практически создала собственный под-жанр и остается лучшей в ней, даже спустя 13 лет. Vlambeer, как разработчики, довели искусство "сочности" геймплея до идеала. Каждое действие дает сильнейший фидбек, будь то анимация, тряска экрана, глубокие басы выстрелов или звук. Комбинация всего этого умеет идеально нажимать на все кнопочки. Не без причины же люди уже по 10 лет играют в это. К слову, у Vlambeer есть пара лекций на ютубе, в частности "The Art of Screenshake", который я настоятельно рекомендую посмотреть каждому разработчику игр. Их советы - маст-хев, и Nuclear Throne доказывает это уже 13 лет.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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