
A point'n'click adventure that will take you through the fantastic world of Nubla, full of puzzles and forgotten places. A journey of self-discovery, looking for your personal identity and place in the world.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 16reviews | 50% | — | $2.5K |
| $9.99 | 372ratings | 73% | — | not modelled | |
Reviews
Cute, and a decent way to introduce people to that art museum. But there's no way something this short (under 1 hour) is worth $6. Maybe $1.
- Es un juego point and click, pero no se puede jugar con ratón (2026). - Los desplazamientos y movimientos de los personajes son incómodos. - Los objetivos no despierta interés ni atracción ni son desafiantes, no son estimulantes ni suponen un reto para un jugador casual por debajo de la media. - No es re-jugable. Con la primera partida ya te cansas y te aburres por falta de estímulos. Lo descubres todo y no sabes que más hacer con el juego. - No hay menú de audio. El juego te obliga a escuchar su música y sus efectos. - La música es la misma, es repetitiva, no la puedes quitar y no puedes bajarle el volumen. Así que se hace monótona y cansa. - Los “poderes” de los personajes son totalmente irrelevantes y sin ninguna función. - La historia no despierta interés. Aunque no está mal narrada. Las conversas cortan el escaso ritmo de juego y hay mucha letra por lo poco que aporta. - El juego no requiere habilidades del jugador, a penas requiere nada del jugador. No hay acción, no hay reflexión, no hay exploración, no hay dificultad… así que se hace soso. + Por suerte es muy corto. + Estéticamente tiene su encanto. + La potencial atmósfera de encanto onírico queda completamente desaprovechada. Pero ahí está, en potencia. + Podría recomendar este juego a los cazadores de logros, les puede interesar por ser un juego corto y fácil que ofrece 19 logros en poco tiempo.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Traditional Chinese, Korean, Hungarian, Japanese, Portuguese - Portugal
| $9.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Jogo legal. Curto (1h30m), visual bonito e quebra-cabeças simples.
Uno dei giochi più incredibilmente noiosi che ho provato da tempo a questa parte. Il nascondersi dietro le sembianze di esperienza artistica non tiene in quanto neppure l'imbastitura grafica e narrativa è realizzata decentemente. Lentissimo e pressappoco senza nulla da dire.
Cool
This is a game made by interns at the museum, but that does not excuse the lack of quality, attention to proper gameplay and overall lack of polish. I wonder what made the museum think they should charge money for this project. There's far better student projects on Steam that are shared for free and there's far better art games as well at a similar price point. Due to glitches and bugs I had to restart the game multiple times and I struggled with the unintuitive controls all the way through. It feels like production started for a tablet game, but somewhere along the line a switch was made to PC gaming, with not enough time left to consider proper controls. For instance: rotate clockwise with E and counterclockwise with Esc?? I bought this during a sale for a small amount, so I have no asked for a refund because I'm fine with the museum making a few cents of profit. I hope you'll invest it in their core business. Please don't make interns develop another game like this.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $362K | 953 | 92% | $17.99 | |
| $38.9K | 156 | 90% | $14.99 | |
| $176 | 7 | 86% | $1.99 | |
| $0 | 4K | 97% | Free | |
| — | 0 | — | — | |
| $1.4M | 6.2K | 95% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5K | 61 | 56% | $1.99 | |
| $2.5K | 131 | 34% | $0.99 | |
| $2.5K | 126 | 67% | $0.99 | |
| $2.5K | 56 | 95% | $1.99 | |
| $2.5K | 168 | 86% | $0.69 | |
| $2.5K | 101 | 88% | $0.99 |