
NTE is a supernatural urban open-world RPG developed by Hotta Studio. Your story begins in Hethereau as an unlicensed anomaly hunter. Team up with a diverse cast of companions, each with unique abilities, to unravel the city's mysteries.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
NTE is a supernatural open-world RPG developed by Hotta Studio. The story begins in the city of Hethereau, where you play as its first "unlicensed" Anomaly Hunter. You'll join the crew at Eibon, a rundown antique shop that keeps the lights on by taking Anomaly commissions from anyone willing to pay. Alongside a diverse cast of extraordinary companions, you'll unravel urban mysteries, ride out adventures full of laughs and heartbreak, and write your own stories in the neon-lit streets.
Welcome to the first stop in your appraisal career—Hethereau, a sprawling and vibrant metropolis!
In the crowded halls of the Bureau of Anomaly Control, hopeful Oddities queue up for resident permits, while over at the train station, an Esper commuter snaps his fingers to clean his work suit on the fly. Down one block, a chaotic chase after Danzaburou is spiraling out of control; while across the street, a vacationing silver-gloved Butler is shooting the breeze with the owner of a second-hand electronics shop. Everywhere you look, there's no shortage of intriguingly "abnormal" scenes.
Want to dive deeper into a world where humans and the supernatural coexist? Start your journey in Hethereau to see it for yourself. The lively and quirky daily life here is a grand adventure in itself.
Today's Top Story: Rumors are swirling about a mysterious pawnshop that only appears on the night of the full moon. What would you trade for a wish?
Breaking News: Taygedo's romance crisis! Romance and impulse, heartbreak and missed chances—Miss Tako, the object of a secret crush, is about to leave Hethereau with her guarantor. How will the lovestruck otter get his feelings across before it's too late?
Reliable Insider Tip: Film Orbit Studio is back in business! Members of the Eibon Antique Shop get exclusive discounts!
Weather Update: The Anomaly Rainman is entering an active phase—don't forget your rain gear on the way out!
That wraps up today's 10AM broadcast. Stay tuned for mysterious Anomalies, unbreakable "Oaths," and the ever-growing shadow of the colossal "Circle" organization, looming larger in the fragmented echoes of "Prophecies"...
Explore hidden shops tucked away in back alleys and meet their enigmatic owners, along with absurdly overpowered bodyguards, "jack-of-all-trades" robotic butlers, troublemakers who can't help finding problems, and TV-headed repairmen with some very curious eating habits.
As part of the Eibon crew, you'll never be short on energetic companions for the road ahead.
Expand your social circle starting from the bustling Hankaku Street! Meet members from different factions and add them as "Bagel" friends!
From the tight-knit neighborhood of street shops to the city's unique hunter organizations, countless side stories await—ready for you to make friends and forge bonds across every corner of Hethereau.
Explore the city on your own terms—stick to familiar routines or shake things up.
Customize your ride and tear through the city streets, or hop on the Ghost Train to cut through Anomaly space and arrive in a flash.
In your downtime, swing by the old shops on Hankaku Street to browse their secret seasonal stock, or buy a cozy little home and deck it out to your liking.
Go at your own pace, follow your instincts, and let Hethereau reward you with colorful days worth remembering.
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 6.5Kreviews | 83% | — | $0 |
| Free | 26.2Kratings | 84% | — | not modelled |
Engagement
Reviews
Themes across 2680 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I genuinely enjoy this game, even though it's a gacha. I'm usually very resistant to games that constantly try to push players into spending money, so I don't normally recommend this genre. That said, the biggest issue with this game is something I don't think will ever be fixed. There are tons of mini games, side activities, and daily events, and it almost reminds me of a Yakuza game with how many mini games there are. That's one of the game's strongest points. The problem is that nearly all of those activities are tied to a City Stamina system. You only earn rewards while you have City Stamina, which refreshes weekly. It's incredibly easy to burn through your entire week's stamina in just an hour or two. Once that's gone, you're left asking, "Why bother?" You can still play the mini games, but you won't receive any rewards. Even worse, the game constantly reminds you that you could have earned rewards if you still had City Stamina. It feels like an artificial limitation designed to encourage spending rather than letting players enjoy the content at their own pace. I understand the Corpo reasoning behind it, but I think it ultimately hurts both the game and its player base. Despite that criticism, I still enjoy the game. I just wish it respected players time a little more instead of locking so much of its content behind a weekly stamina limit. Those are my thoughts. Thanks.
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Latest in each market: best MX #38, worst DE #89 · 13 markets collected
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Genres
Stats
Languages: English*, French, German, Spanish - Spain, Russian, Japanese*, Simplified Chinese*, Korean*, Traditional Chinese*languages with full audio support
| Free | — | 93% | #61 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Все равно никто не смотрит мои обзоры. Кину рецепт Пирог с яблоками и карамелью Продукты Яблоки твердые, кислых сортов - 2 шт. Сок лимона Яйца - 4 шт. Масло сливочное, растопленное - 225 г Мука - 3,25 стакана Разрыхлитель - 3 ч. ложки Сахар светло-коричневый - 2 стакана Сахар - 1 ст. ложка Соль - щепотка Для карамельного соуса: Масло сливочное - 8 ст. ложек Сахар коричневый - 2/3 стакана Сок лимона - 1 ст. ложка Соль (морская) - 1 щепотка Как приготовить пирог с яблоками и карамелью: Разогреть духовку до 180 градусов. Застелить пергаментом дно противня размером 23х33 см. Яблоки очистить от семян и кожуры, нарезать тонкими ломтиками. Яблочные дольки полить лимонным соком, перемешать, чтобы не потемнели. Муку смешать с разрыхлителем, добавить коричневый сахар. Вбить яйца, добавить растопленное сливочное масло и миксером перемешать тесто до однородности. Выложить тесто в подготовленную форму, разровнять верх. Сверху выложить дольки яблок в три или четыре ряда. Посыпать сахаром. Выпекать пирог с яблоками около 45 минут, чтобы он стал плотным на ощупь. Пока печется пирог, приготовить карамельный соус. Для этого смешать масло и сахар в соуснике на среднем огне. Добавить лимонный сок и щепотку соли, перемешивать и охладить. Полить яблочный пирог карамелью, пока он еще в форме, аккуратно распределяя соус кисточкой по поверхности. Пирог с яблоками и карамелью подавать теплым. Приятного аппетита!
confirmed AI slop...ya lost me
[i][b]Контента не так много, но с каждой обновой добавляют и активностей подвозят картинка приятная да и донат тут не обязателен если не торопитесь не куда.[/b][/i]
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It was familiar strategy so no thanks : Hook players with tons of free stuff at first, get them addicted, then suck their money dry like a leech
Game is once again using AI generated content. For something as small as a sea horse being Ai generated, who knows how much more they are still generating with AI
First of all, my negative recommendation is based on whether I'd want anyone to CONTINUE playing it. Not about getting into it. If it were only about getting into it, then I'd say yes to recommending it. And the reason my opinion is like this is because currently, the game is in a state where it's better for players to 'use and throw' it instead of sticking with it. Pros: There are many. I don't need to reiterate them. It's the same as other reviews. Urban gameplay, great combat, beautiful graphics, actually decent optimization, etc. Cons: This is where it gets bad. 1. The most immediately frustrating thing. You can make great builds for your characters, tune them just right and be proud of yourself. And then realize there's no good place to use them. There are no dungeons or something similar where you can mow down waves upon waves of enemies (at least, not in normal gameplay outside of 999 nights). There are boss battles that you can do but it's easy to get tired of them. 2. You have this thing called a console and modules. They're basically equipment. They're heavily based on RNG. Naturally, to make your desired perfect build, you'd need to grind yourself into the ground. Not a problem. Plenty of games are like that and the specific event for this isn't even that hard. Literally half a minute is enough per run at worst. But here's the problem. This whole thing, this thing that involves RNG/luck is LOCKED BEHIND A STAMINA SYSTEM. What's the max number of times you can do this event then? Roughly 8-9 times. And if you're unlucky? You could spend weeks on them and still not get what you want. And that's assuming you don't that stamina (specifically, pixels) on anything else. Which is unrealistic. 3. The gacha currency. Technically, you use specific dice to roll the gacha. And if you don't have enough dice, you auto-buy them with Annulith. So annulith is basically the gacha currency. The issue is that you never have enough annulith as a free player. And it's not that much better for paid players either. Do you know? Even the most expensive premium currency bundle is not enough to secure a single hard pity on the gacha. So if you're unlucky or if you (like me) wasted the free initially massive amounts of annulith on useless stuff? Well, tough luck. 4. The normal currency (Fons). Fons is basically normal money meant for spending on normal gameplay (buying house, buying vehicles, upgrading them, buying decorations, gifts, lottery cards, some supplies, etc). And this thing that should be freely grindable at will is (unbelievably) also weekly capped. Assuming you've already all the fons rewards for milestones in various events, the weekly grind for fons is basically 1 mil from volleyball/bank-heist, 700k from city stamina, 60k daily = 420k from cafe, 30k daily = 210k from paid sub. So a total of 2.33 million fons per week. If you think that's a lot, let me tell you. IT'S NOT. Just in the recent 1.3 patch, they added a house you can buy for 6.9 mil. As if that's not enough, every patch comes with a FOMO mystery box that requires spending 19.88 mil fons to fully open them (if you're not using annulith, the gacha currency, instead of fons). There will never be a point in time where you can own everything you want. Infuriatingly, this is still the case even if you're a whale who spends big on this game. The economy is completely busted in this game. Everything has an extra zero. And the devs have the gall to display 'please spend responsibly' in the mall, where you're not confirmed to get what you're aiming for even if you spend IR-responsibly. TLDR; Game is great to play. Enjoy the missions and exploration and everything else. Then resolutely dump it when you find yourself mindlessly scraping for even the smallest rewards. This isn't a game you can 100%. It's logically impossible. It's a game worth getting into. But not a game worth staying in. (Unless of course, you don't care about progress and only want to enjoy some nice views.)
[h1]At the end of the day, Neverness to Everness is a gacha game.[/h1] - I really liked NTE at the start, it pulled me in with a unique world, likeable characters, and fantastic cutscenes. In the beginning, the story was quite fun and somewhat engaging despite the jank, the events were generous enough even if they weren't very entertaining, and there was plenty to do - not to mention, that no 50/50 on the gacha banner, right? Yeah, that's one of their big selling points, and it brought a lot of people through the door, and rightfully so, as it's a very good thing. [b]However.[/b] Now that the grace period of launch is over and the game has started its life cycle, things are not looking good. Let me give you my thoughts as a dolphin - someone who has put a bit of money in the game, just enough to get the pass and the little monthly currency card every month. - [h2]The Story.[/h2] [h3]Story spoilers ahead.[/h3] Oh god, the story. My favourite characters are Nanally, Daffodill, and Hotori. The first big story featured Nanally and Daffodill quite heavily, and the end of 'Act 1' essentially left Nanally's condition on a cliff hanger, and Daffodill's true allegiance in a grey zone (even though the trope is pretty obvious and everyone could tell what was going to happen there), but then, in a stroke of mad genius that is so profound and intelligent that I am yet to understand why they did it, they [b]skipped[/b] Act 2 and went right to Act 3, which opened up with Nanally completely okay, and in her dialogue she immediately spoiled Daffodill's status as well. The kicker? Nanally was a cameo. A quest giver. She didn't take part in the story that came with that update [b]at all.[/b] Her section could've been removed to avoid spoilers and [b]nothing[/b] would've changed. Then with the next update, they went back to Act 2. What's the point? Why should I be engaged in the story if the game itself is going to spoil me for no reason like that? There's no stakes! Which sucks because I was really enjoying the story up until that point! - [h2]Gacha, Balance, Powercreep, and You.[/h2] NTE defenders will be sure to let you know about the 50/50 and pity rollover. The problem here is that the last few characters have had crucial parts of their kits locked behind their Awakenings. So yes, you can get your desired character with no risk of rolling another character by accident, but you're going to need to do that twice (Shinku), or maybe three times (Zankou), to actually have them feeling complete. Mentioning Zankou... Congrats, we already have the character that is going to be the thing that future content is balanced around until she's knocked off the top DPS spot by someone else that's even more cracked. We've went from Lacrimosa coming out and being arguably the strongest Main DPS, to Shinku coming out after her and arguably being the strongest Main DPS, to Zankou coming out after her and arguably being the strongest Main DPS. Do you see a pattern here? This happened in Tower of Fantasy as well, and everything in ToF was a chore to fight because they were all damage sponges. You can spy this in NTE's late game, and the little challenge event rerun going on at the time of writing this. Needless to say, I consider Zankou bad for the future of this game's balance. - [h2]The Economy and Lootboxes.[/h2] 'Fons' are the main in-game/in-lore currency. You'd expect people to be more excited to get gacha currency from events/gifts, but no, because the main methods of earning this important currency have a [b]weekly cap.[/b] Fons are tied to progression via the City Tycoon system, you need to spend a certain amount to level up, but as you get higher ranked, you also need to meet certain other requirements, like having a certain amount of cars or houses. Easy enough, takes a bit of time, but you can earn that money and buy that property. Except, I have been hard stuck at 41 for a month or so because of these FOMO lootboxes they keep introducing with every. single. patch. It's worth mentioning that I am level 54, I have pretty much every way of earning fons maxed, and I still cannot keep up. The top tier house costs 8 million fons, the most recent lootbox asks for 20 million fons, with things inside of it that may not come back. I was willing to give this a pass when it was the first lootbox, the Porsche, the limited real life collab costing 20mil. Then they released the Draco lootbox, and that totalled to maybe 12mil? Reasonable, not a collab. Then they went back to 20mil for the Jetski? Why? Not a collab vehicle. Probably because they decided to include three character skins with it, skins that could've easily been added to the premium store instead, but were added to the lootbox to justify the price. (Did I mention that the Porsche is the fastest land vehicle in the game, you can no longer get it, and you can be matched with it in a race while you're in the starter car? Isn't that just fun?) So if you don't want to miss out, you better stop progressing - but wait, even if you have everything maxed out, you might not even be able to get everything from the lootboxes! Don't worry my friend, you can both spend the premium currency on it, and also buy fons with premium currency! Lucky!!! There's too much demand for fons at the moment compared to the amount we can actually obtain. This needs some serious attention, because I'm getting tired of these lootboxes when there's a perfectly good vehicle store that most of these vehicles could be added to. - [h2]The Events[/h2] This part will be short and sweet, don't worry; they suck. They're genuinely really bad and not fun in the slightest. The only reason people keep singing their praises is because most of them let you drain your weekly stamina cap faster. I have not had fun with any of them bar maybe the race one at the very start. - Listen, I really do want to like NTE because I really like the characters, but it's becoming such a chore to play [b]so early in its lifespan[/b], and with a certain other gacha game coming out next year that encroaches on NTE's niche? They cannot afford to be making mistakes like this that push people away from the game. If I were to start playing right now and be met with the lootbox prices, I'd just uninstall. But unfortunately, I'm of the opinion that the thoughts of the global community will mostly go ignored. You know why.
Гача
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| $0 | 0 | — | $9.99 | |
| $0 | 0 | — | Free |