
Nova Patria is a Roman Steampunk Colony Sim. In this alternate history, the empire never fell and lived on to discover the New World and steam power. Manage intricate supply chains, expanding cities, and innovations in a hopeful, procedurally generated, isometric simulation of industrial antiquity.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Forge a thriving colony of economic might in an alternate history where the Roman Empire never fell, but lived on to discover the new world and harness steam technology. As a colonial governor on the brink of an early, industrial revolution, guide your colony’s technological path, expand horizons in an uncharted land, and manage your burgeoning cities and resources within a fully simulated Roman Steampunk colony.
Expand across a vast isometric map with aqueducts, horseless chariots, and rail. With evolving technologies from another timeline, develop and enhance intricate economic chains and trade to meet the needs of a growing population. Transform your colony into a network of thriving, opulent Roman cities and bring glory to the Empire!
Immerse yourself in an alternate history where steam-powered machines, intricate mechanical devices, and lavish Roman architecture coexist, in a society where peace and order has reigned for hundreds of years.

Build and manage multiple cities while meeting the needs of different population classes. Adapt to dynamic borders and autonomous population growth in a living, breathing simulated world. Construct aqueducts for fresh water, develop rail and road networks for trade, and expand your infrastructure with purpose.

Produce and transport goods through layered production chains—fish, flour, cigars, and more—each serving specific population classes. Establish automated trade routes using steam-powered vehicles, trains, and airships. Optimize your economy through efficient planning and logistics.

Every map is unique, procedurally generated with diverse biomes—forests, beaches, rivers, mountains—and resource placements. Adapt your strategy to the terrain while navigating fresh water access, construction constraints, and optimal city placement.

Shape your colony’s destiny through a branching tech tree born from an unknown steam-fueled industrial revolution of antiquity. With every decision, unlock powerful synergies with game-changing upgrades and abilities from an unknown alternate timeline.

Choose specific goals at the start of each playthrough—completing them unlocks powerful perks for future games. These perks reshape how you play, opening up new strategies and synergies. Discover the right combinations to tackle fresh challenges and unlock them all!

Time progresses through a 13-month calendar featuring the Roman-invented "Constinius" month. Visual time tracking enhances gameplay clarity and progression.
Nova Patria is a Roman Steampunk Colony Sim. In this alternate history, the empire never fell and lived on to discover the New World and steam power. Manage your colony’s intricate supply chains, expanding cities, and innovations in a hopeful, procedurally generated, isometric simulation of industrial antiquity.
Engagement
Reviews
Fun logistics puzzler with some cool ideas. Targeted end goals provide good endgame stopping points
This game offers the player a mix of puzzle and civbuilding. Logistics rules this game so placement of your storage is key while production itself offers some help. I find it rather simple but in a intuitive to the point way, still providing a depth that makes you think, consider and plan ahead. The game design is a beutiful composition of well selected artwork for UI and across the board, thoroughly considered tools avaliable to the player, atmospheric music and silky smooth gameplaying experience. I had to really go looking for any negative and that is the slight eyebrow-raising experience when the automatic house-construction tries to steal the plot you intended to build on - but you can casually destroy until it selects a better spot. That detracts practically nothing from the great experience this game offers and I truelly hope it gains traction so this developer is encouraged to make the most of his clear and unqestionable talent in this field.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Portuguese - Brazil*, French*, Spanish - Spain**languages with full audio support
Hours played at review time, across 25 reviews with recorded playtime.
Takes a little bit to get the hang of it and is reminiscent in some ways of puzzle games (even if is feasible to softlock yourself the couple first tries, moreso due to inexperience than the games fault). Do note the technology tree is really important to open up the game and lessen the limits of your expansion(which you will really feel early game). I do however think that the early game could use to be hastened a little bit more, or at least have a little bit less tight of an optimisation requirement, particularly the early game fish sourcing issue, where i'd say adding some river delta to expand the watered area and therefor the amount of tiles you can fish on early in the starting coastline could be a good solution as currently lakes feel like better fish sources rather than a more secondary source, even if i suspect a particularly experienced player would more likely manage to avoid such issues in the first place so this could be some useless rambling. And most surprising today; it's very close to being bug-free and i only encountered a (minor) bug once! So i'd call it a good game overall and i congratulate the Developer on their good work.
Roman city-builder-puzzle. Ancient roman railway is extremely based.
Absolutely excellent minimalist city builder / supply chain manager. Surprising depth and difficulty hide behind its delightful animations, catchy and thematic music, and simple controls. Well worth a purchase if you enjoy any of those things! :)
Great cozy little city builder with caesar/pharaoh vibes. I hope that developers will continue to improve this little masterpiece. Ready to buy DLCs if there will be any some time later
A procedural city builder about how well you can do, not how long you can survive. The timed goals for later rewards creating a score attack like game feel is especially enjoyable.
While the graphics are minimalist, there is surprising depth and uniqueness to this game. Players can choose to build a wide empire by sprawling across the map to capture freshwater sources, or build tall by strategically placing structures to maximize adjacency bonuses. Either way, as a playtester, I have one crucial piece of advice for your colonies: "THE FISH MUST FLOW!"
Excellent and challenging game. I've been hooked ever since I downloaded the demo on a whim last fall. It can seem pretty difficult at first, but once you get the hang of the mechanics and supply/consumption chains, it feels more comfortable. I appreciate how there is continuous "friction" and little tweaks/changes to make to expand and optimize your cities. It keeps the game interesting and engaging. The graphics are one of my favorite features--the style is neat, vibrant, and functional. It's neat to zoom in and see the tiny machinations going on as time passes and tech evolves. I've still got a lot to learn about successfully building out a large civilization across the in-game world and I'm totally fine with that. I look forward to figuring things out as I play.
I started playing shortly after release, after following the game’s development for more than a year. I bought it about an hour after it launched, and so far I’m very happy with it. The tutorials are genuinely good, and more importantly, they are necessary. The game may look easy to get into at first, but it is also very easy to fall flat on your face. The systems are more complex than they initially appear, and there is a real learning curve. I only wish I had more time to play. Even after just an hour, I already know where my gaming time will be going over the next few weeks. I have not had that feeling in this genre for a long time — probably not since Anno 1602, which admittedly dates me a bit. In short: I absolutely recommend it if you want a game with complex mechanics where success is earned rather than handed to you.
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Players by region
Where this game's players are, estimated from review languages.
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