
Nova Drift distills the mechanical depth and strategy of an ARPG into classic arcade space combat. Control an endlessly evolving bio-mechanical ship, face legions of strange and deadly foes, and ride the wake of a dying star across the void.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 9 → 3.86/day in the week after.
About






Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.11−66% | 14.6Kreviews | 96% | — | $1.8M |
| $12.05−33% | 72ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 865 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥ добавьте в игру поддержку мастерской Стим и она будет жить вечность на бесконечности конченых модов
сначала спиратил, потом купил. рогалик с просто ебейшим билдостроением
If you're just wondering about the "Mostly playable" controller support - it's excellent. "Mostly Playable" is a disservice to the game - a few screens use RS to move a mouse cursor, but those screens would have been HARDER to navigate with conventional snap-to controller navigation. REVIEW STARTS HERE: The ratings speak for themselves - 96% of people probably aren't wrong. The game's great. Reminiscent of old school asteroid-style games with the tank controls, but with tons of different ways to build, weapons to use, enemies to fight, "modifiers" which basically act as custom difficulty increases (and a couple that just change how things play without necessarily making the game harder), so it's accessible at its base difficulty but gets pretty challenging on higher difficulty, especially if you choose to go endless, but well before that part of the run. Runs are a good duration, too - 120 waves but the waves are like ~20 seconds, sometimes less, excluding boss waves which are obviously longer, but it takes maybe 30-40 minutes to get through which may sound a bit short but you also upgrade ~30 times during that period so there's plenty of decision-making to enjoy. The upgrades are all meaningful as well - very few, if any, upgrades left me feeling exactly the same as before taking it. There are some that are less noticeable immediately, like increased shield or hull regen, but for the most part you either see or feel the difference immediately or in short order which is how upgrades SHOULD work, imo. All in all, excellent game. My only complaint is that sometimes visual clarity goes to hell (probably half my deaths are because I can't see where the hell I am anymore) and the screen wrap, for some reason, breaks my brain if I'm going diagonal / crossing 2 screen transitions at once, but that's probably a me problem. As for the visual clarity, it's gonna happen when you have a lot of visually impressive effects on screen simultaneously, but this game LOVES pink and it really would have benefitted from using a broader color pallette specifically for projectiles. Enemies come in all shapes, sizes, and colors, but projectiles are *mostly* pink, including your own, and many if not most of your ship body options, so it's like ... bruh ... where tf am I??? Other than that though, great game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 23 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Russian, Simplified Chinese, Traditional Chinese, Japanese, Polish, Portuguese - Brazil, Korean, Spanish - Spain, German
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game is getting worse with every update, instead of trying to be fun and engaging, its cattering to the top score players and forcing everyone else to tag along.
No from me. Controls are wonky with no real way to change.
Great game, especially for the price. I was initially irritated that it wasn't a twin-stick shooter, but then after playing, that choice made sense. It really is about drifting around and the momentum and inertia of the various objects, including yourself. Lots of replayability with new unlocks, weapons, ships, mode modifiers, and just a ton of play styles. Felt too easy in the beginning, but it gets really tough! Highly recommend. If you're curious enough to read these reviews, just buy it. It's the cost of a dinner at a fast casual restaurant, you cheapskate.
It's fun and simple. Easy to learn. Difficult to master.
我操你妈的,这个是真好玩,构筑是真的牛逼
Great game. Rocking soundtrack. Tons of mods and unlocks. Worth every cent. Highly recommended.
I made bombs. I filled the screen with my bullets. In my most successful run, I abandoned normal weapons and even my shields to turn myself into a bullet. I felt unstoppable.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 14 | 93% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $570 | 3 | 67% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 2.9K | 84% | $24.99 | |
| $1.8M | 2.6K | 87% | $13.99 | |
| $1.8M | 7.6K | 97% | $14.99 | |
| $1.8M | 3.7K | 88% | $14.99 | |
| $1.8M | 9.6K | 97% | $9.99 | |
| $1.8M | 10.5K | 87% | $9.99 |