
Nova: Cloudwalker's Tale is a charming puzzle game about moving clouds and walking on them to gather the lost star shards across the skies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 5 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un desafío constante que entusiasma y atrapa!!! Excelente!!
Um ótimo jogo que vai te por a prova da sua própria capacidade de raciocinar o cenário.
¡Atención, amantes de los rompecabezas! Original y sorprendente, este juego destaca por la fusión de desafíos ingeniosos, su cautivante arte y, sobre todo, por la jugabilidad adictiva. Un esencial para los fanáticos de los enigmas.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, French*, Italian*, German*, Simplified Chinese*, Korean*, Japanese*, Portuguese - Brazil*, Russian*, Thai**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un juego muy relajante, para pensar un rato. La música, el diseño y las animaciones son muy bonitas! Me está gustando mucho :)
I like the visuals, but I came to hate the riddles! At first I was intruigued, but now it is endless try and error - or with much luck, success. The way to solve the riddles is getting not rly too complex, but far too unclear and confusing (logical thinking only gets you this far) and leaves you in the middle of the area with no real hint what to do next. Except from starting all over. Searching for guides you (yet) only find some "watch me try for minutes until it works out" guides referring to the demo version, that is much different from and absolutely not helpfull for the final full version. Every time I think about giving the game another chance, I only get frustrated and unnerved. Sry, but gives me no fun at all. Bought much better games for less money. Maybe some find the riddles easier than me, but - me not being "the brain" nevertheless stupid (got about 70 of the stars yet) - I rly assume, I am not alone with this. Strong advice to the developer: why not add a help/hint button for those who struggle?? Anyone playing the game surely has the ambition to try without. But offering some help might prevent players from getting this highly frustrated and annoyed.
A friend and I discovered this game in a small indie game convention, and after trying the demo, we needed to buy it instantly. Starting with a very simple mechanical premise, this game is able to achieve very well designed puzzles. With more than 80 levels, it's able to avoid repetitivness adding new mechanics every now and then, keeping things fresh and exciting. The clean drawing style with very small and pleasing color palettes, hand in hand with the slow paced melancholic music and satisfying sound design, help bring a calming atmosphere and a relaxing experience to the whole game. It also has a very opened-to-interpretation kind of story that adds more to this atmosphere (though I'm a little too dumb to understand this kind of storytelling). Overall,I think it's a very well-rounded game, and knowing that it's been made by only three people and that it's their first game, can only make me hope for them to be able to keep creating such interesting pieces in the future.
Cute and challenging puzzle game. It is a bit short but worth for the money. I just wish the devs add steam achievements in the future!
Nova: Cloudwalker’s Tale resalta como un relato concebido de una forma tan exquisita gracias a su inteligente diseño de acertijos y a la original evolución de los mismos. Donde su acierto se debe a darle a esa idea tan sencilla, la de pasar de A a B a través de mover piezas, otro enfoque motivado por las distintas propiedades con las cuales se han concebido sus nubes.
In this game, you move cloud tiles to create a path so your character can reach the other side of the screen. You need to pay attention to the size and shape of the cloud tiles so you can fit them through gaps and around obstacles. Your character can stand on one cloud while you move another, so with only a few pieces you can cross quite the distance by alternating which cloud you stand on. You cannot rotate the cloud pieces so you need to plan your moves carefully. There is an undo button. There's no time limit to the puzzles. It's entirely turn-based and there are no enemies. You can retry as much as you want. I was pleasantly surprised with the challenge. The different mechanics are cleverly introduced and combined. The difficulty curve is great, the puzzles are well-designed and teach the mechanics. I never felt condescended to, and each one I solved gave me a feeling of accomplishment. There are branching paths and a level select so that if you are stuck on one level you can usually pick another to try first. You win by reaching the other side of the level and can then move to the next, but there are also stars to collect by taking a specific, trickier path. Figuring those out really feels like an achievement. The game expected me to actually think, which was a breath of fresh air in an era where it seems most games are way too easy. The story is extremely minimal, with abstract found lore in the form of murals. I don't mind. The atmosphere of mystery is charming, and I like that the focus of the game is the puzzles. I love that the art does not distract from the puzzle. It's clear and not too busy. The music got stuck in my head, which was both a good and a bad thing. The music is great, but I wish there was more than one track. Controls were good, you can play with just the mouse. It worked right away on Linux. No crashes. There are plenty of levels. I've spent several play sessions working through it. Excellent game, good value, highly recommend!
A solo dos horas de juego, y terminada la primera constelación de cuatro que muestra el juego, puedo decir que es un juego relajante, con una buena canción instrumental que te acompaña para intentar hacerte mantener la compostura y no tener un ataque de ansiedad al no poder recoger todas las estrellas moviendo las nubes que te abren paso, jaja. Muy bonito juego, comienza fácil pero rápido se pone desafiante, fácilmente en un nivel puedes estar más de media hora intentando abrirte el camino. Recomendado si eres amante los puzzles.
Players by region
Where this game's players are, estimated from review languages.
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| $244K | 1.3K | 96% | $11.99 | |
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