
A hilariously madcap point-and-click adventure as a determined bellboy tasked with clearing out a bustling hotel in just one wild weekend! Can he manage the chaos and evict all the guests? The clock is ticking!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 125reviews | 94% | — | $17.6K |
| $2.99−70% | 26ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game shows promise for a first-time developer, and I'll be interested to see if they can build on that and improve in their next game. Good writing mostly, some interesting puzzles, original basis for a story, good characters. But Not Another Weekend just isn't a well designed game, making playing it a PIAT. The key problem is that you repeatedly, over and over again, have a vague list of tasks and only a general idea (if that) of what you need to do to advance them. Or, at times, no immediate tasks no idea what you need to do to advance the story. So what do you do when you run into these repeated roadblocks? Go floor by floor, room by room, character by character, hitting the hotspot locator in every room to see if any new items have randomly appeared in some random location, or some random character has randomly appeared in some random location, or some previously unusable item in some random location has suddenly become usable, and talk yet again with every character looking for some new dialogue option to pop up out of the blue. It gets really tedious repeatedly having to do this because of how poorly guided and sign-posted the objectives are and how random it seems to be when and where new items or people will suddenly pop up or old characters or items will suddenly become pick-uppable or have new dialogue options. A couple concrete examples of this repeated problem At one point you're told you need to eavesdrop at a door. Nothing that you've been able to pick up to that point does anything. Nothing you've seen sitting around up to that point seems relevant. No character has a dialogue option about it. What do you need to do? Go to the far right hand side of a completely unrelated room on a different floor, hit the hotspot indicator, look carefully and notice that the required item has randomly appeared on a shelf that wasn't there before. Another time someone's vandalized the hotel and you're tasked with making them clean it up. Okay, but where's the culprit? He's not where he was before. He's not in his room. He's just randomly standing around at the far end of a completely unrelated hallway. So you find him eventually by just walking up and down the hall on every floor until you happen upon him. I suppose the best way to play this, knowing ahead of time about that central design flaw, would be just to have a walkthough always at hand and immediately check it when you run into one of these frequent dead ends and need a clue on where to go next in order to avoid the tedium of going floor by floor, room by room, character by character rechecking everything yet again to find the one thing that's changed that you need to advance the game. Another annoyance is how clunky the interface is. Dialogue comes in tons of very short lines. It doesn't auto advance, and you need to click through all of them (thank God there's at least no typewriter effect!). Fine, no problem in general. The problem is that for some reason there is a delay after a line appears before you can click through it. So even something as pointless as "..." as a dialogue (which is actually the only way one particular character talks) won't let you quickly click through it, and every line lingers longer than it takes to read. Considering that the majority of the game is spent in conversation, this is annoying. Another seemingly small thing that is annoying by how frequent it is is the broken TAB key to open the map/task log. You will need to open this thing literally hundreds of times during a playthrough. TAB is supposed to open and close it. Somehow the developer broke this in a patch and never bothered to fix it. So you need over and over again to click at the very bottom left of the screen on the map icon to open it, then at the very top left to close it. Sounds like a minor issue but it's such a frequent core part of the game that the broken TAB hot key turns into a serious annoyance after a while.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Spanish - Spain, Spanish - Latin America
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You are not the good Guy. But you also won´t feel bad, since you the bad Guy in a fun way. You overworked and got treated badly by your Boss? Well, here you can show him. Get rid of all the Guests and other Employees by making their visit and work even more miserable and then become Boss yourself. That´s your Goal. You have tons of References to your loved and maybe less loved 80`s Idols. Not the usual Storytelling, the more you progress the weirder it gets, but in a good and fun way. Straight forward tasks and logic. There might be times, where you wondering what to do now. But you got a map of the hotel that works as fast travel and Journal, to keep track, just as Hints (that are sometimes too helpful), so think twice before using them. As a Point & Click Lover. This is one you definitely should check out. Could be considered as an classic from the good old Times.
Fun story, great game
una historia singular... muy buena aventura gráfica clásica
Unterhaltsames, humorvolles Adventure. Die Rätsel sind bis jetzt recht logisch.
Es un point and click divertido y con una historia ingeniosa, aunque en algunas partes me costó dar con la clave en los puzles! Es recomenble a quien le guste este tipo de juegos.
Loved this retro-style point and click. Try and clear the hotel of all guests and staff over a weekend. Most of the puzzles are fetch quests (appropriate for a bellboy). The hotel changes each section, some rooms are accessible at different times, and guests move around. It took about 11hrs first try, when I got stuck, it was best to check every room and object you can. All the characters are parodies of 80s pop culture icons, with lots of great jokes. Highly recommended!
EXCELENTE AVENTURA GRAFICA
In breve: carino. Prima i difetti: non mi è piaciuto a livello grafico, e alcuni puzzle mi hanno lasciato l'amaro in bocca. Però è comunque un bel gioco, alcuni dialoghi sono proprio divertenti e mi ha fatto affezionare ai personaggi, soprattutto Johnny Cocktail. Prende una strana piega nella seconda metà, ma tutto sommato è un gioco che vale la pena di provare se ti piacciono i punta e clicca.
Really enjoying this, great humour and puzzles! Reminds me of the classics, love the hook of having to kick everyone out :D
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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