
Dealing with the issue of the contemporary refugee crisis while at the same time being deeply rooted in a classical cyberpunk atmosphere à la Blade Runner, NORTH features a dark synthpop soundtrack, a sprawling mega-city and weird monster-like inhabitants.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.65−67% | 166reviews | 67% | — | $2.4K |
| $1.19−60% | 290ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]NORTH[/b] is a very loud exploration game where you must brave unknown territory as a refugee coming from the south. Far from home, you find yourself in a new land that threatens the little control you already had. In NORTH, you are the outsider wandering through an "outsider" world. Is it good, bad, or neither? It's hard to tell, but the thought of forced bureaucracy sends a chill down your spine regardless.
NORTH is a kind of badly made first person adventure game/walking sim kind of disaster, but worse, I guess. You know how Dear Elise had a rich and weird narrative that kept you guessing and kept you going, no matter how dark it was? Well, this has probably 0.0001% of that, it's just a bunch of lazy scenes slapped together to make a minimum viable product for a Steam cash grab. Hey, at least it's not an asset flip, right? From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game features lazy minimalist/untextured low-polygon "retro" assets and visuals, making this look like a barely functional 3D game from the early 1990s. The lack of textures is a method that lazy devs often use to disguise their lack of talent/interest in doing the graphics properly and trying to disguise it under the name of "art", or "We made it look bad on purpose", which really isn't something gamers should have to put up with. It's unclear why the developers weren't willing to arrange high quality, high polygon count contemporary assets and high resolution textures for the game. It looks bad as a result of their decisions, and that's just another reason to avoid it. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. The game is very badly optimised, with low framerates and janky gameplay even on a high end rig. Developers must take the time and polish their games and ensure they are optimised and will play well on any potential customers system. These technical defects push this game below acceptable standards for any modern PC game. NORTH is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rating: 6/10 NORTH is a short, surreal first-person adventure focused on exploration and atmospheric storytelling. Players navigate a strange, minimalist city while interacting with unusual characters and uncovering symbolic themes. The game stands out for its unique visual style and eerie mood, which creates a strong sense of unease and curiosity. However, its gameplay is very minimal, and the experience is more about interpretation than interactive depth, which may not appeal to everyone. A short, atmospheric narrative experience with strong style, but limited gameplay. 6/10.
North est une expérience, pas de celle qu'on oublie mais bien de celle qui marque. Ce conte macabre joue sur les règles de la société sur de multiples plans et fait réfléchir, et de multiples références au chef-d'œuvre de George Orwell 1984 (celui où les gens obéissent aux gens). Ne vous y méprenez pas, il s'agit bien d'un chef-d'oeuvre vidéo ludique tout droit venu du Wokistan, ce pays connu pour son désert et ses homosexuels avec les couilles bien pendues. La bande son déchire, je n'ai que ça dans mon Spotify wrapped cette année. Chapeau au graphisme qui ferait pâlir les dernières créations de jeu triple AAA et leur subterfuge tel que le ray tracing (outil d'oppression). Cette expérience est plus savoureuse après deux trois bière et des bon potes.
💋
depressing and beautiful artistic metaphor for the experience of people displaced by war and prosecution. Short game but worth the story it tells.
no
Unpopular opinion - Those who complain about how unfinished, user-hostile or confusing the game is should probably stay away from these games completely, because they're probably missing the whole point. If I'm buying a hyper indie game with clearly simple graphics, short story and mixed reviews for 2 or even 7 or 10 dollarinos, I don't expect much. Hence I'll be much more grateful for a surprisingly awesome product and don't really care if I don't enjoy it that much. North is a very short game that's not for everyone. A few corridors, a bit of backtracking, interesting sound design (and a super-groovy elevator music). The atmo is very cool. The story itself, although short, is quite thought-provoking. The execution is rough (as is usual for these games), but for me it's enough. It's the roughness that actually makes it cool. Like a first impression of somebody's imagination. Polished games are cool ofc, but not great at all times. It's the same for every artistic medium. And I'd much rather give these creators those 2 or 10$ for a 50% enjoyable and interesting game, than 80$ to ♥♥♥♥♥♥♥ who don't care about the industry and just repeatedly spew out their pseudo-catchy cliches with 20-30% enjoyment value just for the moneyz.
oyun o kadar arada bırakıyor ki beni boş bi oyun diyorum sonra derin anlamlar yüklü felan diyorum sonra gene boş diyorum en son boşta kaldım
Игра на 30-60 минут, но даже эти 60 минут ощущаются слишком затянутыми. Не ведитесь на скриншоты - это скриншоты. Да, в игре есть такие локации, но они никакие. Советую посмотреть видеопрохождение. https://www.youtube.com/@tr1ppa
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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