
Lead your noble family in this medieval colony sim, facing off against class conflict, religious struggle, and political treachery. Tend to your people’s needs, uncover the lost knowledge of a fallen empire, and engage in nefarious plots against your enemies.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Aug 23 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Empire has fallen, leaving in its place multiple successor kingdoms. The lords and ladies of these petty kingdoms squabble for control and influence – whether with cloak and dagger or sword and shield, families feud amongst themselves and against each other as greater threats cast a shadow across the land. Famines wreak havoc on the lives of the peasantry, warfare and disunity threaten the social order, noble families fall to decadence and hedonism, and beyond the borders of the old Empire, great armies of pillage and destruction form under the banners of invader-kings.
In these uncertain times, you must lead your small kingdom to greatness – and the members of your noble family to survival – in this medieval colony sim focussed on generating stories of great valor and vile treachery.

Your family rules from on high, working together – or against one another – to take charge of your city, your kingdom, and your political ploys. Each family member has their own strengths, weaknesses, and ambitions that drive them as they build complex relationships amongst themselves and with foreign rulers. Witness blooming friendships, drunken escapades, and brutal assassinations as your nobles dole out orders to your peasants, lead armies into battle, and study ancient texts brimming with knowledge.
A plethora of skills determine which of your family members are best served performing various tasks – who among them are the greatest warriors, the greatest taskmasters, the greatest scribes, and the greatest negotiators? Seek opportunities to further train their strengths, educating children to secure the future of your line while unlocking additional talent in future generations.
Beyond their skills, each family member has traits that determine their personality and capabilities, varied cultural backgrounds that influence how people perceive and treat them, and a wide range of needs and desires to keep an eye on. Dissatisfaction breeds resentment, envy, and disloyalty, and that’s when the daggers come out. Will you seek to calm tensions through gifts and camaraderie, or will you draw first blood to eliminate any threat to your preferred nobles?
Sometimes the blood you draw belongs to your own kin – driven by ambition, greed, and opportunistic thinking, the members of your family will draw blades against each other given the right circumstances. From scorned lovers and power-hungry siblings to family members influenced by foreign kings and queens, trust is in short supply.
Your kingdom’s capabilities are determined by what your nobles know – they will individually study ancient texts to learn new technologies, and should they perish, that knowledge will be lost with them (unless recorded or passed along to their students). Acquire books in different languages and read them to unlock new buildings, tools, and opportunities for your kingdom. Ensure more of your family members can learn their secrets, translating the texts into a language they speak as needed, preventing a sudden loss of knowledge resulting from a stray arrow. But will you hoard such knowledge in your libraries? Or will you transcribe these writings to trade to others in exchange for immense wealth and resources? After all, knowledge is power…

The common folk of Norland are the backbone of any kingdom, serving their noble lords on the battlefield and around the city with deference and loyalty… until their bellies become empty or the beer runs dry. With different backgrounds, needs, and thoughts of their own, the peasants are difficult to please and easily manipulated into rebellion, crime, and controversy – will you address their complaints as a benevolent lord or answer them with the executioner’s ax?
Acting through your nobles, tell your peasants where to work, what to prioritize, and when to fight – though you lack direct control over the lower class of your society, they still have hopes, dreams, and relationships of their own. Managing them carefully is critical for success as they are the ones who maintain the complex production chains of your city and are responsible for building structures, harvesting resources, and producing the very goods that keep them satisfied.
Your average peasant will rely on their accrued wealth to lead a fulfilling life. Manage the wages handed out at the end of each day as well as the cost to purchase basic needs like food and beer at the local market to ensure the people stay motivated. High wages and low costs are also an excellent way to encourage migration, but be careful of who you might welcome to your lands.
Peasants hail from different cultures, often at odds with one another, and having them coexist in your small city can be challenging. You can use this friction to your advantage at times, but if the populace has an issue with your noble family’s heritage, you might find hiring additional guards the key to a long life.
Some peasants are devout adherents to the Church of Saint Sophia, and will care most for a noble’s piety, while loyalist peasants simply need enough money to buy food and beer to remain happy. Other factions and sub-factions have different priorities – as you expand and grow stronger, expect these groups to form shifting alliances where they find common ground. Even when they’re formally on your side, though, their actions and methods might not be to your advantage, and you will never escape the consequences of their separate agendas.
When tensions flair, don’t hesitate to establish a nightly patrol, or to give a few unruly members the literal ax. Sending a clear message will often bring the peasants back in line – but do not imagine yourself invincible, as even a great lord is one angry mob away from becoming a head on a pike.

Norland is set in a rich world with a vibrant past – its inhabitants form a tapestry of different cultural backgrounds with checkered relations, and the power vacuum left in the wake of the Empire’s collapse has given rise to uncertain times. In the distance, an Unholy Horde grows ever stronger, pillaging and burning all in its path, while elsewhere the Church of Saint Sophia uses faith to maintain an iron grip on vast resources.
The Empire ruled over a vast tract of land, and its collapse has left behind many successor kingdoms vying for control. Resources vary from kingdom to kingdom, with each potential starting region providing the player different advantages to harness and challenges to overcome.
Send your appropriately-skilled nobles to seek out alliances through marriage, negotiate lucrative trade deals, plot assassinations and kidnappings, and incite rebellions. Will you attempt to recruit spies and conspirators in foreign kingdoms and bring them down from the inside, or do you prefer to settle your differences through force of arms on the open field of battle? And how will you respond when, inevitably, your enemies infiltrate your ranks or bring their armies to your borders?
Watch history play out as events and calamities put you in difficult circumstances from time to time, further complicating the intricate tale of betrayal and bravery that the countless nobles and peasants of Norland weave. From kidnapped relatives to plague-infested refugees, from blackmail to natural disasters, your family will be put to the test throughout the years.
Do not expect the world to sit idly by – traveling nobles will seek refuge or sow dissent, and just as you can send your family members and envoys out to seek opportunities, so too can the other kingdoms of Norland. Bandits will establish camps in the outskirts of civilization as other kingdoms push for alliances and engage in wars of their own. WIll you join them in their violent endeavors, or work in isolation instead?

When all else fails, blades are drawn and bloodshed settles disputes. Raise your citizen militia, motivate prisoners to fight for their freedom, and put your nobles in command to inspire the troops – but whose life will you put on the line when the banners are raised?
Dissent and rebellion will see your peasants raise arms against you, and while a poorly armed riot can be crushed by a well-trained and loyal militia, some groups plotting against you will not be so lightly armed, and a succession crisis or power-mad relative may become your greatest threat. Keep public order in check and stay on guard against enemies hiding in your midst.
Your warriors are the very people that tend to your fields, brew your ale, and cheer on your executioners – war is not to be taken lightly as valuable lives are risked with each battle. Will you avoid bloodshed at all costs, or are the lives of your people a sacrifice you’re willing to make?
The equipment in your warrior’s hands and on their backs must be either imported or manufactured locally, limiting the makeup of your armies based on your economy – plan ahead before declaring war, and before war is declared on you.
Defend your home against foreign invaders or march across the world map and dive into all-out battle commanding the forces you’ve raised and armed – morale, combat skills, and tactical prowess can determine the victor, but no one is safe in the chaos of clashing steel.
Through a multitude of scenarios to choose from and a plethora of options that define your nobles and the world around you, Norland allows you to build a society and tell a unique story of any kind – warmongers with penal legions fighting for their freedom, highly educated religious zealots trying to spread the faith, wealthy multicultural idealists hoarding tomes of knowledge, treacherous spymasters plotting assassination and intrigue… what tale will you tell?
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Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Erken erişimde olan bir oyuna göre gerçekten umut vadettiğini düşündüğüm ve bir oyuncu olarak keyif aldığımı söyleyebildiğim bir oyun, ufak tefek gözüme kendimce eksik gelen pürüzler var ama erken erişimden dolayı bunların olması gayet normal, tavsiye ediyorum.
중세 림월드를 생각하셨나요? 짜잔! 그런건 없었습니다. 지금은 게임이 되었는진 모르겠지만 진짜 역겨울정도로 유사게임이었음 마치 내가 치킨을 엄청 좋아하고 앞에 치킨이 있어서 허겁지겁 먹는데 자꾸 씨발 튀김에서 검은콩이 나오는 느낌임
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2] Говорю это с величайшим уважением. [/h2] Norland — это не игра. Это подозрительно точная реконструкция того, как человечество умудрилось не вымереть ещё в средневековье, несмотря на любовь, власть, жадность и периодические религиозные эксперименты с человеческой моралью. ⚔️👑💀 Слишком точная. Потому что ты запускаешь её как стратегию про поселение, а через пару часов уже читаешь внутренние семейные хроники, как будто это не ранний доступ, а утерянная летопись какого-то государства, которое существовало ровно до первого удачного заговора. 📜🩸 Я знаю этот мир давно. Ещё с ранних версий заходил, потом делал паузу, потом возвращался, смотрел, как его чинят, расширяют, шлифуют. Как будто наблюдаешь не игру, а живой организм, который иногда багует, иногда творит чудеса, но стабильно продолжает плодить человеческие драмы быстрее, чем ты успеваешь строить фермы. 🏗️😐 Создаёшь поселение. Короля. Его семью. Его “будущую стабильность”. И буквально через несколько игровых лет понимаешь простую вещь: ты тут не управляешь государством. Ты просто наблюдаешь, как оно само решает, во что превратиться. 👁️ Сначала всё скромно и почти мило. Деревянные дома. 🪵 Фермы. 🌾 Лесопилки. 🪓 Люди, которые ещё не успели понять, что у них есть амбиции. 🙂 Но потом появляется главное. Люди. И с ними приходит всё остальное. Потому что в Norland каждый персонаж — это не “юнит”. Это потенциальный роман, конфликт, предательство, династическая катастрофа или внезапный экономический прорыв на фоне морального краха семьи. 💔📈 Король Златомир, например, с первого дня понял, что сидеть в замке и считать зерно — это не его уровень трагедии. Он дипломат. Причём такой, который воспринимает соседние королевства как расширенную социальную сеть, где главное — правильно подобрать тон общения и не слишком явно показывать, насколько тебе нужны их ресурсы. 🤝👀 И да, иногда его дипломатия выглядит как искусство очень уверенного общения с одинокими королевами, но это уже, скажем так, исторические нюансы эпохи. 😏👑 Его жена Неса — полная противоположность. Воинственная. ⚔️ Сильная. 💪 Командующая. 🛡️ Та, которая если и решает политические вопросы, то так, чтобы после них у вопроса не осталось формы. И при этом она не просто “меч и броня”. Она обучена этикету, манерам, политике. Потому что Norland — это не про роли. Это про людей, которые не помещаются в одну роль. 🎭 И это работает пугающе хорошо. Потому что рядом с ними существует Ладосил. Торговец. 💰📦 Человек, который может превратить любой караван в лёгкое финансовое недоразумение для гостей и триумф экономики для своего государства. И он не злодей. Он просто понял, что логистика — это форма власти, только без короны и с меньшим количеством церемоний. И, конечно, Светодар. Мозг государства. 🧠📚 Человек, который буквально держит на себе дисциплину, технологии, порядок и здравый смысл всего поселения. Он не стремится к власти. Он и есть власть, просто без желания об этом спорить. И вот на этом моменте Norland начинает работать как часы… которые одновременно рассказывают тебе, кто в семье кого предал, кто в кого влюбился, кто кого ненавидит и почему всё это теперь влияет на экономику. ⏳💔📊 Потому что ты начинаешь заниматься вещами, которые звучат как бюрократия, но ощущаются как династическая опера. Браки. 💍 Наследники. 👶 Союзы. 🤝 Роли в семье. 🏰 И ты внезапно понимаешь, что “правильный брак” здесь важнее, чем очередная ферма, потому что ферма не устроит переворот из-за ревности. Хотя, честно говоря, иногда хочется, чтобы и фермы начали обижаться. 🌾😤 Особое удовольствие — наблюдать, как всё это начинает ломаться. Заговоры в Norland не объявляются. Они созревают. Медленно. 🐌 Как болезнь, которую ты замечаешь только тогда, когда половина двора уже с ней живёт. Один лорд недоволен. 😒 Другой обижен. 😡 Третий считает себя забытым. 😔 Четвёртый просто вовремя оказался рядом с плохими идеями. 🧠⚠️ И вот уже люди покупают оружие. ⚔️ Перешёптываются. 🤫 Собирают сторонников. И ты не смотришь на “ивент”. Ты смотришь на закономерный результат жизни. И это неприятно честно. Потому что ты помнишь этих людей. Ты сам их ставил на должности. Ты сам выдавал им семьи. Ты сам решал их судьбы. А теперь они решили, что у тебя нет монополии на будущее. 👑➡️⚔️ И всё это может начаться даже без войны. Потому что иногда государство рушится не от меча. А от усталости, ревности, амбиций и слишком человеческих решений. 💔 Религия здесь тоже не фон. Она активный участник происходящего. ⛪ Любящая Семья следит. Оценивает. И если ты начинаешь вести себя слишком… творчески в дипломатии или морали, последствия будут не философскими, а очень практичными. Инквизиция — не метафора. Это просто поздний этап разговора. 🔥 И вот ты уже не просто правитель. Ты человек, который пытается не спровоцировать собственный конец, пока у тебя в городе одновременно: — торговля растёт 💰 — семьи распадаются 💔 — дети наследуют амбиции 👶⚔️ — епископы ведут себя как персонажи отдельной драмы ⛪😐 — а случайные гости иногда оказываются либо подарком, либо катастрофой в человеческом облике 🎭 И всё это живёт своей жизнью. Самое странное — игра не требует, чтобы ты это контролировал идеально. Она просто показывает последствия. И наблюдать за этим иногда интереснее, чем выигрывать. Да, тут есть Орда. 🐗☠️ Да, она может стереть карту. Да, иногда ты внезапно обнаруживаешь, что между тобой и катастрофой осталось два поселения и очень много надежды. 🌍⚔️ И да, ты начинаешь помогать даже тем, кого ещё вчера планировал экономически “переписать в историю”. Потому что выживание внезапно становится коллективным проектом. А потом всё рушится. И это нормально. Потому что Norland не про победу. Она про процесс. Про то, как из одной фермы вырастает государство, а из государства — история, а из истории — куча людей, которые сделали всё слишком сложно, как обычно. 🏗️📜 И в какой-то момент ты просто смотришь на это и понимаешь: это не стратегия. Это хроника. Где каждый персонаж немного живой, немного сломан, и абсолютно уверен, что именно он понимает, как устроен мир. 🧍♂️🧍♀️ И, что самое опасное… [i] иногда они правы. 😶 [/i]
比上不足比下有余 偶尔玩一下还可以 发育路线比较固定 要是能随机世界地图就更好了 游戏中每个阶段的事件太固定了,玩久了缺乏新鲜感。 有些成就不适合现在的版本,甚至根本无法完成,个别成就的完成条件没有交代清楚,例如,在做孤寂君王的成就在游玩时,雇佣领主到底会不会影响成就的完成,还有在游戏中与其他npc生下的孩子会不会影响成就的完成,这几点都没有在成就中限定清楚。
Никогда не думал ,что бабульки которые собираются в церквях способны вооружится и устроить революцию полностью перебив боеспособную армию 10 Кинжалов из 10
It you like the Genre or Rimworld or Crusader Kings or anything similar get this Game! If Rimworld and Crusader King's were Waring families and had an illicit affair that produced a bastard child who survived multiple assassination attempts before their 18th birthday and was then sent off to war to die, but came back a war hero who rallied the peasant and soldiers to revolt and overthrow their parents families. Which then after defeating them and bringing peace to the lands, married a maiden from a friendly neighbour kingdom, but was betrayed by their Wife who was having an affair with his Fathers brother who was away during the war establishing a new trade route, was then kidnapped and executed him in the public square ...... WTF!! EDIT: Originally did not recommend the game as I was getting a very bad memory, however this resolved itself on starting a new game. But the main thing to note here was that the Developer actually contacted me here to try help resolve the issue. That is Amazing in my book and Makes me Recommend the Game Even More!
Very slow burn but very relaxing as it lets you take your time. Its like The Sims, Rimworld, and Crusader Kings combined.
Вместо покупки данной игры лучше купите Rimworld. Лордов нельзя выгнать, алкоголь на продажу пьют, людей обычных нельзя выгнать, а когда вербуешь крестьян в воинов (за деньги), то после их увольнения они берут и уходят из твоего города, обучение ужасно, как и торговля. Купи Rimworld и накачай столько модов и каких хочешь и радуйся жизни, потраченного времени жалко.
Игра неплохая. Но технически сырая, игра крашит на ровном месте без какой либо причины. Жду пока исправят, пока отрицательный отзыв.
The game is really nice and fun overall, I enjoy the base-building and RPG elements a lot. However, I'm not a big fan of the knowledge system. It's basically just a research loop but with extra annoying steps: you have to wait for caravans, buy books, and then still need someone sitting at the library the entire time. There's no tech-tree or clear progression. For example, I just built three Chancelleries and assigned most buildings to them, only to find out it requires paper to function which I didn't have. This wouldn't happen if the game had a proper tech-tree requiring paper machines to be unlocked first before Chancellery. It'd be much better if:[list] [*] You could always conduct research from scratch (slow but always possible). [*] Buying a book from a caravan would instantly unlock or greatly speed up that knowledge for a gold cost.[/list] This way players get real choice: pay for fast progress or grind it out yourself. Also, the UI feels lacking in places. When a visitor or lord from another kingdom shows up, I have no idea where they came from. There's no tooltip on their flag, and no titles or origin info like in CK3. A simple hover tooltip showing kingdom details and their role would make a huge difference. There are other issues such as characters aging too fast, no message log, and you can surrender even when there's no enemy around, but overall I think it's a good game and would recommend getting it if you enjoy a mix of RPG and colony sim.
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