
NORCO is a dialogue-focused point & click adventure that immerses the player in the sinking suburbs and industrial swamplands of an increasingly surreal and distorted South Louisiana.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 24 → 2/day in the week after.
About



Disclaimer: Though inspired by real-world themes, NORCO is entirely fictional and not intended to represent any actual individuals, entities, or events.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 3.3Kreviews | 92% | — | $634.2K |
| $14.99 | 1.1Kratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 135 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome, beautiful, unique and super weird game. I really enjoyed it as someone who likes narrative driven games
A pretty tight little adventure game, with a suitable amount of weirdness and future dread. Apparently I only played for five hours, it definitely felt longer. I enjoyed it more than Thimbleweed Park, anyway.
不好玩,不推荐。 游戏有两条支线,一条是作为自己的支线,一条是妈妈的支线,然后来回切换。 每到关键节点就切另一条线去了,当然可以双线叙述,但我比较烦这样。 里面的人物跟神经病一样,全是那种神神叨叨的话。 游戏性为零啊,剧情游戏可以没有游戏感,但是要靠优秀的剧情支撑下去吧,你这? 游戏画面和人物行为,有点精神污染了我说。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese
| $14.49 |
| 327ratings |
| 91% |
| — |
| not modelled |
| $5.25−65% | 95ratings | 84% | — | not modelled |
| $14.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 135 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
前两章节已初现神作雏形。 文案精彩,美术优秀,氛围烘托到位,悬念制造不存在逻辑漏洞,流畅自然,置身故事本身水到渠成。 第二幕最后的CG 更是让人大为震撼。
资本势力,美国南方工业萧条背景,地理与环境,居民与街区,历史与宗教,多个元素糅杂在一起。毫无疑问,这片土地正在崩塌。居民患病,街区衰败,环境污染,资本渗透到生活方方面面。有些人试图逃离,可兜兜转转又回到家乡;有些人上传自己的意识,有些人制造火箭奔往天堂,有些人相信血脉力量……而所有人的幻想,网络和物质,宗教和科技,妄想和现实,在上升中汇合在一起。 游戏里需要穿梭多个场景,推进不算困难,通过对话能快速找到线索。可以设置战斗自动,自行选择关卡章节,难度弱化很多。解密相当简单,重要线索会加粗,像素画风和糅杂特别的题材融合,呈现出瑰丽震撼、令人难忘的艺术质感。
非常南方且哥特,潮湿、炼油厂、噪音、沼泽,还有无休止的洪水,而你知道第四次将毁灭这片土地。 游戏的画风无可挑剔,音乐略显压抑但符合故事基调。 值得一提的是剧情,以为大的要来了——结果告诉你这就是结局。感到非常遗憾,而且还有许多坑没填(关于光球究竟是什么,以及主角父亲和弟弟的刻画太单薄等等)。灭亡或者逃生,宗教狂热的余烬,结局定格在这一瞬间。事实上关于盾牌公司的线勉强算清楚,诡异的是宗教(xiejiao)线在中后期的比例加重,打完却仍有点不知所云。可能是文化背景不同吧,但游戏引入的科幻要素有时候也显得十分出戏与违和。 对于游戏想表达的多种主题而言,体量实在太小。但鉴于norco整体中上的文本质量以及不时出现把我逗乐的小故事/对话,还是不舍得给差评。 低价不亏可入。
凯伊记忆里的家再也回不去,只剩下被工业巨轮倾轧的小镇在支离破碎的沼泽里艰难踟蹰,无依之地的居民泡在被衰败喂养的荒诞邪教里,唱的一首乡下人的悲歌
The vibe, world-building, and storytelling are fantastic.
游戏展现了路易斯安那州的风景它的沼泽它的工业,地理位置原因,殖民问题,气候问题,人权矛盾,游戏写出来路易斯安那的变化,为何沉没。有些赛博朋克的背景设计与这个地方很好的融合在了一起,潮湿腐败,混沌割裂。故事讲的好,画面处理美。
Что будет, если смешать т.н. "южную готику", пропитанную сыростью болот Луизианы, затхлостью заброшенных церквей и прелостью тел местных, до ужаса набожных, реднеков, с киберпанком? Получится NORCO - сюрреалистическая и уникальная история в трех актах, повествующая о нелегкой жизни не самых элитных слоёв населения города, погрязшего в разрухе после беспощадного катаклизма. Кажущаяся вроде простой задача найти непутевого братца обернется для его сестры погружением в нечто такое, о чем здравомыслящему человеку и прийти не сможет в голову. Но местные - народ бывалый, и не такие метели им в рожи летели, а значит жизнь продолжается, несмотря на сюр и макабричность высоких технологий и низенькой жизни. И пускай буржуи оттяпывают участки земель для своих алчных нужд, а многолетние дебилы на сектантах носятся по городу, как ненормальные - и это, в конце концов, пройдет! Честно говоря, я нихрена не понял поначалу, в чем суть сюжета, чего нам нужно делать. Однако постепенное втягивание дало свой результат, и уже завершал игру я с легким потрясением от случившейся развязки. Все таки американский Юг - структура тонкая, которую надо как следует распробовать, чтоб понять, лютая это вещь или сойдет! Мой вердикт: 8 Гарретов из 10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $634.3K | 1.6K | 85% | $14.99 | |
| $634.3K | 1.8K | 61% | $15.99 | |
| $634.3K | 2K | 92% | $14.99 | |
| $634K | 1.2K | 82% | $14.99 | |
| $634.4K | 5.9K | 85% | $4.99 | |
| $634.4K | 1K | 74% | $19.99 |
Related
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| — | 15 | 78% | Free | |
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| $12.9K | 96 | 98% | $6.99 | |
| $518.4K | 1.4K | 96% | $19.99 | |
| $2K | 13 | 92% | $9.99 | |
| $735 | 4 | 50% | $7.99 |