
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at approximately $48.5M — a different platform, not this one.
Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself. Explore a variety of environments ranging from coal mines to freezing wastelands while delving deeper in search for unknown mysteries. Pixel-based physics: Every pixel in the world is simulated. Burn, explode or melt anything. Swim in the blood of your foes! Enter a simulated world that is more interactive than anything you've seen before. Your own magic: Create new spells as you delve deeper into the caverns. Use magic to crush your enemies and manipulate the world around you. Procedurally generated world: Explore a unique world every time you play. Discover new environments as you adventure deeper. Action roguelite: Death is permanent and always a looming threat. When you die, don’t despair, use what you’ve learned to get further on your next adventure. Noita is being developed by Nolla Games, a company set up by 3 indie developers, all of whom have worked on their own projects in the past. The three gents in question are: Petri Purho Petri is best known as the creator of Crayon Physics Deluxe. In his youth he also made a lot tiny freeware games. He has also made a bunch of board games, but he hasn't told about it to anyone. So please keep it a secret. Olli Harjola Olli released his first commercial game The Swapper in 2013. Besides indie games, he also dabbles in music, live visuals and making programming languages. Arvi Teikari Arvi is also known as Hempuli. Over the years he has released a lot of tiny experimental games, so many in fact that he is unaware of all of them. One of the games he remembers making is Baba Is You.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each copy's latest price in every market we collect, cheapest first. Dollar figures are converted at the exchange rate on the day of that price. A store may not sell to you from another country.
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| GOG | $7.99 | 90% | #224 |
| Steam | $19.99 | 95% | approximately $48.5M |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
| Store | Market | Local price | In USD | Price date |
|---|---|---|---|---|
| GOG | Russia | RUB 173.99 | ≈ $2.06−74% | |
| GOG | Brazil | R$15.19 | ≈ $2.95−63% | |
| GOG | Mexico | $3.09 | ≈ $3.09−61% | |
| GOG | China | CN¥28.00 | ≈ $4.17−48% | |
| GOG | Ukraine | $4.19 | ≈ $4.19−48% |
−% is against $7.99 on this store in the United States.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best RU #172, worst US #224 · 7 markets collected
US · last 30 days
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 26 → 0.29/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across GOG · Trending · United States over the last 30 days: the 103 chart moves that followed a price cut of more than 20% went a median of 47 places towards #1, and the 6,574 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.