
No Name Village is a top-down adventure rpg game, set in a peaceful village on the brink of being swallowed by the Black Sea. Play as a young boy, explore the world, battle monsters, and uncover the secrets behind the looming disaster.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
love the game, the art is beautiful, game mechanic kinda cool
[h2]Good game![/h2] [b]Strenghts:[/b] - awesome artstyle and ambience; - the plot, even though I'd have loved to see it unfold more, is captivating as well as mature; - exploration is fun, but I would love to see more collectibles/loot to pay off the player; - game progression is linear and clear, as you always basically know what to do or where to go. However, envisaging ìmore mandatory items (such as happens with the saw or the bomb "ingredients") to progress in new areas could make it even better; [b]Weaknesses:[/b] - music is repetitive and should vary more imho; - combat can be a little bit tiring at times. E.g.; super-early enemies (tadpoles) require a "strong" attack to pull 'em from underground. Buuut, since you start with 0 upgrades on your weapons this process has to be repeated at least twice to kill a single enemy and basically makes fighting or just farming a little bit jarring. (Another )E.g.: some enemies spam attacks with aoe hitboxes (Sand-castle bugs in Autumn map and turtles in Winter Map) that require you to wait some time before even considering to engage them; - terrain bug when you climb over ledges (especially at intersection between horizontal and vertical edges) is a thing. - Short duration: please, give us 3-4 more hours of gameplay, dev-sama! Overall, I believe that playing this game has been some quality time for me, hence I do reccomend it to anyone else liking 2D top-down exploration/action games.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing story, amazing game! thank you so much for the incredible journey. the controls are a bit clanky and the game crashed a few times but nothing too annoying. I totally recommend it.
El juego esta medio roto, tiene muchos bugs y situaciones incomodas. - Los logros de mapa de invierno y otoño no me saltan a pesar de estar hecho - La primera vez que invoque a ruben empece a girar sobre el - El pajaro de instakill me mato en medio del tp y el juego se quedo pillado - El Boss de otoño tiene un ataque de mierda que te hace instakill - El juego deberia tener pausa - Cuando estoy pintando el mapa el juego deberia pausar a los enemigos (creo que esta es la razon de que no he recibido los logros de explorar todas las zonas) Y otras mas que ahora mismo no recuerdo. - Las colisiones de escalar funcionan cuando quieren
played for a couple of hours and enjoyed it ,however i deffo recommend re-binding the keys. combat is simple but fun interested to see if it evolves through out the game.
<3
laggy and control so mesh up
I think the game is very good and the pixel art is pretty, however there are a lot of bugs and this is very annoying a lot of times, play it, but be aware.
really nice little game with really nice ending, kinda reminded me of titan souls. Should mention, even tho i enjoyed the story there were several times i glitched out of bounds or got stuck but since they were when i was trying to 100% clear a map, they didn't relly couse much trouble, other than that i got one more seed than there were slots for but that was purerly visual glitch in inventory. As for the balance of the game i'd say its pretty good
Great game! Absolutely beautiful art and an amazing story (from what I've seen so far). The ways that the map and fast travel are implemented are creative and add loads to the game. Combat is fun, more reliant on the dodge-roll than what I expected. Exploration is well-rewarded and seasonal palette-swaps bring the world to life. Would recommend to anybody who likes the artstyle, even people who don't usually play RPGs.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 8.6K | 89% | $11.24 | |
| $11.4K | 54 | 69% | $9.99 | |
| $1.3K | 11 | 100% | $4.99 | |
| $529 | 3 | 100% | $6.99 | |
| — | 0 | — | — | |
| $1.7M | 2.8K | 84% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6K | 100 | 68% | $9.99 | |
| $17.6K | 60 | 63% | $9.99 | |
| $17.6K | 125 | 94% | $9.99 | |
| $17.6K | 58 | 100% | $11.99 | |
| $17.6K | 89 | 94% | $9.99 | |
| $17.6K | 57 | 61% | $9.99 |