
The chances of you surviving this all out war of society and the undead are slim to none. Already, there are millions of the walking dead shambling about, searching for food to eat. There's no known cure. One bite can possibly end it all for you. However, you aren't alone in this nightmare.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Themes across 728 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Классная игра про зомбей с интересными механиками, всем советую
똥 내 풀풀 나는 근본있는 고전 갓겜
Solo le di iniciar y ya iniciando me culiaron esos zombies 10/10
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Languages: English*, German, French, Japanese, Greek, Italian, Spanish - Spain, Hungarian, Russian, Swedish, Traditional Chinese, Ukrainian +5 more
Hours played at review time, across 729 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No More Room in Hell arranca con una jugabilidad rústica y un control deliberadamente torpe que descoloca de inicio; sin embargo, conforme te empapas de su ritmo y entiendes la mecánica, la experiencia se vuelve adictiva y te exige horas de dedicación. No pretende reinventar la rueda ni ganar premios de academia: su único y noble propósito es hacerte pasar un rato formidable despedazando a esos bastarditos infectados. Lo que eleva la tensión a niveles magistrales es la miseria logística: te arrojan contra una marea interminable de zombies mientras las provisiones y las balas brillan por su ausencia, obligándote a impartir justicia y fracturar cráneos a punta de martillazos limpios y herramientas de ferretería. Y el clímax de la partida es una auténtica cátedra de supervivencia darwiniana y traición humana: aquí no existe la condescendencia piadosa de Left 4 Dead, donde el equipo te espera pacientemente en el refugio. Aquí impera el más puro 'sálvese quien pueda'. El transporte se larga contigo o sin ti; tus supuestos aliados te cerrarán la compuerta en la cara sin el menor remordimiento. Si te rezagaste, no fue por mala fortuna, fue por p3ndj0, y la tremenda violada que te van a acomodar los zombies por quedarte atrás te quita lo despistado al instante. Tosco, despiadado y algo divertido por asi decirlo . XD
An exercise in tedium that only becomes "fun" if you mod the everliving ♥♥♥♥ out of it. It's a challenge, but not a fair challenge unless you play with 3-5 other players. Even then, not really a "fair" challenge so much as a "less ♥♥♥♥♥♥♥♥" challenge. Extremely slow-paced, extremely unforgiving. Extremely stingy with resources, extremely packed full of suffering, unsatisfying gameplay, new-player-unfriendly controls and mechanics, "Muh immersion" simulator made to be as miserable and impossible to enjoy as possible. Pick it up if you're a masochist, a sadist that wants to make your friends suffer, or if you're an immortal that's literally run out of experiences to have and feel like experiencing the hellish suffering of this "game".
三个难度每一个难度都很高,丧尸一刷一大堆,子弹贫瘠,近战武器轻重全有后摇,地图黑,最最二比的就是装弹速度像放慢了好几倍,丝毫体现不出丧尸逼近的危机感,说是好评如潮,其实新手进去一点体验也没有,纯粹为了硬核而瞎几把硬核,也就免费这个一个优点
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Устаревший движок и графика: игра создавалась как модификация для Half-Life 2. На сегодняшний день визуальная составляющая, анимации и физика объектов выглядят сильно устаревшими.Высокий порог вхождения: из-за отсутствия явных подсказок, обучения и жестких механик (например, случайная смерть от одного пропущенного удара) новые игроки часто разочаровываются в первые же минуты.Проблемы с регистрацией попаданий: из-за особенностей старого сетевого кода Source-игр удары ближнего боя и выстрелы иногда могут не засчитываться, что критично в условиях дефицита ресурсов.Токсичность на публичных серверах: игра требует слаженности, поэтому одиночки без микрофона или игроки, забирающие все припасы себе, быстро портят игровой процесс остальным.
Hayatımın oyunu :D
still a banger for zombie coop
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $357.4M | 469.6K | 78% | $49.99 | |
| $0 | 0 | — | $17.99 | |
| $0 | 627 | 77% | Free | |
| — | 11K | 49% | — | |
| $0 | 87.4K | 89% | Free | |
| $0 | 7.9K | 85% | Free |