
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.4Kreviews | 57% | #79 | $12.8M |
| $29.99 | 1.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2719 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Summary of first round: Walking sim doing among us tasks inbetween with integrated aim trainer for idiots, generational refund
近戰平衡稀爛 棒球棍根本金箍棒 每個人都拿棒球棍是要去出任務還是打世界杯? 角色跟遲緩兒一樣 有些地方一點點高低差都不願意爬 看給你嬌貴的 丟個投擲物有夠慢好像小兒麻痺 比國軍丟的還爛 地圖大但是空洞而且幾張圖一直重複 任務種類少 可收集物少 大部分都在跑步 有些老手一直rush 比張雪峰都tm能跑 你跑不過我你信嗎? 還有明明登山靴是穿在腳上的 為甚麼會增加負重阿? 你鞋子放在背包裡能夠減少腳步聲? 再說了為什麼防彈衣給的屬性是減傷 殭屍也沒拿槍阿 你好歹給個彈藥相關buff吧 敷衍捏 再說了為什麼使用雙手武器就不能拿手電筒 難道製作組沒有在現實看過頭燈或胸燈? 真的是越想越彆扭 戰鬥系統玩起來真的很無聊 大部分武器都聊勝於無 配件也少 技能也是 我知道製作組不鼓勵玩家像l4d2一樣那樣凸凸凸殺殭屍 但是手感真的好爛 打擊感像是打在史上 還噴我一臉 如果你查看手錶時按瞄準角色就會雙手在胸前的姿勢 槍對著旁邊但是能打到前面 這難道不是bug? 再說那屁用沒有的木板 封住門然後呢?我就跟無能的丈夫一樣只能看者殭屍就這樣從旁邊窗戶爬進來 到底意義是甚麼呢? 還有西阿西真的超摳的 買裝備都買不起 根本享受不到搭配的樂趣 角色死亡全部東西都不見 養成成本那麼高真的有必要嗎 高就算了角色還很醜
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Servers are still unstable too often.......Too many disconnects.....you lose all the items you purchased for your character as well or even the entire character...assuming you gave up a slot to use a rescue beacon that is....a game ruining flaw in my opinion
Notice: I may continue to play this game because crossplay games are hard to come by and my friends are on console. I am leaving this review because potential future players should know about this feature before buying. My Review: This game *will kill* your character if you disconnect from the game. No exceptions nor safeguards. I just lost a character because I disconnected from the host. My internet did not "go out" because I was in a discord call with my friends and did not "lose connection from them". It is beyond my level of intelligence to comprehend why they did not implement a timeout rule or AI controlled backup. A simple "You have {x} time to reconnect to the game or your character will die" or "You have disconnected and an AI will control your character until you reconnect". I understand that it is a hardcore game and people will purposefully unplug their internet or "ALT F4" if they're about to die. However, because some players will cheat the game (in a PvE game to remind you) every other legitimate player receives an unfair punishment.
No More Room in Hell 2 m’a vraiment surpris. L’ambiance est sombre, stressante et on retrouve ce sentiment de survie où chaque sortie peut rapidement tourner au désastre. La coopération fonctionne vraiment bien, les affrontements contre les infectés sont tendus et le fait de savoir qu’une mauvaise décision peut coûter cher rend les parties beaucoup plus prenantes. Le jeu a énormément évolué et, avec la 1.0 qui arrive demain, j’ai vraiment hâte de découvrir l’expérience complète et de voir ce que cette nouvelle étape va apporter. Si vous aimez les jeux de zombies orientés survie et coopération, ça vaut clairement le coup d’y jeter un œil. 🧟 Rendez-vous pour la 1.0 ! 👍 Je recommande !
After playing an hour and a half of this game, I wasn’t really impressed with it. For $30, I don’t feel like it’s worth it. The gameplay felt like it was lacking. After playing 2-3 maps, I felt the maps didn’t really have much variety and all seemed generic. At least in games like Left 4 Dead 2 the maps had more personality than the maps here. The gunplay is pretty good for the most part. The co-op experience was good as well.
挺不错的合作PVE游戏 不过目前来说内容比较少 但是这个解锁物品机制有点鸡肋 等级要求和可使用的物品强度不成正比 要不就把所有枪和资源加入可解锁的行列 还有就是制作组想让你爽杀僵尸但是又不想让你太爽 有点说不出的别扭 除此之外潜力是有的 我这个配置全高特效没啥问题 但也不好评价优化了 顶配没啥压力
So many bugs to the point it's almost unplayable. Mic not working at random times, getting stuck on loading screen, disconnecting during the game and not being able to reconnect. It's fun when it works, but it rarely does.
两年前就准备买 但是当时风评不好 ,大家都说是垃圾游戏 然后 前几天我在小黑盒又刷到了这个游戏,我看评论反转了。我就买了,目前日均在线6h。
游戏下次更新可以添加4-8名玩家选项或者在最高难度下把僵尸数量做更多,这样可以极大提升游戏可玩性还能缓解网络压力。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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