
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.4Kreviews | 57% | #79 | $12.8M |
| $29.99 | 1.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2719 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
傻逼玩意,就因为Steam网卡掉了就给我响应员搞没了,全部都要重新打了,破烂机制
Something feels inherently wrong with this game. The Melee is lacking, character customization kind of sucks, the skill tree is more of a gimmick than a feature. Just doesn't feel like a 30$ game, more like 10 or 15. Not really interesting enough.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No More Room in Hell 2 m’a vraiment surpris. L’ambiance est sombre, stressante et on retrouve ce sentiment de survie où chaque sortie peut rapidement tourner au désastre. La coopération fonctionne vraiment bien, les affrontements contre les infectés sont tendus et le fait de savoir qu’une mauvaise décision peut coûter cher rend les parties beaucoup plus prenantes. Le jeu a énormément évolué et, avec la 1.0 qui arrive demain, j’ai vraiment hâte de découvrir l’expérience complète et de voir ce que cette nouvelle étape va apporter. Si vous aimez les jeux de zombies orientés survie et coopération, ça vaut clairement le coup d’y jeter un œil. 🧟 Rendez-vous pour la 1.0 ! 👍 Je recommande !
I'll be Honest, I played NMRiH 2, then the first NMRiH, then again; There is features in NMRiH2 you wish you had in the first one. that is the plus: Improvement and changed machanics for the better: it has all that *wohoo*... But the issue comes when external problems such as invisible walls on a pathway, a small object like a rock or a backpack on the floor stops you from walking as you "collide" with them, broken hitboxes (Happens in NMRiH 1 too), Responder deaths due to disconnections or crashes with no prompt of reconnection when restarting... let's talk about improvement.. Ketchup on Fries. t No kid zombies
So many bugs to the point it's almost unplayable. Mic not working at random times, getting stuck on loading screen, disconnecting during the game and not being able to reconnect. It's fun when it works, but it rarely does.
made me look like a clown
更新开倒车都来了,服务器也是一坨屎,新人别来吃这坨,不然等你辛苦练的人物断开连接被僵尸围死就知道后悔了。
挺不错的合作PVE游戏 不过目前来说内容比较少 但是这个解锁物品机制有点鸡肋 等级要求和可使用的物品强度不成正比 要不就把所有枪和资源加入可解锁的行列 还有就是制作组想让你爽杀僵尸但是又不想让你太爽 有点说不出的别扭 除此之外潜力是有的 我这个配置全高特效没啥问题 但也不好评价优化了 顶配没啥压力
Move slow, If you don't got good team-mates your dead; they'll take your ♥♥♥♥ and basically leave you for dead. Or just not do anything take ♥♥♥♥ not do objectives. Not worth playing
il n'y a pas assez de maps. De plus il manque terriblement le workshop avec des maps perso (resident evil, etc ...)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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