
No More Room in Hell 2 is an intense 8 player zombie shooter. Overcome the endless undead. Avoid infection. Survive hell together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 14.14/day in the week to Aug 11 → 289.29/day in the week after.
About

In No More Room in Hell 2, you deploy as an emergency Responder into the eerie darkness of various zombie-infested locations.
Join up with others and complete vital missions to aid humanity's survival. But stay cautious: every encounter with the horde can lead to infection - or even permadeath for your Responder.
Every fight is a struggle, every victory another step back from the brink of apocalypse.
Eight players must use their wits and deadly reflexes to survive the relentless forces of the undead.
Find your teammates with proximity voice chat and grow together in power.
Communication and strategy are key to survival as you face overwhelming threats– with resources too scarce to not be shared. Use every strategy and tool at your disposal to outsmart the horde and make it out in one piece.
Every choice made and action taken will affect how the horde reacts, leading to devastating consequences or the loss of your Responder and their individual progress.
In Scenario Mode, Responders journey deep into the heart of the outbreak to arm themselves, tackle critical objectives, and extract supplies. Witness how the recent apocalypse has affected the Northeast Coast of the United States across 6 richly-crafted maps, each offering a different perspective of society's collapse. From the urban centers of Lewiston, Maine and Broadway in New York, to the industrial outskirts of Pennsylvania and facilities like Beaulieu Hospital and a government Bunker; every locale offers a different time of day as well as themed objectives to complete. Discover gear along the way, increasing your odds of survival and restoring the infrastructure needed to keep humanity alive.
Every mission puts your character at risk of dying - forever.
The undead can infect you and twist your mind, setting you on a race against time to find pills or a gene therapy cure - all before your dead body rises up against your allies.
Looting supplies always benefits your crew, but your Responder must survive to reap all the rewards.
For every successful mission you complete, your odds at survival improve through upgraded starting gear and perks earned from your previous experiences.
Do you put your character’s life on the line to save a squad member? Rewards increase as more squadmates extract, but the risk of permadeath is ever-present.
While one zombie is a threat, a crowd can quickly become insurmountable. The undead retain their senses, with every sound you make in the hushed darkness able to cascade into full conflict. Multiple zombie types force you to try and stay one step ahead or meet a horrifying end - including your responder joining the undead horde.
Ammo is scarce, zombies are dangerous, and players are fragile. Experience thrilling survival horror with an arsenal of weapons - some professional, some improvised - to ward off and outwit the undead.
Bury a crowbar into a walker’s skull with visceral melee combat, or unload your last shotgun shell into the advancing horde.
A dynamic gore system lets you see and feel the sickening impact of every wound you impart on the undead.
Stay alive by planning out your combat encounters, using tools like proximity bombs or molotov cocktails to employ brains instead of brawn.
Equip weapon attachments, including sights, scopes, and suppressors, to make firearms more effective.
Grow your Responder's skillset over multiple missions, with each extraction progressing their abilities and leading to unique perks that allow crafted loadouts for future deployments.
SURVIVE HELL TOGETHER
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 28.4Kreviews | 57% | #79 | $12.8M |
| $29.99 | 1.9Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2719 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I, too, was once a non-believer but the devs seemed to have put in the work; at least pre-1.0. I'd recommend this game. It's the only one of it's type.
I genuinely think No More Room in Hell 2 has a lot of potential, and the core gameplay is good. The atmosphere, zombie encounters, gunplay, and overall survival experience can be a lot of fun. Unfortunately, I don't feel like there's enough depth or progression right now to keep me invested for the long term. My biggest issue is the lack of meaningful objectives. There aren't enough missions, quests, jobs, or other activities that give me a reason to keep playing beyond simply entering a map, looting, fighting zombies, and extracting. After a while, the gameplay loop starts to feel repetitive because there isn't enough progression or variety driving that loop. The extraction system is another area that doesn't make much sense to me. If I successfully extract with my Survivor, I would expect the loot and equipment I've worked to acquire to have some meaningful value going forward. Instead, having to purchase a loadout that I'm potentially going to replace with equipment I find during the next run makes the progression feel somewhat backwards. It takes away some of the satisfaction of successfully extracting. I also think the inventory/weight system needs more depth. There are items that increase your carrying capacity, which is a good idea, but there doesn't seem to be enough variety or progression within that system. Having more equipment, upgrades, backpacks, or other meaningful ways to increase inventory capacity could give players another reason to explore and invest in their Survivors. I'm leaving this as a negative review because, at its current state, I don't feel the game gives me enough reasons to continue playing. That doesn't mean I think the game is bad. I actually think the foundation is solid, and that's why I'm being critical. I want to see the game succeed. More meaningful missions, better long-term progression, a more rewarding extraction system, additional inventory/weight options, and more things to work toward would go a long way toward making the game feel like a complete survival experience rather than a good gameplay loop without enough depth surrounding it. I hope the developers continue building on what they've created, because I genuinely believe No More Room in Hell 2 could become something really special with more depth and meaningful progression.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best BR #35, worst UA #98 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
| 1.6Kratings |
| 78% |
| — |
| not modelled |
| $29.99 | — | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, stressful that feels like a good successor to NMRIH1 post-1.0 release. Co-op has been great with a very solid community
等不拉腳回朔的土豆伺服器改善再考慮
A disastrous Early Access, and a riveting 1.0 launch. Maps can be annoying. The maps made in Early Access are decent, but newer maps are excruciating on enjoyment, especially the newer ones like Raven Rock as it feels drawn out. A hit at the beginning of that map and it turns you infected? Good luck living long enough for extraction. Hits register *sometimes*, for your hits or the zombies'. Along with that, the combat has been improved significantly over time of development, though it still feels clunky enough to be frustrated with. During Early Access, many players were very willing to be working together and share inventory. Now after 1.0, players more times than not do not act as teammates, and will indulge on self-interests than being selfless. Id wait a little longer before considering purchasing this game.
10隻腳色有9隻被伺服器吃掉 還有1隻遇到搶資源的隊友
Took me 5 minutes to realise this cheap ass, no optimisation, soulless game didn't deserve my time. 0/10. Just play the original or left 4 dead. shocking.
its fun :3
Game feels like ue5 slop, needs another year then maybe consider trying it, menus are an eyesore, everything feels super clunky, core animations just arnt there, had to refund this game didn’t meet expectations at all
1.0正式版好一点点起来就飘了。1.1各种恶心东西还噩梦加强?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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