
Travis Touchdown is back, baby! The otaku assassin takes up his trusty beam katana once more to slash his way to the top of the Galactic Superhero Rankings and save the world in the latest entry in the No More Heroes series.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.1Kreviews | 78% | — | $782.3K |
| $49.99 | 1.6Kratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No More Heroes 3 is a handheld (Nintendo Switch)/console game that's also been put on Steam as a bit of an afterthought, as it's very much designed for the handheld/console gaming audience. It's a third person arcade brawler and an incredibly sloppy Nintendo Switch port with a slew of issues. I think it's trying to be edgy, meta, and funny, it comes across as weird and contrived stuff that seems to be aimed at Gen Alpha kids. Gameplay is limited to some pretty average and poor third person arcade brawling against "weird" bosses and enemies that boil down to "replace the head of the character with something silly" in terms of thematic design. The console port is incredibly badly done here, no proper mouse support, menus are a joke, and I was unable to get an in-game menu at all, you need to use a special configuration utility to configure the game, and you need to alt + tab out to kill the process if you want this thing to go away (and trust me, that's the first thing you'll want to do). The game starts out with a pixelcrap arcade sequence with theme ripped off the Atari 2600 but graphics from the NES... so, they failed at accuracy, which is the only thing anyone should aim for when they decide to fail at game development and use pixelcrap. I'm not sure if this is an asset flip, but it's one of those cases where the assets just look much better than the rest of the quality of the game... a glaring inconsistency. There's no evidence, but as always, the biggest problem with asset flips besides the plagiarism is the deplorably low quality of the other aspects of the game, and even if the game assets are genuinely created for the game, the quality of the rest of the game is indistinguishable from that of asset flips. Even if it's not an asset flip, it looks and feels exactly like one, lack of polish, ugly visuals due to poor use of Unreal's shaders... it looks and feels like amateur slop, but wow, the price on this Nintendo Switch game is both an insult and a joke at the same time. Because this is designed for handheld/portable gaming appliances, it carries a number of deliberate design deficiencies. Compromises were made to cater to the low power handheld gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the mobile game developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for low power handhelds forces upon a game. While this might run well on a Steam Deck, we must remember the vast majority of gamers here are gaming on PC. PC gamers will be insulted by the demand from the developer that a console peasant children's toy controller should be used, despite this being on PC. Developers should try to be aware which platform they're developing for, and must never, under any circumstances dictate to gamers how their games are to be experienced. Those technical issues put this game beneath what is expected from a contemporary, professionally developed PC game. Let's look at the price and what kind of value this actually offers gamers. Should you buy this game? Is it one of the best of the 140,000+ games on Steam? No More Heroes 3 has the laughable price of $40 USD, for which you could easily get any number of modern AAA games... or this garbage Nintendo Switch port. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. Finally, I'm here to try help save gamers time and money by filtering out the noise and substandard games... there's up to 50 games launched on Steam Direct every day! They aren't all great... most of them suck. If you don't agree with my assessment of the defects in this game, go ahead and buy it... maybe you'll find the same defects I did, maybe not. Even write your own review. Positive or negative, game reviews are here to help other gamers by informing their decisions on what to buy and play.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese*, Korean, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 5ratings |
| 92% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
التختيمة الثالثة للتحفة
its such a whatever game, like I feel nothing after playing this. its not bad but I cant say I "recommend it". Legit just play NMH1 and skip out on the rest of them lol. says alot that my playtime is bloated because I was more interested in watching my friend play something else than engage with this (mostly) boring game. (Runs fine after the first hour being weirdly ♥♥♥♥♥)
Game looks cool just not NMH cool and that mostly comes from the use of UE5. The combat is actually a lot less smooth compared to NHM1 and 2. Not a disappointing game but still underwhelming especially after playing the series back to back.
tenía bajas expectativas y al final terminó gustandome más que los primeros dos nmh
Lo he intentado,pero este juego es horroroso. Tiene todos los defectos de los hack n slash sin sus virtudes. Jefes esponjas de daño,patrones ultra repetitivos,mundo abierto que da pena. Encima el sistema de combos iniciar es ridiculo. En mi opinion,uno de los tantos hack n slash mediocres que salen. No pierdas el tiempo con este si lo que buscas es una jugabilidad como la de Devil may cry o Ninja gaiden. No es aqui.
ce platine est d'une souffrance rare
♥♥♥♥. I don't recommend
HHHH TRAVIS WAXITO RICO ENVEJECE CMO EL VINO ÑAAAUUUUUU HAZME MIL HIJOS
As much as I want to be kinder to this game for clearly trying to be creative and different and not just more generic serious business realism, I cannot honestly say that I would personally Recommend it. Owing to pretty much the same complaints you'll find in the other negative reviews, it was simply too flawed in too many ways to enjoy. And since Steam limits you to the two options, I gotta give it the dreaded thumbs down. Like others said, the game world is pointless, lifeless, and empty. It's just an unnecessarily large canvas for very unfun minigames, annoying completion lists with insufficient completion tracking, and fights that DON'T EVEN HAPPEN IN THE WORLD ITSELF. You just teleport to generic battle arenas that usually don't even have a conceptual connection to their hub world. Boo to that. And on top of all that, if you want to be a completionist, some battles are locked behind completing other content first, with zero in-game indication you need to do other stuff first before they will semi-randomly appear at all. Which means unless you check online to figure out what's going on with certain battles NEVER appearing where the game's established pattern says they should, you can end up doing a lot of repeating already tedious battles for absolutely nothing. And what possible reason is there for just randomly replacing the unique encounters you actually want to do with the same repeated, overly long space battles until you redo said space battle? just make the stupid space battles their own dedicated encounters, it's like the game was being obtuse and annoying on purpose with that stupidity. And even when you get into combat, it's not like the combat is very good in the first place. Jumping is useless, dodges are overly limited, enemies get way too tanky by the lategame, beam recharging gets old, and the only time you feel powerful is when you get literally random power-ups. Death Glove powers break things up a bit, but even thy don't do nearly enough and take too long to recharge. Speaking of recharging and enemies taking too much damage, those are of course things you can upgrade. But the upgrade system maxes out too low compared to how far the enemies progress by the end, and you hit the cap too early in the game overall. And that's without even making any effort to intentionally grind for money. Say what you will, but I absolutely love meta progression, and games just aren't as fun anymore when you don't have upgrades to look forward to. And for the final combat complaint, the alien enemies, which is to say, almost ALL the enemies you'll be seeing, don't even look like they belong in the same game as the human characters. Travis and the rest may be stylized, but it's a... naturalistic anime-ish kind of stylized. A good kind of stylized. Most of the aliens, on the other hand, look like they're going for that REALLY oldschool nearly abstract pre-rendered 3D vibe where everything was heavily based on simple geometric primitives like cones and spheres and such, and it just looks... bad. Real bad. Again, I guess it's cool the devs tried to do something very different from the increasingly generic realism that has been infesting game visuals for like, twenty years now, but different in a bad way is still bad. Really, the closest I can come to being positive about the game is that the visual creativity in regard to NON-interactive content, like the fake commercial intro and outro bumpers and retro anime style credit sequences between chapters, was kinda cool. But you know what would be way cooler than that? Actual gameplay that looked and played better, that's what. Aside from all that, not even the plot really did much for me. I'll admit that it absolutely did not help that this was the first No More Heroes game I'd ever played, but even then, I feel like sequels should put more effort into onboarding new potential fans than this one did, which is to say, virtually none. There seemed to be no effort to summarize what the deal was with returning characters or to generally establish how the world worked or anything like that; either come in with past game experience or try to figure it out as you go. As such, I had no idea if confusing stuff was intended to be confusing, or would make sense to long-time fans, or were mysteries waiting to be explained, or what. Characters like whatever the heck "Juvenile" was were mentioned like they were surprises with zero context or follow up, and I generally had no idea how seriously to take stuff or how to contextualize weirdness like Travis's brother getting chopped in half and killed, but then almost immediately showing up perfectly okay again? Then killing Travis and Travis just waking up in his own grave just fine? Is that supposed to make sense? Is unexplained weirdness like that just the series' modus operandi, don't question it? As a player starting here I have no idea. And I get that Travis earns assassin rankings by killing his way up the ranks, but how do the badguys get THEIR ranks assigned in the first place? And why are they so okay with just waiting for some guy to show up and kill them? Doesn't seem like a necessary or inherent part of their previous jobs of being Fu's minions. I could go on, but the point is, I feel like the game played by its own rules that it assumed you already knew from the past games, which makes the weirdness hard to roll with when I don't know what the game's "normal" standard of weird even is. The game's also a real slog if you're cursed with completionism, too little actual compelling, unique content is spread waaaaayyyyy too thin and repeated far too much if you actually want to be able to say you did it all. I rarely say this, but NMH3 really would have been better off for trimming the artificial length fat entirely rather instead of spreading it out to about an atom thin. Making a good half the Death Glove chips require overly rare boss drops, and including so many "unique" but extremely repetitive battles, for example, was not a choice for the better. On the up side though, the game only crashed once on me the whole time, so that's... one technical strength, at least. The visuals were strikingly underwhelming in every way even for a game of its age, but at least it was stable. Still can't recommend it for that alone, though. In the end, unless I can be convinced his other work is drastically better, this was probably the beginning AND end of my foray into the world of Suda51 games. Even after giving the game enough of a shot for full completion, I'd give it a 3/10, would not recommend. Could have been a solid 5 with simple changes like extending the upgrade tree further and not stretching out what little content there was with so much tedious repetition. It's not like the core combat mechanics were THAT bad otherwise, just... everything else around them.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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