
You wander into the dangerous Asran Exclusion Zone. You will have to survive hunger, thirst, dangerous factions, radioactive emissions and the wild life. Remember, this is no man's home and you are not the hero.
Modeled estimate, not a reported figure. How we estimate →
About

No Man's Home is a hardcore survival set in an open world with an emphasize on AI and world simulation.
NMH offers a dynamic world simulation where every NPC always persists in the world and have their own goals. NPCs will make friends/enemies, they will complete jobs just like the player, they will fight for their factions, they will put bounties on their enemies and much more. Every NPCs is simulated whether you see them or not.
Main features:
Open World: No loading screens, just a free environment ready to be explored.
Immersive Survival: Player has many needs including hydration, nutrition and sleep.
Crafting & Hunting: You will be able to gather resources and craft items as well as hunt for food.
Weapon Attachments: Scopes, silencers, flashlights and lasers!
Weapon Jamming: Weapons will jam based on their condition stat. Every fight will be more immersive and intense.
Overwatch AI: A system that simulates NPCs whether they are seen by the player or not. All NPCs will live their own lives and pursue their own goals.
Persistent NPCs: Overwatch AI ensures every NPC is persistent in the world until they get eliminated by the world.
Dynamic Goal System: Dynamic goal system creates unique unscripted scenarios. Every NPC has an assigned goal that they will work toward. Capturing&defending camps, working on jobs given by other NPCs or avenging their fallen brothers.
Immersive Healing System: Every critical wound has it's own treatment and every situation will play it's own unique animation.
Smart Combat: You will face smart NPCs that can lean, crouch and use advanced search algorithms to overcome their opponents.
Drone Warfare: You can attach explosives to FPV drones and use them to take out your opponents. Be careful, NPCs can also use kamikaze drones to hunt you down!


NMH is set in a radioactive exclusion zone known as the Asran Exclusion Zone. The zone is filled with dangers. Violent factions, constant fights, wild-life, radioactive emissions.
Asran suffered a civil war for 12 years and finally it all got to an end with a nuclear explosion. This explosion created what's known as the zone today. It also spawned strange illuminating artifacts known as the Radianite and today many factions in the zone are fighting over it.
NMH offers dynamic faction wars. Politics in the zone is very unstable. Many individuals wander into the zone and join one of the factions to pursue money. You will find yourself fighting against these factions or be a part of them. Choice is yours.

NMH focuses on offering the best combat experience you can have against a computer. NPCs use a cover based behaviour tree system. They can lean, crouch, self heal and use advanced search algorithms to overcome their opponents. NPCs will pick the best cover after analyzing the envinoment.
Goal is to create a combat AI that feels like playing against an actual human. Every individual is part of a faction in the zone. You will need to use your binoculars to observe people around you.
Getting caught in the open might be end of you, that's why you need to make sure you are always close to a cover.


Combat always carries risk of getting fatally wounded this is why you will always need to carry medical equipment with you. Antibiotics, bandages etc. Every wound requires it's own treatment. If you get shot, you will have to take the bullet out before you can use a bandage on that wound. Every bullet wound also carries the risk of infection which you will have to treat with antibiotics. NMH offers a very immersive healing system.
You will also have to worry about hunger&thirst in the hot desert. Explore the zone to mark the locations where you can find water and always make sure you have enough water. You will have to hunt to gather meat. You can use the dedicated camp fires to cook.
You will be able to collect resources and craft items when you run out of options.
The zone also has radiated areas you need to avoid. You can buy a geiger counter to make sure you avoid radiation pockets.
Zone occasionally suffers from radioactive dust-storms. During the dust-storms the ground will shake and wind will carry radioactive dust. You will have to immediately seek shelter otherwise you will risk getting radiated. If you get radiation sickness you will have to treat it with anti-rad medication.
Zone is also filled with wild animals which can sometimes be hostile. Always keep your guard on!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is very good already and still has a lot of potential to grow into something even better, it's surprising seeing how much a small dev has done on such a short timespan.
its far-cry + stalker pretty epic
Macht erstaunlich viel spaß. Mods wären noch cool später. und ich denke mal die karte an sich wird auch noch größer. es wäre auch cool wenn man 1 npc begleiter mitnehmen könnte und die rucksäcke und waffen mehr upgraden könnte.
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Languages: English*, German, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very very cool sandbox game,, firefight are really immersive, can't wait for the next updates and to got more stuff to do in the zone.
Fun little gaming jewel, even though far from flawless. It crashes a bit too often for my liking, in particular during emissions, but apart from that I haven't found any other performance issue. It definitly has plenty of room for improvements. Here are a few ideas that I came up with: - It would be nice to be able to join a faction and ask members of said faction or befriended individuals to join your party. - I would love to see a more complex conquest system, in which you can visually determine which faction holds which location (maybe by adding flags in the settlements and map pins in the GPS). Each faction, except Renegades and Loners, should have its own HQ, which is highly defended, and if other factions manage to take it, the spawning of the defeated faction is greatly decreased (much like what we see in Kenshi). The player can help one or more factions to conquer locations and to destroy rival factions. - I'd like to see the implemetation of body armor and a bit more variety in the backpack department. These were my 50 cents, I love the game, and I hope to see it thrive and expand!
i like
好玩! 优化不行,帧数不高。 敌人设计太准了。 背包太小太小了。
fantastic, needs more gun variety though
Game is definitely rough in some place obviously but so far its been mechanically an awesome combo of some of far cry 2 with bits for stalker. I only have about 9 hours so far and its been a blast, firefights feel good, drones are scary and all around theres a solid base. I got faith the dev will make something thatll become a classic for me.
great game. Smart ai and constant challenge. Wish there was more of a story, but its still in early access, so there's time for improvement.
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