
WARNING. Stay inside. Lock your doors. Close the blinds. Only let humans in. Eliminate all Visitors. An anxiety horror about paranoia in the End of Times.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.57/day in the week to Aug 11 → 24.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sunrise. Twilight of Earth. The world is ending. Acrid auromas of sun-scorched streets fill the air. Blackened corpses gnarled into shapes of agony line streets. Peering outside is enough to scorch eyes from the socket. The only refuge is in the night.
But the night belongs to the Visitors.
A knock on the door. A solitary voice, begging for refuge. They look like us. Talk like us. Smell like us. Are they us? Look for the signs.
Isolation is not an option. The Visitors will overwhelm us. Let some in. Hear their stories. Some will help. Some will need help.
Some are Visitors.
The Visitors kill. Kill them first. Interrogate the guests. Do what must be done.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2000 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
個人的には傑作だと思った。終末期を予感させる世界観で人なのか来訪者なのか判別する。特にランダムで人か来訪者になるかの人物は多く、不確定要素ばかりの兆候を頼りに見抜かないといけない。 正直何回も繰り返しやって、このAという人物の目が充血していたら来訪者だとか覚えていく。ある意味では死にゲー覚えゲーである。多分日本人プレイヤーは予言するハゲ頭の人の言いつけを守ろうとする人が多いのではないかと思う。そういった意味でも、配信者や実況者の思考も楽しめると思う。 兆候を元にした推理要素は薄い。一部会話から答え合わせ可能だが、本格的な推理を望む人からしたら肩透かしになると思う。更に例えばサングラスをしてるキャラクターの目が充血してるのに、Bは人間、Cは来訪者と法則性が見えない部分もある。結局決め手がないので理不尽に感じるかも知れない。個人的には情報が錯綜して不確かな中で兆候も確実ではないのはリアリティがあって良いと感じる。だからこそ各地で誤射とか悲劇もあるだろうと考える事も出来る。 また、アプデでキャラクターも増えたが、体感で難易度を下げたように感じる。夜→朝のタイミングで来訪者が人を殺す確率が減ったように思える。初期の難易度でも良いと感じるが、その分敷居は下がったと言える。 最初の訪問者が長身で見た目だけで威圧的、次の訪問者がおかっぱ右肩上がりの女という流れも、凄く掴みが良い2人をピックアップしてるので、導入の仕方が見事。独特のハードボイルド風難解な言い回しも刺さる人には刺さる。何周も遊ぶ事になりました。面白かったです。
Very addicting, has been my favorite game ever since I first saw a playthrough. Amazing art and just enough unsettling nature and story!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese +6 more
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
top demais, o jogo consegue te deixar tenso sem jumpscrare.
freaky man
Отличная игра, с множеством вариантов концовок, решил получить все достижения, но пару раз не засчитывало разные достижения, и некоторые персонажи появляются будто бы редко, когда ищешь их целенаправленно для достижения, но в целом удалось
хорошая
Decent story going on but the end couldve been better
재밌게 잘했어요
Cool concept and definitely an interesting experience overall. I enjoyed the idea behind the game and had a good time with it, but I wish there was a bit more to it. More variety and more random events would've made each playthrough feel less predictable and kept things interesting for longer. There's a lot of potential here, and with some additional content, events, and unexpected situations, I could easily see myself spending a lot more time with it.
No, I’m Not a Human kısa ama rahatsız edici derecede iyi. Atmosferi ve paranoyası çok başarılı; sürekli “Acaba hangisi insan?” diye şüphe ettiriyor. Basit fikri oldukça etkili kullanıyor. Puanım: 8/10.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $15M | 33.7K | 85% | $19.99 | |
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| $14.9M | 5.3K | 48% | $69.99 | |
| $14.9M | 40.3K | 98% | $14.99 | |
| $15.1M | 38.2K | 95% | $14.99 | |
| $14.9M | 33.4K | 90% | $19.99 |