
WARNING. Stay inside. Lock your doors. Close the blinds. Only let humans in. Eliminate all Visitors. An anxiety horror about paranoia in the End of Times.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.57/day in the week to Aug 11 → 24.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sunrise. Twilight of Earth. The world is ending. Acrid auromas of sun-scorched streets fill the air. Blackened corpses gnarled into shapes of agony line streets. Peering outside is enough to scorch eyes from the socket. The only refuge is in the night.
But the night belongs to the Visitors.
A knock on the door. A solitary voice, begging for refuge. They look like us. Talk like us. Smell like us. Are they us? Look for the signs.
Isolation is not an option. The Visitors will overwhelm us. Let some in. Hear their stories. Some will help. Some will need help.
Some are Visitors.
The Visitors kill. Kill them first. Interrogate the guests. Do what must be done.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1986 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ist sehr cool lol
tengo miedo
Uno dei giochi più surreali che abbia mai giocato. Impossibile non rimanere incollati difronte a un gioco che si basa moltissimo sulla psicologia dei personaggi e sulla tua stessa capacità di manipolare gli eventi con le tue scelte. Il gioco ha una colonna sonora che vale la pena di essere ascoltata tutta. Ti immerge nel suo mondo fatto di orrori, inquietudini, follia e speranza. Un gioco fenomenale come pochi altri, che non ha bisogno di un budget stellare per esprimere la sua volontà artistica, anzi, dimostra che è ancora possibile vendere giochi e non fumo negli occhi in una industria videoludica ormai decadente e marcia. Giochi come questo ancora una volta mi fanno capire che il problema non sono io, che in realtà non ho perso questa bellissima passione. Consiglio caldamente di provarlo, ma solo a coloro che sanno apprezzare le cose fatte con anima e corpo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese +6 more
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
klass!
I'm only human I'm only—I'm only— I'm only human, human Maybe I'm foolish Maybe I'm blind Thinking I can see through this And see what's behind Got no way to prove it So maybe I'm lying But I'm only human after all I'm only human after all Don't put your blame on me Don't put your blame on me Take a look in the mirror And what do you see? Do you see it clearer Or are you deceived In what you believe? 'Cause I'm only human after all You're only human after all Don't put the blame on me Don't put your blame on me Some people got the real problems Some people out of luck Some people think I can solve them Lord heavens above I'm only human after all I'm only human after all Don't put the blame on me Don't put the blame on me Don't ask my opinion Don't ask me to lie Then beg for forgiveness For making you cry For making you cry 'Cause I'm only human after all I'm only human after all Don't put your blame on me Don't put the blame on me Some people got the real problems Some people out of luck Some people think I can solve them Lord heavens above I'm only human after all I'm only human after all Don't put the blame on me Don't put the blame on me I'm only human, I make mistakes I'm only human that's all it takes To put the blame on me Don't put the blame on me 'Cause I'm no prophet or messiah You should go looking somewhere higher I'm only human after all I'm only human after all Don't put the blame on me Don't put the blame on me I'm only human, I do what I can I'm just a man, I do what I can Don't put the blame on me Don't put your blame on me
Jogo muito bom, com uma das melhores Soundtracks que já ouvi.
daniel larson
Simulación de verano en españa 2026
Pale guy is soooo fine yall hear me out
One of the things I really liked about this game was its character designs and their dialogue. People don't talk the same as each other, and don't always explain or express things in a way that sounds polite or straight forward, and I appreciate how they portray that through the many characters we meet throughout the game. It keeps the player on their toes, scrutinizing anything their housemates say and how they say it (based off of their expressions) to determine whether or not they're a Visitor. And no matter how strange what the human/visitor is saying may sound, in the end it all sounds natural and "human", like I'm talking to an actual person with a life before the apocalypse and not JUST an NPC the player talks to in order to fill in the silence.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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