
No Delivery is a procedurally generated CRPG, pizzeria simulator where you are the newest in a long line of employees for a local decrepit pizza parlor. Despite the rumors and shady history, you sign up for the night shift… Luckily, it’ll just be a boring job in an empty pizzeria… right?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really great game. Lots of hidden content and funny gags. I highly recommend it and can't wait to try out more of the Dev's games. You may have to use a guide to find all the hidden stuff. Plays great on steam deck
No Delivery delivers, am I right? (Laughing track ensues.)
[b]Story:[/b] It's reasonably good, with layers of mystery. It's not exactly memorable, but I got 5 endings (I define ending when the game shows credit), but it feels like there's something I missed. [b]Gameplay:[/b] Exploring the pizzeria areas and discovering something new is somewhat fun, but I'm not a fan of roguelike mechanics. It's mostly balanced, but standard RPGMaker turn-based combat is too plain and I got bored after only an hour. [b]Visual/Audio:[/b] Both the pixel/VCR artsyle and the audio are fairly good. [b]Other:[/b] This game runs mostly well on my Linux device. But after playing for a few hours, the average FPS dropped and could only be solved by close and re-open the game. And on very few occasions, the text area doesn't show any text. No Delivery offers a unique blend of horror and rougelike using RPGMaker engine, although I would rather choose 'neutral' over 'positive' if such an option exists.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played this right after playing "Sorry, We're Open" and enjoyed it a lot. Mechanically, I'd say this game is much better overall. I died more in this title than I did the former game, where I lost exactly 0 staff. I actually died a couple times in this one, but once you get specific items, it becomes very easy and breakable again. Overall though, the game is still very fun, with a neat setting and premise. The story and endings are a bit more confusing than "Sorry, We're Open" though. I get the overall lore and what happens in some endings, but the story as a whole, and some endings are very vague. None of them feel like they're supposed to be the 'canon' one either, which makes things a bit more confusing.
I liked this game, it was cool and a good back and fourth game with different aspects that differ from traditional RPG's.
Been a fan since it was released on itch. I wish the music wasn't taken out but otherwise a GOATED game.
It's a game with good atmosphere, on a bad engine. The game just sometimes freezes since it's on an old version of RPG Maker. And there isn't anything you can do about it. That being said, the eerie setting is great despite not being overtly scary. It's not a game that will leave you shaking, but it leaves you with a constant sense of being unnerved that really works. Oh and it's a, narrative based game, with a bunch of spelling errors. Which is odd. The biggest reason I'm giving this a thumbs-up is that it has an option for people with visual impairments, which is great. Most games categorically refuse to do that, I'm looking at you Abiotic Factor, while putting in accessibility for every other problem in the world.
I really like this game! It's ambience and demeanor appeals to my tastes :P Could do with a bit of more music though
剧情叙事有点琐碎,结局很平淡,不过玩法蛮有意思的,还行
Had fun playing this one. Fun exploring the spooky pizzeria.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $8.9K | 505 | 85% | $0.99 | |
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| $8.9K | 68 | 87% | $6.99 |