
Light is my Sword, Darkness shall perish.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of those games that I wish allowed me to leave a neutral review on. I'm a fan of horror that doesn't rely on cheap jump scares. I'm a fan of shooters. This game is both of those things, kind of. A lot of people have summarized what Nix Umbra is well in their reviews. The one about Devil Daggers and Sunn O))) is so poetically accurate, if you're familiar with those. Nix Umbra doesn't tell the player much of anything. You see a sword, you grab the sword and that's kind of it. You hold left click and a bit more visual is revealed to the player. While you hold left click, the Sun meter in the bottom right corner of the screen drains. If that empties you die and start over. You can also be killed by the various enemies around the map. Most of my deaths I wasn't even aware an enemy was near or I had been hit. One death I was sucked into the sky for seemingly no reason. Enemies can be killed by that same left click that illuminates the screen/drains your health. As far as I can tell you don't need to hit or aim directly at the enemies to kill them, either. As you explore orbs can be collected. Once enough have been gathered, you will be granted an option of a power up. I only have done this once and chose boots that allowed me to move faster. The orbs you collect in game are then pulled over to the main menu with an X/50 notification. I'm not sure what happens when you reach that goal. I don't have fun playing Nix Umbra. I don't find it particularly scary but it does have a really unique and cool atmosphere. It isn't really a shooter. I won't find out what the other power ups do. I won't find out what happens when I collect 50 orbs. I won't play much, if any, beyond the ~20 minutes I've put into it. It simply isn't for me and isn't what I expected. I'm not faulting anyone for this. I bought it simply because of the price and I'm a fan of it's presentation. I didn't check out any videos or streams on it. Because of this I want to leave a neutral review, but I can't so I'll leave a positive one. Nix Umbra isn't a bad game. It's weird, experimental, opaque, and nebulous. It just didn't quick click for me. I'm looking forward to seeing more from ilzard.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't know what it is about this game that brings me to the edge very strongly, very fast. I find myself chanting the motto of the game, "Light is my Sword, Darkness shall perish", inside my head every second of a run, making me feel like some kind of paladin/holy knight that has been put into a situation that's way beyond their training; take this sword and good luck, because God is present in name only in this place. The subtle way enemies and the environment appear and disappear from your sight, the sounds that surround you at all times, and the gameplay that is never explained create an atmosphere of dread and despair but in an exciting way. It's like trying to communicate with an otherworldly being through trial and error. The game may be confusing, but it wants you to try to understand it. An experience that is hard to convey with words must be experienced. TL;DR: Worst 22 minutes of my life (so far) 10/10 will play more
Honestly, this is a very unique and refreshing take on roguelikes. It can be frustrating to figure it out at first, but once you start getting it, the reward is satisfying. I love the graphics and atmosphere add so much to it as well.
Obviously there are people out there that may enjoy this but I didn't enjoy anything about it. It takes too long to find crystals and isn't fun in the mean time.
I've never seen a game quite like this before, it's absolutely amazing and satisfies a strange, dark desire I didn't even know I had. You're thrust into a strange, sensory deprived world of darkness and low resolution graphics, just barely able to see eldritch things beyond the treeline, without a single tutorial box to guide you. Figuring out what the hell is going on is half the fun, definitely worth a try.
perfectamente el juego mas raro que he jugao, esta guapo
вам врядли понравится
[h1]5/10[/h1] Too scared to play anymore. Not even sure what the game is. Ate some mushrooms and got abducted by space skeletons.
Simple, innovative and spooky. You need to survive as long as you can in a pitch black world with very limited vision. You will die. A lot. And you need to as well, it is the only way to understand what you are up against. The unknown has always been scary, horrifying even and Nix Umbra uses that primal fear very well with black & white graphics and excellent sound design. After dying to everything at least once, the game starts to make itself more clear, you start feel more in control. And that feeling is pretty fun, as if you are conquering the void through... knowledge and experience alone. No complex weapons, no complex items, just darkness that is difficult to understand but not impossible.
I normally only write positive reviews for games, but i cannot in good conscious recommend this game to anyone, despite it being almost exactly everything I could ever want in a rogue like. After writing a lot of reviews, I hope you trust what I have to say. Here is a SPOILER-FREE summary of what the game is about: You play as a stranger wandering a magical forest with floating skulls, with nothing to defend yourself but a glowing sword. You defend yourself from spiders, skulls, witches, and more, with almost every creature and enemy being the definition enigmatic. There is no "end", you fight endlessly against these foes, as you learn subtler and subtler mechanics. The game throws you in with no guidance, just text saying that light is your sword, and darkness shall perish. Everything else is for you to figure out yourself. Here are my non-spoiler thoughts (the positives section): The game offers an amazingly oppressive atmosphere, not only in the monochrome visuals, but its entire theme. In contrast to "devil daggers" a game with a similar concept, you are always on the defensive, always the prey, never the predator. The confusion and lack of understanding of whats going on at the start plays exactly into this feeling of powerlessness, and is also what will drive a player forward despite the constant deaths, the need to know whats happening, to get closure and master this forest. Even more so: "leveling up" in this game, while can be done temporarily each run, is arguably primarily done through permanently gaining knowledge of the game's mechanics. I love this concept in games, having tools and abilities that were always at your disposal, but you just never knew how to use them until you have discovered their potential. But this is where my praise unfortunately ends, I say unfortunately genuinely, since everything listed above is exactly what I want from a game, and is likely what drew you to this game as well. Everything on the surface makes the game seem amazing, but what drags this game down so hard, is everything underneath it, so the negative part of this review will require spoilers. To respect those reading this, I will put a spoiler warning, and to those who don't want to be spoiled, I hope you can at least see how despite all of my praise I still decided to not recommend this game, and that you will walk away from this game. The only real "non-spoiler" critique I can give you is this: While I love enigmatic games, where you figure out the mechanics, and make game-breaking discoveries, this game takes it way too far, and has absolutely no pay off for the player besides minor improvements to score. The spoiler containing thoughts (the bad part of this game): [spoiler] Ill begin with the first problem you will experience when playing the game: The monochrome visuals, while great in fueling the atmosphere, make seeing whats around you nigh impossible, especially since at the time of playing this (2025) the sword of light completely blocks your screen with light, meaning you can't see ANYTHING that's happening. I understand that the uncertainty in visuals and small vision radius is meant to play into the feeling of oppressiveness, but it goes so far to the point where fun game play just isn't possible, this problem cannot be changed at all during game play beyond getting the cross or surviving long enough to get the "ring" or "fairy" upgrade which provides only minor benefits. I mentioned playing this in 2025, as earlier videos of the game show the sword behaving identical to the cross, where you were able to see what was in front of you while attacking, and even being able to see further in fact. Trees play a massive role into your lack of vision clarity as well, they will block vision of important things that glow in the distance, even when you can't see the trees yourself unless you are RIGHT next to them. While I understand you might say "that's just a feature playing into the oppressive atmosphere", in the later sections, I want you to keep this aspect in mind, because it makes every part of this game's useful secrets into RNG, by deciding whether or not you can see anything based on whether a tree spawned blocking your view or not. This is already a VERY rough foundation to have your game built on, but if the secret mechanics were strong enough, all of this wouldn't matter and I would be recommending this game to you today. unfortunately, they are even worse than what was mentioned previously. Lets start off with the first secret you will likely notice playing this game: the "moon". Eventually, you will notice that the moon has "legs" and is crawling around the sky. This is subtle enough to blend into the stars that pop in and out of the sky until you eventually notice it crawling around in the sky. If you look at the moon, your vision control becomes inverted, you gain blurriness on your screen (both temporarily), but you actually regenerate your light meter faster while looking at the moon! This might seem amazing, since this will now be your permanent tool in your arsenal after discovering it! However this is not the case. The moon only regenerates your light if you are looking at it in the center of your screen, and since there is not indicator for the center of your screen, you will waste precious time trying to get the moon (thats still crawling around in the sky) to be in the center of your screen to refill some light, when the only time you'd need to refill light is if you were already being attacked. More importantly, finding the moon is almost impossible during the game when you are actively trying to find it. The trees (that you can't see unless you're right next to remember) will obscure it in the sky, and sometimes even obscure it when you are trying to look at it. All of this combined, makes the moon just a distraction rather than tool for any player. The only other secret you could reasonably figure out on your own is that your sword can help you find crystals (collecting them can give you an upgrade). This can be done by slowly scanning around and looking inside the glow of your sword, as crystals are the only thing that will "shine" through your sword if they are visible. Unfortunately, this secret is also made pretty useless by trees blocking your vision constantly, and taking time to scan for crystals risks you accidentally running into a tree, which unnecessarily and cruelly takes away all of your crystals, or just leaves you wasting your time standing still. All other secrets can only be reasonably found by searching online. And while this could potentially make the game a very fun internet-wide scavenger hunt for new mechanics, there aren't enough to allow this to happen. Here are the worst offenders: The moon ALWAYS moves in a circular pattern around the invisible ring of skeletons, which will attack you and make you float into their ring once its above you. The only way to stop it is by shining you light "into the moon" for multiple seconds. Since the ring is invisible, and the movement of the moon appears so random and it only clearly starts to circle the ring of skeletons once its sucking you in, I always assumed the moon just teleported near the ring and started circling it. Unlike every other enemy in the game (except one other), it requires multiple seconds of attacking it for it to die, and since you can't see ANYTHING while attacking you could never figure this out on your own. There is an entirely invisible enemy that requires multiple seconds of attacking that can rarely and randomly spawn and hurt you. I would write more but i'm running out of text space. Please don't get this game. If you are looking for an ending or lore, there isn't one. there isn't a mystery, look in the steam page, the poem there is literally all there is lore wise, the experience is awful and unrewarding. [/spoiler]
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Players by region
Where this game's players are, estimated from review languages.
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