
Synthwave roguelike deckbuilder set in the neon 80's. Pick your agent. Build your deck. Hit card combos and fight through the floors of INFINITY tower. Featuring 30+ fresh Synthwave tracks by LudoWic, Tonebox and Jules Reves.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
super
UN REGALO, Y TREMENDO, JUEGAZO DE CARTAS (entre 4 paredes), en algunos aspectos se complica mucho la cosa, pero si tienes el "¿pj?" "ideal" se pudr3 todo a tu favor, el comandante de 3 intentos en nivel 0 me costó demasiado y solo lo pase 1 vez Xd (y con L33), en fin, sentarse y pasar el rato, gustazo, la demo siempre me encantó, me tiraron esto de regalo y es un placer, JOGAZO.
If you like roguelike games, this is a must play. Reminds me of fights in tight spaces in the best way. 10/10 no notes.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Russian, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nitro Kid, developed by Wildboy Studios and published by tinyBuild, is a roguelike deck-building strategy game that blends tactical combat with a flashy retro-futuristic aesthetic heavily inspired by 1980s action films and synthwave culture. At first glance, the game appears to follow the familiar blueprint established by popular deck-builders, but it quickly distinguishes itself by integrating a grid-based tactical system that places a strong emphasis on positioning and movement. Instead of simply playing cards to attack enemies in a static interface, players must carefully navigate a battlefield where distance, direction, and spatial awareness are just as important as the cards in their hand. This combination of card mechanics and tactical movement gives Nitro Kid a unique rhythm, transforming each fight into a small strategic puzzle where careful planning and quick adaptation determine survival. The game’s story centers around a covert operation to infiltrate the towering headquarters of a powerful megacorporation. Within this immense skyscraper, a shadowy organization is conducting experiments involving kidnapped children and a mysterious energy source known as Nitro. Players take on the role of elite agents sent to sabotage the operation and rescue the victims trapped within the building. While the narrative itself is not particularly complex, it provides a strong thematic backdrop for the action. The neon-lit corporate tower filled with experimental technology, ruthless guards, and dangerous security systems creates a fitting cyberpunk environment that drives the player forward through each floor. The sense of climbing deeper into enemy territory with every battle adds momentum to the otherwise repetitive structure typical of roguelike games. Combat is where Nitro Kid truly shines. Each encounter takes place on a compact grid where enemies and the player move around during turn-based battles. Every turn, players draw cards from their deck that represent various actions such as punches, kicks, ranged attacks, evasive maneuvers, or special abilities. Energy points limit how many cards can be played per turn, forcing players to prioritize which actions will produce the best outcome. What makes the system interesting is how these cards interact with positioning. Many abilities push or pull enemies across the grid, create area-of-effect attacks, or deal additional damage depending on where the target stands. This adds a layer of tactical complexity rarely seen in traditional deck-builders. Players must constantly think about how to manipulate enemy placement while maintaining a safe distance from incoming attacks. The roguelike structure ensures that every run through the tower evolves differently. As players progress through rooms on each floor, they encounter battles, random events, shops, and upgrade opportunities. Victories often reward new cards that can be added to the player’s deck, gradually shaping the combat style for the remainder of the run. Some builds focus on heavy melee damage and crowd control, while others emphasize mobility, ranged attacks, or defensive counterplay. Additional modifiers can upgrade existing cards, making them more powerful or adding new effects that open up creative strategies. Because these upgrades appear randomly, players must learn to adapt their tactics depending on the resources available during each run. Another key element of Nitro Kid’s replayability lies in its playable characters. The game introduces multiple agents, each with their own deck archetype and combat philosophy. One character focuses on balanced martial arts techniques that combine offense and mobility, making them accessible for beginners. Another specializes in counterattacks and combo chains that reward aggressive playstyles, while a third character relies on ranged weapons and ammunition management, introducing a resource-based approach to combat. These variations significantly change how battles unfold and encourage players to experiment with different builds and strategies across multiple runs. The presentation of Nitro Kid is one of its strongest aspects. The game embraces vibrant pixel art filled with neon colors, cyberpunk environments, and exaggerated character designs that evoke classic arcade games and retro action movies. Each floor of the tower features distinct visual themes, ranging from corporate laboratories to dimly lit security zones, all rendered in a style that blends nostalgia with modern polish. Animations during combat are fluid and impactful, with punches, kicks, and explosions carrying a satisfying visual weight. The soundtrack further enhances the atmosphere with energetic synthwave and electronic tracks that perfectly match the game’s retro-futuristic tone. The music adds a pulse of intensity to each battle, making even routine encounters feel cinematic. Despite its many strengths, Nitro Kid is not without its shortcomings. Some players may find the roguelike progression less rewarding compared to other games in the genre, as long-term upgrades between runs are relatively limited. While the combat system remains engaging, the repetition of climbing the same tower floors can eventually make the experience feel somewhat predictable. Additionally, the game’s difficulty can occasionally spike depending on the cards and upgrades offered during a run. A poor combination of rewards early on may leave players struggling against later enemies or bosses. These issues do not ruin the experience, but they highlight the game’s reliance on randomness and build synergy. Even with these minor flaws, Nitro Kid stands out as a creative twist on the deck-building roguelike formula. Its combination of tactical grid combat, stylish retro presentation, and dynamic card interactions creates a gameplay loop that is both strategic and visually exciting. The emphasis on positioning adds a refreshing dimension to battles, rewarding players who can think several moves ahead while carefully managing their resources. For fans of roguelike strategy games and deck-building systems, Nitro Kid offers a fast-paced and distinctive experience that feels both familiar and refreshingly different. Rating: 8/10
нет сюжета вообще. просто этажи с врагами и событиями с 2 строчками текста. прошел за 5 часов отходя покушать.
Es totalmente divertido. Empiezas con un personaje y después de la primera run, desbloqueas el siguiente y con este desbloqueas el último. Es bellísimo el pixel art, los sonidos, la música es full synthwave con ludoWic y otros artistas. Es más fácil que Slay The Spire.
Into the Breach + Deckbuild Roguelike não tem como dar errado !
Fantastic crossover of deck builder and small scale strategy RPG. The art style really clicked with me, and I completed a couple of runs. This game has great difficulty settings and can be accessible or tough as nails if you want it to be. It's good to have this choice instead of like most deck builders that are just outright hard. My one complaint is I feel the game needed a larger pool of cards. The card pool for one character feels like it's only 30 or 40 potential cards to pick from (for each character) but that's just my best guess. This small card pool compared to similar games caused me to feel like I'd seen everything and explored the best combos after around 12 hours and 2 completed runs. If you like "Fights in Tight Spaces" this game is similar.
Excellent combat, and on sale, it's a steal in terms of price. Certainly far better value than Fights in Tight Spaces, the closest competitor it has, ever seems to be.
3/5 Uno strategico a turni che mischia elementi roguelite e deckbuilder, I tre personaggi giocabili sono molto diversi tra loro nelle abilità, stile di gioco e hanno mazzi completamente con carte completamente diverse. Tuttavia non c'è grandissima varietà nei nemici, nei boss (solo 3 per ognuno dei 3 livelli), e negli eventi casuali. Per questo il gioco ho trovato che tende a stancare un po' troppo rapidamente per un titolo del genere. Il gioco è allo stesso tempo abbastanza facile e troppo difficile. L'ho finito a livello "medio" alla seconda partita dopo solo 4 ore di gioco, ma paradossalmente non sono mai riuscito ad andare oltre a metà a livello difficile, scoprendo che è solo il livello di difficoltà 3/10. La ripetitività, difficoltà improponibile e aleatorietà dettata dalle carte pescate e trovate sono quindi 3 difetti che rendono il gioco carino, ma non imperdibile. Nel complesso consigliato, ma solo se lo trovate in sconto a pochi euro.
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Players by region
Where this game's players are, estimated from review languages.
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