
Elliot Quest is an adventure/RPG where players explore the mysterious Urele island in search of an ancient demon. With 5 dungeons to conquer, 16 bosses to defeat, and countless treasures to discover and hidden areas. Well-balanced gameplay easy to pick up but challenging to master.
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Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 90reviews | 71% | — | $21.4K |
| $14.99 | 65ratings | 81% | — | not modelled | |
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Elliot Quest is another game that may appeal to a select few. It is not bad, but it is rough and lacking in some conveniences in favour of being.. authentically old fashioned. There is joy in the exploration and uncovering more areas, but in other regards many secrets are just more coins, and can come with a lot of backtracking with no fast travel to ease the process. As an extra note, respawning on half health is.. cruel. Especially as the checkpoints work as a respawn rather than a save state. If you want to go into a boss fight on full health or with your potions, you need to do so first try. Making learning some boss fights a particular nuisance. Especially later ones that might just insta-kill you as you walk in, or do enough damage to two shot you in general. Again, I can appreciate a lot of what is presented, but perhaps.. a little more leeway or information to the player sometimes. Less 'get gud'
BEFORE BUYING: make sure you have a way to set your computer's monitor to a fixed 60 Hz (With Windows 10, right-click your desktop, select "Display Settings", find and click "Advanced Display Settings", then scroll down to refresh rate and make sure one of the options is 60 Hz) You will need to play the game on this setting, or it will be nearly unplayable: when set at 144 Hz for example, the entire game runs at at 2.4x normal speed, and floating enemies will be affected by gravity strangely, causing some areas to become inaccessible. As for the game itself, it is fine most of the time, but with enough annoyances that I can't really recommend it. It has a lot of secrets to discover and challenging but not unfair combat. However, it has multiple areas in which you can softlock yourself (usually because you run out of bombs or mana in the wrong spots, so try to get the "mp regen" perk if you can). Additionally, while the save points are found all over and the penalty for dying is minimal, the save points are not as useful as you'd think: they only refill your health and mana to half of max (min of 3 hearts), and do nothing for your bomb count or consumable items. This means that even though there's a save point right before each boss, you only really get one full-strength attempt at any boss unless you want to spend 5 min backtracking to town between each attempt. Worse than that, in the case, say, you're fighting a certain boss that requires bombs to beat and you run out of bombs in one of your attempts, you might need to backtrack across the continent to the starting town so you can buy bombs back up to max again. It could have been a good game, but man, between the bugs, softlocks, and annoyances, I can't really recommend it.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese
| $14.99 |
| 29ratings |
| 92% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can't believe all those negative review. This game is AMAZING! Hands down the best zelda-like out there.
Buen arcade de plataformas 2d con acertijos, powerups, evolución del personje, busqueda de llaves y jefes finales. Es muy entretenido y simple, tanto gráficamente, como sonido y jugabilidad. Tiene un justo sisteama de checkpoints y te permite guardar el último por si querés salir de la partida para regresar luego. De esos juegos para pasarse un domingo por la tarde o cuando estás enfermo en la cama. :)
This must be the most criminally underrated indie game of all time. I keep asking myself how comes this has not received the recognition it deserves. It's a very long and well crafted metroidvania. It's not perfect, but no game is. Maybe the problem is it starts slowly. But it gets much better on the long run. I played for the first time in 2014 and I'm replaying it now in 2022 and I'm enjoying it.
4/10 This game could be considered a basic metroidvania with similarities to Adventures of Link, both the good and bad. The game is solid mechanics-wise, but lacks several quality of life factors including item/powerup descriptions, which is a shame because if the game maps, descriptions, and respawning were tweaked, this would be a great game. The aspects that teach powers are incomplete for some of them and you'll likely need a guide due to not knowing where to go next.
Rather mediocre, gets boring quickly.
It was so boring for me, didn't know where to go and wasted a lot of time doing nothing
This game might just be the most criminally underrated Indie game of all time. It makes Zelda 2 fun for people who hated Zelda 2. It's got beautiful game design, and it's one of if not the best Zelda inspired games out there. Even in the modern day of Death's Door and Tunic this game absolutely holds up as one of the adventure greats. Buy it.
My game runs at mach 10. Seems to use your monitor refresh rate for how fast the game runs... Controls are pretty jank. Almost nothing is explained. I didn't know what the chain meter did until I just noticed it mentioned in the store page's description when I went to review this... Whenever there is chat text, you can't skip it, you have to wait for some arbitrary time limit put on it before it goes away on it's own. Cutscenes are unbearably slow. The character brushes sand off him for like 10 seconds straight during 1 cutscene... Chests only contain money. Every chest...
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