
A sandbox tactical RPG of steel, fire, friendship, and shonen anime. Assemble your crew, customize your Mech, and lead them in cinematic turn-based battles through a world ruled by rogue AI. The bonds you forge will decide who survives!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Humanity has lost the war. The wastelands are now crawling with rogue AI and scavenging war machines. You and your mercenary crew fight to survive, taking on contracts from the last remaining cities built high above the wasteland.

Fly across a massive open world filled with settlements, machine lairs, quests, and unexpected events.
Take on contracts, recruit new pilots, and shape your crew’s legend one battle at a time.

Plan your moves during the Planning Phase, then watch your strategy unfold in fully animated, anime-inspired combat sequences.
Injuries, panic, and breakdowns can strike at any moment—but so can heroism.

Create and recruit your crew. Command a four-pilot squad, each controlling a different Mech subsystem.
Dodge, fire, deploy coolant, or unleash special tactics using the game’s unique Timeline System, where every second counts and every action shapes the flow of battle.

Between missions, your airship becomes home.
Cook, train, or relax as your pilots bond, form rivalries, and grow through their experiences.
Each relationship influences how they fight—and how they survive.

Collect and assemble Mech parts to build your perfect war machine.
Balance protection, heat, and ammo to match your playstyle, and unlock new Mech frames with unique strengths and loadouts.

Your Mech can be rebuilt—your pilots cannot.
Manage morale and fatigue, face the consequences of your choices, and discover who you and your crew truly are in a world on the brink.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−20% | 454reviews | 85% | — | $387.1K |
| $29.99 | 184ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Adoro il sistema di gioco, complesso ma non impossibile, bisogna fare attenzione altrimenti si perdono turni interi a non fare niente
Lo juego desde su early y siento comprometidos con el crecimiento del juego a sus desarrolladores, si bien aún falta pulido es un juego que va a crecer. Recomiendo comprarlo como inversión a futuro más que por lo que es hoy.
Il gioco è semplice e alla mano
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 19 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil
| $29.99 |
| 25ratings |
| 90% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hat spass gemacht
미묘함 일단은 추천하는대 손은 안감
Il gioco è approvato da r/ICGA
クリアしました。ラスボスの絶叫とかないので最後あっさりだなと感じました。 それ以外は最後までモンキーで楽しめました。痛風&カウンター最強!! 以下アプデで改善して欲しい点 料理系の願望はレシピが分からない場合が多いから作りようがない レシピも拾える以外に買えるようにして欲しい ペンキ名が塗装の時に分からないので微妙な違いだけで判断しないといけない オセロットなどで初めても近場の店で売ってるのがモンキーのパーツなのですぐに強化出来ない。
É o que promete. Por ser recém lançado, apresenta alguns bugs in game, e erros no geral, como em inicializar. O que não afeta negativamente, pois os bugs não são comprometedores e os "erros" quase não existem. Bastante customização de personagem. Nos mechas não é algo como, mas dá pro gasto. A história nem fede e nem cheira. Mas tá lá e pode ser aproveitada. Em questão de batalhas (o coração do jogo), é algo bem divertido (quando acontece reações especiais dos tripulantes). Mas acho que algumas coisas podiam ser mudadas para dar mais animação durante os confrontos, como: Mais chances de reações especiais dos tripulantes, animações em conjunto seria uma boa implementação e o equilíbrio entre os presentes mechas que há no jogo, pois o mecha inicial faz tudo com maestria, onde os outros, mesmo tendo gameplays diferentes e até divertidas dependendo do gosto dos jogadores, acabam por ficarem abaixo do primeiro robô que se é adquirido. Onde tais opções extras de mechas que o jogador acaba por desbloquear no futuro, são muito situacionais, ambos quase como glass cannon que funcionam a base de sorte quando é gerado os inimigos, como no exemplo do ocelot, onde *precisa* ficar se *estabilizando* para atacar, escolhendo se defender ou manter a estabilidade para poder atacar, nisso perdendo para o primeiro mecha, onde ele apenas faz o que quer e vapo. As animações em geral são muito boas e faz ser o que o jogo é. Vi algo como "Solo mode", então acho que a possível implementação de PvP/PvE (Mutliplayer no geral), é algo que provavelmente seria o que faria um "Boom" no game, mesmo que eu não tenha ideia de como isso poderia ser botado no jogo. Tendo em base que NÃO terminei o jogo, essa já é a minha review. Vale a pena ao menos testar o jogo, já que, em minha opinião, é um jogo bem diferente do comum e bem divertido para passar o tempo.
I'm only four hours in and so obviously this review might change but so far I'm enjoying what I'm playing. I love the concept and the world feels wonderfully nostalgic. That said, it does suffer from indie game short comings, notably performance and UI issues. Hope there's improvements through patches and fixes.
Its good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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