
Crazy, physics-driven, four-player marathon across Japan. Combining classic racers like Micro Machines and the insanity of TV's Takeshi's Castle, smash through offices and shopping malls and hurl fruit at your opponents in a party game unlike anything you've played before!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 355reviews | 91% | — | $9.6K |
| $3.74−75% | 849ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Complètement déjanté !
+1 有中文 有成就 续作已发售 https://store.steampowered.com/app/3358880/Nippon_Marathon_2_Daijoubu/
PLayed this with friends. It's clunky and unpolished but pretty dumb fun overall. Pretty sure it's overpriced but I'd need to play a bit more and get more in depth to be sure. Love the musics and dubs. Overall recommend if you can get it for a huge sale and it appeals to you. (gamplay videos don't lie).
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese, Korean*languages with full audio support
| $14.99 |
| 158ratings |
| 84% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing. Best 4 player versus racing I've ever played, and the only game to scratch the weirdness of Katamari Damacy in 20 years
fun game. i beat it 100%
Nippon Marathon, developed by Onion Soup Interactive and published by PQube, is a deliberately chaotic party racer that builds its entire identity around unpredictability, slapstick humor, and a deep affection for the absurd. Rather than aiming for polish or realism, it embraces a style that feels closer to a parody of Japanese game shows than a traditional competitive game. The result is something that can feel messy and unrefined at first glance, yet reveals a distinct charm once you understand that its rough edges are part of the design rather than a failure of it. The central concept is straightforward—four contestants race through long, obstacle-filled courses inspired by exaggerated versions of Japan—but the execution transforms that simplicity into something far more unpredictable. Races are less about clean competition and more about survival in a constantly shifting environment. Players dodge traffic, leap over hazards, get knocked down by random events, and scramble to recover as quickly as possible. Items scattered throughout the course add another layer of chaos, allowing players to gain temporary boosts or sabotage their rivals. The physics are intentionally unstable, leading to frequent stumbles and recoveries that create moments of tension and comedy in equal measure. What elevates Nippon Marathon beyond a novelty is how it channels the energy of classic variety shows. There is a clear influence from over-the-top obstacle competitions, where the spectacle lies in watching contestants fail as much as succeed. The game thrives on these unscripted moments—players tripping at the finish line, narrowly avoiding disasters, or being suddenly overtaken by someone who seemed out of the race moments before. This unpredictability makes every match feel different, and it ensures that victory is never entirely guaranteed, even for skilled players. Multiplayer is where the experience truly comes alive. Playing with others, whether locally or online, amplifies the chaos and turns every race into a shared event filled with laughter and frustration. The scoring system subtly encourages risk-taking and persistence, rewarding players who push forward despite setbacks. Additional party-style modes and mini-games expand the experience, offering variations that maintain the same spirit of unpredictability while giving players a break from the standard race format. In a group setting, the game can deliver genuinely memorable moments that feel spontaneous and unique. The single-player component, while functional, lacks the same energy. There is a story mode featuring a cast of eccentric characters, each with their own strange motivations and narratives, but without the dynamic interactions of real opponents, the gameplay loop can start to feel repetitive. The humor and unpredictability remain, but they don’t land as strongly when experienced alone. As a result, the game feels clearly designed with multiplayer in mind, with solo play acting more as a supplementary mode than the main attraction. Visually, Nippon Marathon adopts a deliberately awkward and exaggerated style. Character designs are intentionally bizarre, animations are exaggerated to the point of clumsiness, and environments often appear simplistic. While this aesthetic reinforces the comedic tone, it can also give the impression of a lack of refinement. Technical issues and occasional inconsistencies in performance further contribute to this uneven presentation. However, for players who embrace the game’s intent, these elements can become part of its charm rather than a drawback. The humor itself is unapologetically niche. It leans heavily into surreal, sometimes nonsensical comedy that will resonate strongly with some players while leaving others completely unmoved. This makes Nippon Marathon a divisive experience—one that depends heavily on personal taste and the context in which it is played. In the right setting, with the right group, it can be a constant source of laughter; in the wrong one, it may feel repetitive or overly chaotic. Ultimately, Nippon Marathon succeeds not because it is polished or technically impressive, but because it fully commits to its identity. It is a game that prioritizes fun over precision, unpredictability over balance, and personality over refinement. For players looking for a conventional racing or party game, it may fall short, but for those willing to embrace its eccentricities, it offers a distinctive and often hilarious experience that stands apart from more traditional titles. Rating: 7/10
el mejor juego de bizzarreadas japonesas mezclada con una carrera que hay...hay otro?
고려장 당하기 직전인 할배가 이상하리만치 빠른 게임
This game is very stupid, and I love it. The scenes between the races could be a little shorter tho
Não vale a pena. Super trash. Comandos não são fluidos.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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