
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 14/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.5Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1520 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вот і я закінчив з нг++ в Ніохі 3. Закінчив всі отчівки, поіграв гру десь 120 годин, і шо мені пришло в голову, хороша гра , непоганний соузлайк, але постоянні проблеми з оптимізацією , це канешно пічально, а так то мені зашло, ждемс енд гейм!!!!!!!!!!
Dieses Spiel ist super geil zu spielen. Das Gameplay ist echt geil, die Kampfmoves und die Kombinationen so wie man Skills bauen, Bild bauen kann, ist echt abartig geil. Der einzige negative Punkt ist die Menüführung, die echt verwirrend sind, schlecht übersetzt. Und die Grafik ist definitiv nicht von 2026. Aber sonst spielt top.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #78, worst KR #96 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
美术一如就往的一言难尽。。。不过前30h的体验很好!
Runs like ♥♥♥♥
se devo portarmi un gioco nella tomba scelgo questo
Game is good and i was enjoying it with a friend until the recent update dropped while we were playing that crashed his game and now we cant even connect to one another. Always a connection error or he cant see my game and we were in the last area, almost done with it so this is just ♥♥♥♥♥♥♥♥ now. Will change review once its fixed
please optimize for steamdeck <3 we all would love it!
Tout simplement magnifique, le Gameplay ultra jouissif !
玩过最恶心的动作游戏,打的真他妈憋屈
Jugué al Nioh 1 hace bastantes años, el 2 no lo jugué, pero debo decir que el semi mundo abierto que han echo me mola bastante, el 1 era bastante lineal y la exploración era casi que inexistente, parece que con los años han ido perfeccionando eso y ahora mismo sinceramente me parece un muy buen juego, el mapa le da su punto, el explorar zonas y ver que te falta x cosas por hacer esta bastante entretenido, para la gente que le gusta los souls like tiene que probarlo en algún momento
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.6M | 50.7K | 87% | $19.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $187.3M | 517.7K | 89% | $29.99 | |
| $32.8M | 49.1K | 88% | $29.99 | |
| $672.5K | 4.1K | 68% | $6.99 | |
| $938.5M | 1.2M | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 23.6K | 90% | $29.99 | |
| $18.7M | 61K | 97% | $14.99 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $18.8M | 55.3K | 87% | $12.49 | |
| $18.6M | 36K | 97% | $29.99 | |
| $18.9M | 58.4K | 93% | $14.99 |