
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 12.8/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.4Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1476 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love the gameplay. Love the series. Love the re-playability. Cant play the ♥♥♥♥♥♥♥ game. FPS drops to 20-30 while exploring. Literally becomes a beautiful slide show when I try to play with others. Sat for a few hours over the weeks playing with settings. Best I could do was a tiny bordered window getting 30fps with somehow input lag. I dont know. Love the series, big fan. Would like to finish the game one day. Maybe after theyre finished doing dlc we can get performance fixes.
For what it's worth, I think the exploration in this game is actually better than Nioh 2; the open world acts as a nice bridge between muitiple small encampment or dungeon-style zones, and the size of each of these encampments/ dungeons isn't too big or too small; they're about the size of your average stage in Nioh 1, which is a nice return to form for TN considering the utter slog that every stage in Nioh 2 turned into; I cannot think of a single stage in 2 that I actually, genuinely enjoyed playing, whereas even in Nioh 3 there are parts of each map I can look at and go 'you know I actually really enjoyed this segment'. I also enjoy the way the ninja plays as a new combat option, but I think that instead of having it be a style that you can shift between on the fly, it should have been something that the player picks at the start, with your entire loot pool being affected by whether you chose Samurai or Ninja. This would probably have its own challenges though, so I'll leave it as a more neutral point that you can take or leave depending on your stance. What's unforgiveable is 4+ minute loading screens every single time you die and then when you eventually load up the level, the game struggles to render in all of the models correctly. The Katana engine is over a decade old at this point, surely TN should understand its limits and what it works well at doing vs what it's bad at and then play to its strengths instead of leaving it as an unoptimized mess. TN has absolutely no excuses here considering that the parent company KT released Warriors Origins only a couple of years back, and that run flawlessly on almost every system. What on earth is this company doing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #54, worst AU #91 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
와씨..이거 뭐야 왜 이렇게 재밌어
Fatal Error (0x80000003) でクラッシュ シーズンパス購入後に連発で・・・・アップデート以前は一度もクラッシュした事はありません 楽しみにしてたのに 連発でクラッシュされると 心が折れます (T T)
几个月了,还是这鸟样,哪哪都不舒服
The performance is absolutely garbage. There is a VRAM leak no matter what you do. The vram usage slowly climbs up even at low settings, which is lovely :) that they are not fixing it. The combat is satisfying, but however the graphics are terrible. The CPU screams when you play. Overall, I do not recommend this game unless they fix the performances for PC. The game doesn’t worth 80euro.
So this is undeniably Nioh (3)- a lot of vets are disappointed in that it's bastardized from Nioh 2 and they're correct. Your experience will vary, if you've come from a FromSoft background, you may enjoy sticking to the Ninja playstyle. Ninja plays more a drugged up, more powerful, kitted out version of something from FromSoft. Samurai stance plays just like you'd expect it to- with the small exception of now combos are not just limited to HOLD, AFTER QUICK/HEAVY, there's directional combos in addition now. But there's also small little additions that muddle the amount of tools at your behest, like you can still TRANSFORM like Nioh 2 but it's more a panic button than anything. There's spirit attack, which is the replacement for AMRITA SUMMONS in Nioh 2 which is just a boring extra attack. You can still summon, but now it's a limited, chargeable item you have to go rest for. Oh, and jump attacks/combos etc. Thing here is, the deletions/strange changes don't really make for a "better" game, they make for a game that has TOO much. Yeah, you can ignore Ninja/Samurai mode entirely, but the game constantly drops Ninja(other)-related items/skills/etc. Like literally only eating white bread when there's all different kinds to try out and potentially mix together with sandwiches. The open world design is "open-world" in that you can go anywhere but it's hardly what I'd call an open world. Open Field I think is what they've officially called it and that's correct. This is basically one big level, with corridors splitting off to sections. It kept making me think of how much I miss Rise of the Ronin's (mediocre) actual open world design. Now, that game had a whole host of issues- but apart from being able to play this game entirely together with friends, I'd recommend RotR over this because it's more a traditional open world game, with its own actual fun despite not having real coop play. The Nioh gameplay doesn't suit too well with the OPEN FIELD design- like it works, but it's never exceptional. It doesn't feel natural? [b]I think it's because Nioh works best in tightly designed missions, with cutscenes, story beats, rest spots- here, it just feels like one continuous mission with no cutscenes, you running in a big level with no rest (despite you being able to rest anywhere). I think this game forgets that open world games have to have a REST gameplay mechanic or a home base, or SOMETHING to relax to. Nioh 3 doesn't have any of that. Yeah, you can just, IRL stop playing, afk at a shrine but it's not the same as going home. Talking and checking base with companions. Y'know what I mean?[/b] I've a "beefy" PC build so playing on ULTRA 2k, I didn't have any issues- -Sound design is fine- granted I'm still just past the demo section, and Nioh opens up nearer to the end, but nothing's exciting. -Level design is Team Ninja staple (in that, it's mediocre or bad- it "works") -Animations are recycled, and that's real disappointing, yes there's only so many ways you can swing a katana, but these animations aren't even smoothened out, or redone, nothing from its first iteration from Nioh 1. Look at Bayonetta 1, to 2, to 3. Animations are recycled there yes, but so many more are improved, or changed. That's not to say there aren't small little improvements and additions here. It's just, again, disappointing that so much is the same from Nioh 1 still! -The game never impresses with its artstyle. The graphics are nothing to talk about. It works I guess. (Little rant; I thought they'd learn from Wo Long, Rise of the Ronin but it seems that the failure of those titles, because of their rampant change from the Nioh formula, made Team Ninja back themselves into playing safe with a hybrid style of taking nothing cool from those series, but the open world aspect and full multiplayer. I hope RotR2 is in development, cause I loved that game, or at least a successor) [b]TLDR: It's Nioh but 3, they tried a lot of new stuff, rearranged old stuff, removed things. You may enjoy it, you may not- unfortunately, Nioh 3 just doesn't impress me.[/b]
Полное днище
Being a lover of both Nioh and Nioh 2 I really want to like this game but in its current state I just can't. It is extremely unoptimized, it barely runs at 60 frames, crashes all the time, and things like the map, opening the menu, and interacting with objects just take forever to pop up most of the time. If I could run the game, I would at least enjoy it, would it be my favorite of the three? Most likely not; while having two modes to switch between is a cool concept, it makes setting up equipment for both playstyles daunting and starts to become more of a chore rather than something you look forward to. And this is coming from someone who has played earlier iterations, so it is at least somewhat faster for me since I know what to spot/look for. That being said, if they release a big patch that fixes optimization and bugs, then I will most likely come back and rate it somewhat better, but until then, I just can't accept it with the current state it is in.
Nioh 3 feels like someone took the phrase “combat depth” and decided it was a challenge rather than a concept. If you came here expecting calm exploration, the game politely asks you to reconsider your life choices. Then it drops a yokai on you the size of a building and says “learn faster.” The combat is absurdly dense in the best way. Stances still matter, timing still matters, and now it feels like the systems are actively arguing with each other while you try to keep up. Ki management becomes less of a mechanic and more of a negotiation with your own exhaustion. Weapons are once again gloriously overdesigned instruments of controlled chaos. Every encounter feels like a test of whether you actually understand what you are holding, or just think you do because you survived the last fight. Bosses are relentless, theatrical, and occasionally feel like they are playing a different game where the rules are personal. You will lose. Then you will lose more efficiently. Then you will suddenly win and sit there in silence questioning your reflexes and your identity. What makes it work is the loop. Death is not a stop sign here, it is feedback delivered at high speed with dramatic lighting. Every failure teaches something sharp and specific, like the game is chiseling skill directly into your muscle memory. It is punishing, intricate, and occasionally overwhelming, but when it clicks, it becomes one of the most satisfying combat systems in modern action RPGs. 10/10. Died respectfully. Returned sharper.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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