
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 12.8/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.4Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1476 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love the gameplay. Love the series. Love the re-playability. Cant play the ♥♥♥♥♥♥♥ game. FPS drops to 20-30 while exploring. Literally becomes a beautiful slide show when I try to play with others. Sat for a few hours over the weeks playing with settings. Best I could do was a tiny bordered window getting 30fps with somehow input lag. I dont know. Love the series, big fan. Would like to finish the game one day. Maybe after theyre finished doing dlc we can get performance fixes.
最初は本当に難しい。でも乗り越えてからはめちゃくちゃ楽しい!! 楽しすぎる!! ただ、色々なゲームに手を出す人間からするとDLCの間隔は厳しいかな 如何せん操作が複雑だから他ゲーやった後にさらなる高難易度に戻ってこれる気がしない
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #54, worst AU #91 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
地图大,多时空,内容广,武器多,挺好的!新手建议忍者刀或忍者双刀,直接重击不停地按,轮椅到一周目结束都可以的额。
優化有夠差
This game looks awesome, but it runs like complete dog water. I can't play more than 5 minutes without INSANNNNNE stutters. Game is totally unplayable on my PC. I want my money back if there is no fix for this..
忍组游戏还是推荐玩学习版或者顶尖高手买游戏,忍龙不吃药打不通超忍的不推荐(忍龙2黑的伊丽莎白做的最好了,我劝每一关boss战都放两个),仁王每一个boss都打不了无伤的不推荐(因为奈落狱boss一下秒你),浪人崛起每一个boss的每一招都能弹到才推荐买(因为你失误一次就要被连死),这就是光荣特酷魔游戏,只适合顶尖大神推荐购买,至于其他人还是算了吧,画面和优化这点都能先把人劝退,后面boss逆天,总之不能无伤全游戏全boss的还是去玩学习版吧
建议仁王制作组原地解散,三代了画面还是这么狗屎,boss动作设计还是这么垃圾,地图设计还是那么蠢,一天到晚用快慢刀,高频率的攻击来恶心人。3代了还是毫无进步,你们这个制作组根本没有任何必要再留在游戏行业了,早点转行吧
bad perfirnabcde
nul a chier et faut vraiment etre tres con pour mettre un boss aussi dur au bout de 20min de jeux je ne suis pas habitué aux touches jai pas encore les reflexes donc cest debiles
作为一个123代加起来一两千小时的玩家,先给一个一句话总结:还不错的游戏,但现在不推荐。建议等完全版和打折。因为我这个时长基本上就是完全玩战斗系统和刷刷刷了。所以画面和剧情的什么的我不会评价,我也不在乎。 先说优点: 1. 忍者的加入使得在一周目某些时期实力大增,方便新人开荒。 2. 转心的无资源动作取消让整体流畅了不少 3. 武士和忍者携带的道具和资源分开,和前两作相比等于你是用近乎两套资源来战斗,资源更宽裕,战术更多变。 然后是缺点(明显更多): 1. 一塌糊涂的优化。我是 12400+4060(8g)+32G,算是steam上最主流的那一档。2倍DLSS加帧生成只能保证60帧。大世界里2K分辨率玩久了会爆显存,只能开1080P。通关后的关卡刷刷刷才能开2K。 2.很多原来是一把的武器强行拆开分别给了武士和忍者,导致你想玩特定武器只能用特定职业。 而忍者因为没有姿态切换,所以带的武技很少。强势套路基本上都是数值加成。想玩的爽还是要用武士。 3. 武士这边很多全段位的武技改成固定段位了,很不顺手。还有一些武技的出招操作也改变了(比如防御加前推这种),因为太难按,导致不少武技几乎废了。 4. 魂核召唤和守护灵技同二代比起来弱了很多。尤其是魂核召唤,虽然后期可以动作取消,但因为不是瞬发,没法和二代的妖技那样放在combo里。守护灵技也基本上只有几个是好用的。更多的都是拿来动作取消或者吃被动加成。 综上所诉:无论是优化还是终局内容,目前都比较糟糕。现在购买这个价格绝对不值,最好还是等完全版或者打折(198算是比较合理价位)。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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