
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 14/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.4Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1470 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, but I absolutely cannot recommend it until they fix the abysmal performance.
The successor you want if you liked Nioh 2. Great game. My suggestion, choose the Japanese voices and English subtitles. They are amazing and not being able to understand what is said glosses over the weird way the story is told sometimes. In particular, [spoiler] I mean the monologues you get after some boss fights instead of defeating the boss for good. It has story reasons, but I found it frustrating that the bosses which kick your ass the most often just get to walk away. [/spoiler] Very mild spoiler
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #65, worst AU #91 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While I ultimately recommend this, there's a number of questionable decisions that went into the design of Nioh 3 that makes it simultaneously a step forward and a step back for the series. I think it's worth playing, to be clear. I just see the ways it could have been better. First and foremost, let's get the obvious out of the way. Team Ninja continues to prove why they are a best in class when it comes to designing combat mechanics. It's genuinely impressive the sheer breadth of options they're able to map onto a standard controller layout, with up to 4 weapon swaps spread out between two primary fighting styles (more on that in a moment), light attacks, heavy attacks, spells, stealth, stances, combo systems, timed parries... it's genuinely impressive. And once everything clicks for you, there's no Soulslike out there other than Nioh 2 that gives you the skill expression that this offers you. But the cracks start to show early. Weapons are broken into two broad categories. Samurai style is Nioh as you know it - blocks, stances, the works. A new addition here is a Sekiro-style parry that feels like such a natural addition to the system that it should have been there all along. Ninja style is a new addition that focuses on faster, cheaper attacks, quickly recharging ninjitsu (they're just spells that scale off a different stat), massively increased damage from the rear, but *no* block (technically there is, but its awful and you should never use it), and *no* stance swaps. That means if you fell in love with splitstaff, hatchets, tonfas, or kusarigama? The movesets as you know them are gone. (It's not all bad - ninja tonfas are kind of amazing, and hatchets, while they feel very different, are also spectacular. I'm not a fan of the other 2). Whatever. It's different, and even if some specific moves are gone, the core identity of each weapon is still there. The real problem, IMO, is the open world. And I get it, Elden Ring showed that you can make a Soulslike with an interesting open world. And at first, the open world in Nioh 3 feels great, but here's the secret - it's frontloaded as hell. The first area feels fun, and fresh, as you stumble across secrets, and moves, and bosses. And then you access the second open area and realize how much of that open world's formula was hidden behind the freshness of discovering things for the first time. And it quickly wears out its welcome because the world itself is not interesting to navigate and not interesting to explore. Nioh is at its best when you're exploring its combat mechanics, not its level design. This comes to a head with NG+. You enter NG+ with everything already unlocked -- all the moves, all the fast travel points. The only thing that's interesting at this point is the bosses. A far cry from the end game from the other entries in the series - as I write this, there's no equivalent to the Underworld, Abyss, whatever you want to call it. And that's a damn shame. So that's a lot of complaining. So why do I recommend it? It's simple. Despite all of that, Nioh 3's mechanical and combat design is still amazing, and that first playthrough is a blast. It just doesn't have the longevity of its predecessors.
垃圾优化直接负分,用脚做的武器平衡,库里有一款大太刀伤害没有小太刀高的游戏,虽然大太刀伤害低了点,但是它耗精更高啊,虽然它耗精高但是它动作慢啊,虽然它动作慢但是它前后摇大啊,还有某些幽默马拉松boss,宝可梦大师和双头鱼,你打他防好不容易打空精力了私募双头鱼直接飞天不让你打一秒回满精力,我真是测了他的马了,一周目尚且能用无敌的小太刀剑气慢慢磨,二周目你就打吧一打一个不吱声,快买游戏选择帅气的大太刀使用毁天灭地的一几把
Tüm ek paketler çıkmadan ve gerekli düzeltme yamaları yayımlanmadan önce, nihai bir yorum yazmak olanaksız. Beklemek gerekiyor. From Software harici, en başarılı bulduğum ruh oyunlarını "Ninja Takımı" geliştirdiği için. sevgim ve saygım derin(dir). Bununla birlikte, Nioh 3'ün hiç hazır olmadığını bildikleri halde (en azından bilgisayar için), yine de (yarım yamalak haliyle) çıkartılmış olması çok üzücü. Belki gerçek suç (ve karar yetkisi) yayımcı firma olan bandai namco'ya aittir. Bilemiyorum. Fakat sonuç olarak, oyunun kodlama altyapısı bozuk. Sürekli çöküyor, bilgisayarı kitliyor, masa üstüne düşüyor, bağlantı kopuyor, hatta kimi zaman bilgisayara doğrudan reset atıyor. Bunların hiçbiri olmadığında, performans düşük. Hem de işlemciyi %100'e yakın seviyelerde cayır cayır ısıtıyorken. Oyunu, 11 Mart 2026'da platinyumladıktan (yani %100'ledikten) sonra hemen kaldırdım, kurtuldum. ... Nioh 1 zamanlarından beri, Ninja Takımından "Lütfen Karanlık Ruhlar'daki gibi tek ve büyük bir harita yapısına geçin" diye ricada bulunuyorduk. Dolayısı ile büyük ve kendi içinde sonradan açılan gizli yollar ile bağlantılı bir harita, hayalimizdi. Fakat sonuç (en azından şimdilik) hayal kırıklığı oldu. Çökmekte olan AAA oyun endüstrisinin, çok güvendiğimiz "Ninja Ekibi"ni de etkisi altına almasını kesinlikle beklemezdik :( Umarız, ek paketler ve ileride gelecek olan düzeltme yamaları ile, durum (tamamen) tersine döner. Ben de seve seve bu incelemeyi "olumlu"ya döndürürüm. Sabırla bekliyoruz. Nioh 2 gibi bir şaheserden sonra Nioh 3'ün hayal kırıklığı olarak kalmasını istemeyiz. Haydi bakalım... Umarız "sabrın sonu selamet" olur.
这是我接近十年steam游戏游玩时间,第一篇测评。来来回回打了快90小时只能说体验十分的垃圾,无比糟糕的优化,加上甚至在我看来连一代都不如的画质,让我玩的十分痛苦.我甚至经历过5分钟才把地图打开的情况,突然刷出来的建筑,有的时候由于现在还打不开的门没刷新好我直接拿到了需要绕一圈才能拿到的宝箱.4060ti的显卡i5-13490F的cpu应该是很不错的配置了。但是玩起来就是痛苦.但是动作还是好的.
做开放地图本应该是将可玩性上升而不是下降,第二章满地水,主角还易溶于水,仁王二尸山冰河plus了属于是。 还有就是我不同意三简单,大粪霸体人形,多动症boss,仁王2里的boss最多动症的一个镰鼬一个柴田,柴田都不算,柴田我还能打得中,不跑去跑来。二我上双刀加丰田加夺灵一周目没有卡的boss,最多遇到柴田换拳套,三代每次想着换武器,浪人最简单,所以从我这个菜鸡的角度来看,浪人最好玩,但是加点要重新来,夺灵符的灵力飞得慢,整个夺灵回血直接被削了(至少我的个人感受如此),我很菜,所以我从一个菜鸡的角度出发,仁王2更好玩也更简单,然后仁王3优化是狗屎,不过我的配置也确实极限了。
While the combat is incredibly fun and addictive, this game dumbs down nioh's most core features and abandons some of the best ideas from the previous titles. The level design is absolutely atrocious and lazy. I don't think the semi-open world progression system suits nioh. Most areas are empty and bland and you just encounter the same enemies over and over again, if you skip some of these areas you end up being way underlevelled and the whole thing becomes frusturating, it is never fun to farm for levels. I got to the end game area around level 70 thinking I was overlevelled but then the difficulty started to spike and I looked up what I was doing wrong and saw how underlevelled I was lol. This game is not bad but it definitely gets blown out of the water by the previous titles, especially Nioh 2. If you want to get into the Nioh franchise you might as well start with 1&2 and ignore this rushed mess.
体験版で正常に動いていたので購入しましたが、製品版は妖怪よりカクつきとの戦いでしたw ゲーム自体はとても気に入っているので最適化が行われたら戻ってきます。 体験版が動いたからって即購入は失敗したなぁ・・・
This game hurts my brain to come back to. I played DMC5's Vergil fight and a couple lategame Mortal Shell 2 bosses earlier today. This game just has too much going on and someone needs to tell the developer to stop adding mechanics. Nioh 2 was much more elegant in it's systems. Nioh 3 feels alright to traverse through the open world, but I personally enjoyed the mission structure of 2 more and retreading any area you have already cleared for any hidden loot in corners isn't really fun. I don't think the sacrifices of splitting Ninja and Samurai movesets was worth the cost of making everything so overcomplicated. If you aren't succeeding in a boss fight, do you switch weapons, styles, stances, or ability point loadouts? I feel less like I'm overcoming challenges and more like I'm brute forcing a puzzle I don't know the solution to. I'm sure I'll fall back in the groove and start to feel out everything again, but honestly I think the game should be a bit less taxing to play and not require you to spin so many plates just to survive in a boss fight for 30 seconds. It's also been like 6 months from release and the game is still running below 60 fps (+unsteady and dropping frames sometimes) for me, which seems pretty unacceptable considering some of the low fidelity assets at times and how demanding the parry timings can get.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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