
In the third game in the dark samurai action RPG series Nioh, you will need to use both Samurai and Ninja combat styles in your battles against formidable yokai as you explore a thrilling open field.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Sep 15 → 14/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.89−43% | 19.4Kreviews | 78% | — | $18.8M |
| $109.99 | 18.2Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1470 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
首先,我仁王1、2都白金了,PS4和PC都卖了,加起来1000-2000小时是有的,属于脑残粉。其次,我因为懒,一般情况下游戏不好我也不差评,不写评论。但是仁王3这次DLC属于制作组着急筹钱买大米,不然亲妈亲爹还有高市早苗要饿死了,直接上线明抢了。我发评论就是想让单独买了DLC的玩家看到,如果来得及就赶快退款,不值得。我是来不及了,你们快跑,等以后DLC都出完了,打折了再买。或者到时候玩学习版,他们不配挣这个钱。 1.DLC里面小怪和BOSS都TM的是复用以前的素材,我真是思索了好久想不出来一个新单位。哦有一个,小蛤蟆,这就是制作者的哦卡桑被仁王1里面的BOSS大蛤蟆给操了以后生出来的吧。跟制作组的哦多桑迪克一样大的玩意儿,居然能做到全程霸体,一点受击反馈没有,招式和大蛤蟆如出一辙。整个DLC关卡项目组两个人就能完成,一个美术给资产换色变形,一个策划拼装布怪,完事。 2.关卡是一点关卡设计都没有,纯平铺,所有地图都是一本道,用灵脉把关卡伪装成有立体感一样。整个DLC里面捷径加起来没有10个。非得学萨尔达,开场整个高平台,让你看到整个世界,感觉好像很宏大一样,其实就是个高清版的大圣归来。 游戏的问题不知这些,技能设计,套装搭配,合作模式的bug各种问题层出不清。我这是强忍着睡意玩完了,按照惯例肯定是奔着白金去,但是目前的游戏我真是一点打开的动力都没有。这种感觉我很久没遇到过了,上一次还是卧龙那个索嗨游戏,DLC我连打开的动力都没有。 快跑啊,兄弟们,过两天鬼武者出来了,买鬼武者吧。我反正准备再给卡婊一次机会,如果还是和荒野烂,以后他们游戏我都不首发入了。
iv finished a game so i can give me opinion, The game is the worst in every aspect except combat. Bad graphics, repeatable mobs and areas literally recycling, pointless looting u spend more time in the game looting then playing the game, world is so big for no reason the game can be literally half the size and it would be better
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #65, worst AU #91 · 4 markets collected
Reviews, worldwide (the counter carries no country): 11.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Arabic*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
サムライモードがクソ 全てがニンジャでいい バランスなんて無い
[h1]なんかイマイチ[/h1] 戦闘システムはパリィが追加されたことで面白くはなっているのだが 肝心のオープンワールドがなんか面白くない。 オープンワールドの作り方が良くないのか、進行の仕様が良くないのか MAPを走り回るのがなんかのんべんだらりとして退屈である。
not as challenging as nioh 2 repetetive gameplay, no enemy variation, same gameplay loop, it gets tedious not hard when you are playing in co-op when you can gang up on the enemy and non stop stagger them the bosses were not really a challenge when you played as two, you did not need to learn their moveset because we usually first tried all the bosses even the final one graphics are meh, not really a huge improvement on nioh 2 the skills and combat system is good, alot of different variations. easy to respec and try different builds
我真的是草泥马了,弱智柴田是泥马脑子有毛病吗,浪人崛起还没打醒你的脸吗,这代仁王也做nm的弹你们麻的刀,后面的boss基本全是抽帧反直觉快慢刀,打的过程相当痛苦。而且这一代怪物AI有问题,好多次打着打着不动发呆,画面也是一如既往的烂,这一代最突出,最夸张的是有一个小支线,全屏曝光什么都看不清楚,不知道怎么过的终审。后面23章还非常赶工,一股子敷衍味道。最脑瘫是还nm的把2代的键位改了,搞的你得重新熟悉他的键位,后面还有1代就臭名昭著的多boss战。喜欢仁王2的建议就别买了,感觉出来这一代就是浪人失利后,制作组非常不服气,拉出来的续作,浪人的味道非常重,玩过浪人就能感觉出来。后面的人形boss除了霸体韧狗就是木桩。妖怪基本快慢刀加超长连段,还有个贪刀检测机制,有些连段打完了他会检测你出招没,出招了的话会马上派生一个新动作,基本就是冲着恶心人来的好几个boss我都遇到过这个,仁王2玩家我还是建议考虑清楚,这一代是基本可以说是浪人2,隔壁怪猎是怪物少,优化差,还能救,你是怪物又少,优化又烂,dic估计是救不活这游戏
The successor you want if you liked Nioh 2. Great game. My suggestion, choose the Japanese voices and English subtitles. They are amazing and not being able to understand what is said glosses over the weird way the story is told sometimes. In particular, [spoiler] I mean the monologues you get after some boss fights instead of defeating the boss for good. It has story reasons, but I found it frustrating that the bosses which kick your ass the most often just get to walk away. [/spoiler] Very mild spoiler
做开放地图本应该是将可玩性上升而不是下降,第二章满地水,主角还易溶于水,仁王二尸山冰河plus了属于是。 还有就是我不同意三简单,大粪霸体人形,多动症boss,仁王2里的boss最多动症的一个镰鼬一个柴田,柴田都不算,柴田我还能打得中,不跑去跑来。二我上双刀加丰田加夺灵一周目没有卡的boss,最多遇到柴田换拳套,三代每次想着换武器,浪人最简单,所以从我这个菜鸡的角度来看,浪人最好玩,但是加点要重新来,夺灵符的灵力飞得慢,整个夺灵回血直接被削了(至少我的个人感受如此),我很菜,所以我从一个菜鸡的角度出发,仁王2更好玩也更简单,然后仁王3优化是狗屎,不过我的配置也确实极限了。
While I ultimately recommend this, there's a number of questionable decisions that went into the design of Nioh 3 that makes it simultaneously a step forward and a step back for the series. I think it's worth playing, to be clear. I just see the ways it could have been better. First and foremost, let's get the obvious out of the way. Team Ninja continues to prove why they are a best in class when it comes to designing combat mechanics. It's genuinely impressive the sheer breadth of options they're able to map onto a standard controller layout, with up to 4 weapon swaps spread out between two primary fighting styles (more on that in a moment), light attacks, heavy attacks, spells, stealth, stances, combo systems, timed parries... it's genuinely impressive. And once everything clicks for you, there's no Soulslike out there other than Nioh 2 that gives you the skill expression that this offers you. But the cracks start to show early. Weapons are broken into two broad categories. Samurai style is Nioh as you know it - blocks, stances, the works. A new addition here is a Sekiro-style parry that feels like such a natural addition to the system that it should have been there all along. Ninja style is a new addition that focuses on faster, cheaper attacks, quickly recharging ninjitsu (they're just spells that scale off a different stat), massively increased damage from the rear, but *no* block (technically there is, but its awful and you should never use it), and *no* stance swaps. That means if you fell in love with splitstaff, hatchets, tonfas, or kusarigama? The movesets as you know them are gone. (It's not all bad - ninja tonfas are kind of amazing, and hatchets, while they feel very different, are also spectacular. I'm not a fan of the other 2). Whatever. It's different, and even if some specific moves are gone, the core identity of each weapon is still there. The real problem, IMO, is the open world. And I get it, Elden Ring showed that you can make a Soulslike with an interesting open world. And at first, the open world in Nioh 3 feels great, but here's the secret - it's frontloaded as hell. The first area feels fun, and fresh, as you stumble across secrets, and moves, and bosses. And then you access the second open area and realize how much of that open world's formula was hidden behind the freshness of discovering things for the first time. And it quickly wears out its welcome because the world itself is not interesting to navigate and not interesting to explore. Nioh is at its best when you're exploring its combat mechanics, not its level design. This comes to a head with NG+. You enter NG+ with everything already unlocked -- all the moves, all the fast travel points. The only thing that's interesting at this point is the bosses. A far cry from the end game from the other entries in the series - as I write this, there's no equivalent to the Underworld, Abyss, whatever you want to call it. And that's a damn shame. So that's a lot of complaining. So why do I recommend it? It's simple. Despite all of that, Nioh 3's mechanical and combat design is still amazing, and that first playthrough is a blast. It just doesn't have the longevity of its predecessors.
体験版で正常に動いていたので購入しましたが、製品版は妖怪よりカクつきとの戦いでしたw ゲーム自体はとても気に入っているので最適化が行われたら戻ってきます。 体験版が動いたからって即購入は失敗したなぁ・・・
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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