
With its cyberpunk city brought to life with retro graphics, Ninja Issen invites players into a world filled with "hyper ninja action" as they work alone to annihilate waves of enemy troops using a variety of ninja skills and fight bosses coming at you with relentless, diverse attack patterns.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
マスクをつけた赤い忍者に、真ん中で刃を突き刺すようなメインビジュアルの通り、中身も日本の忍者ゲームなどへのリスペクトが随所に見える作品です。 内容的には、一人で多数の相手に無双するパート、大型のメカと戦うパート、敵の施設に侵入するなどして、仕掛けを突破するアスレチックをこなすパートなど、その時々で何を遊ばせたいかがはっきり出ており、メリハリがついています。 攻略の難易度については、術が長いクールタイムこそあれど強力で、基本の必殺技となる一閃が比較的低コストで、威力、移動力共に便利なので、かなり攻撃的なプレイができ、タイトルの通り敵を一閃できて楽しいです。また、一見これクリアできるのかと思う個所も、手順や動きを考えれているうちに勝てる、ほど良い歯ごたえです。 時々ある、先の足場が画面外にあって確認し辛い箇所は、二段ジャンプやワープ、一閃などを使ったり組み合わせることで、滞空(確認)時間を延ばしたり、着地点を変更することで緩和できますのでお試しあれ。 張り付き可能なオブジェかそうでないかの見分けがつきにくい箇所が時々あったり、移動能力は高いものの、ジャンプの起動がやや硬い(それ前提でバランスはとれていますが)など、やや粗削りな部分もありますが、作中の会話もユーモアに富んでいて魅力的な作品です。2Dアクション、忍者ゲー好きにもっと知られてほしい一本です。 あと、クリア後にステージ選択して遊んだり、高難易度のモードを遊ぶことができます。 ーーーーーーーーーーーーーーーーーーー ↓強化のおすすめ [spoiler]パワーアップは、他の方が書いているように攻撃力アップ、 あとは他の基本ステータス、一閃の強化がおすすめです。 術は未強化でも強めで、強化してもまだクールタイムが長く、 道中なら最悪待機で再使用可に戻せるので、後回しでも良いかと思います。[/spoiler]
c'est un bon petit jeu de plateformes mais qui, dans certains aspects, ne semble pas être fini ou testé. C'est le cas par exemple du fait de ne pas pouvoir utiliser les pouvoirs dans l'air. Je ne sais pas si c'est voulu ou pas, mais ça rend le jeu moins "ergonomique". Le jeu reste très joli et plutôt amusant même si parfois il est difficile de faire la différence entre une plateforme et le vide. Je pense qu'il mérite un 12 ou 13 / 20.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game needs an art director really bad, it's hard to tell what's a wall and what's background. The mechanics feel really stiff and have no juice. The screen scrolling is messed up and results in a lot of needless damage and deaths just because you can't see anything. That said, there's 60% of a great game here. I wish they'd make it 100% but I don't think that's going to happen.
Fun little action platformer (similar to some classics of the genre), with some nice ideas, but on the easier side. The game is very forgiving , has a lot of checkpoints and isn't punishing at all. While the overall art and spritework is nice, I have some issues with it in several levels. Sometimes there is to much on sceen, it's not clear what background, forground and what are projectiles. Also the bosses while most are very easy because you can just spam your specials, design wise most need better telegraphing. Like that you can design more interesting fights. And the camera... while it received an update with the latest patch, there still a bunch of blind jumps. I like the game for what it is. If you get it cheap and can live with some of the issues, you can have fun for 2-3 hours (+ hard mode, time trails for individuell levels etc). Bonus: The game still recieves updates, almost 2 years after the release. Support your indie dev.
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처음엔 너무 빡세서 찍먹하다가 그냥 던졌는데, 최근에 다시 생각나서 해보니 난이도가 꽤 많이 적당해졌더라고요. 이제 리뷰남길 맛 날거 같아서 남겨봅니다. 일단 옛날처럼 막 엄청 어렵거나 빡세진 않은데 이상하게 계속 손이 갑니다. 확 자극적으로 몰아붙이는 맛은 아닌데, 그래서 오히려 오래 붙잡게 됩니다. 가볍게 다시 켰다가 생각보다 한참 하고 있었네요.
일러스타에서 플레이 해본 사람입니다 이게임이 키보드보단 게임 패드가 조종하기 쉬우며 잽밌습니다
3장 까지 했는데 사이버펑크닌자에는 좀 놀랐네요 조작방법과 액션은 좋은거 같은데 맵 구성에서 가는길이 잘 안보이는 가시성이 조금 아쉽네요
Clunky controls, poor iconography, poor level design
개똥겜 맞으면 히트백때문에 밀려나는데 무적시간이 짧아서 공격시간이 긴 공격은 한번 맞으면 연속으로 맞아야 된다 캐릭터가 작게 표시되어서 정보가 충분히 전달될거라 생각했는데 적들은 화면밖에서 원거리공격을 하고 있어서 불시의 급습을 자주 받는다 캐릭터가 작아서 뭘 하고 있는건지 알 수가 없다 입력이 빡빡해서 대충 누르면 연격이 나가지가 않는다 이동중 공격이 불가능하다 적 캐릭터가 공격할때 (특히 보스) 사전에 알려주는 정보가 없어서 무슨 공격을 해올지 알 수가 없다 그리고 방향키를 입력하고 있으면 미션이 시작되었을 때 움직이지 않는다 방향키 누르고 있으면 미션이 시작됨과 동시에 움직여야지 컷신 스킵이 없다. 재시도를 하면 매번 컷신을 다 봐야 된다 떨어지면 낙사하는 구간에서 가끔 점프가 씹힌다 하드코어모드에서 당하니 아주 열뻗친다 이단점프후에 공중에서 맞으면 구제수단이 없다 존나 스트레스다 이 게임 걍 사지 말고 하지도 마셈 닌자게임에 그 흔한 대시도 없고 답답해 뒤지겠음 아주 그냥 이게 닌자게임이야? 사이버섀도우가 몇백만배는 나음 진짜 국산 게임이라고 기대했더니 그냥 똥겜이었다
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $19M | 76.1K | 98% | $14.99 | |
| — | 0 | — | — | |
| $162.9K | 433 | 85% | $20.00 | |
| $82 | 4 | 75% | $0.99 | |
| $13M | 45.1K | 97% | $9.74 | |
| $1.5M | 2.7K | 92% | $24.99 |
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| $18.9K | 304 | 80% | $3.19 | |
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| $18.9K | 222 | 82% | $3.99 | |
| $18.9K | 73 | 37% | $8.99 | |
| $18.9K | 73 | 60% | $12.99 | |
| $18.9K | 53 | 60% | $19.99 |