
Ninja 1987 is a dive back into the past with the most authentic 8-bit side-scrolling action-platformer. Use shinobi skills to thwart a nefarious threat and rediscover all the adrenaline of timeless classics!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 36reviews | 89% | — | $4K |
| $4.99 | 91ratings | 88% | — | not modelled | |
Engagement
Reviews
As SEEP like to reference many gaming genres and classics, it's time for the original [b]Ninja Gaiden[/b] and other games about the shadow warriors of the era, albeit with one level clearly referencing [b]Contra[/b], set at a time when cheesy ninja movies were all the rage and, since it's 1987, we can't go without some ED-209, right? It's presented in what I call a "neo-retro" style, modeled on games of some generations earlier but with clearly modern elements like the 16:9 screen. Besides some effects that would have caused a NES to melt, however, the graphics are still extremely convincing and could pass for "authentic" if the screen was in 4:3. The little purple-clad ninja - all sprites are tiny and nicely animated - moves with the agility expected from his profession, in fact even too much; some time is needed to learn how to adjust his jumps, lest you end up crashing into the enemies you were trying to strike down. When just platforming, however, the double jumping feels pretty good. In a solution that potentially makes everyone happy, the game has a single life that can take several hits, infinite continues, and generous checkpoints; each time you continue, however, some score is lost. Whoever wants to only finish the game will be okay, as will perfectionists who want to maximize their scores. The game is overall pretty fun to play, but the tiny sprites highlight how the levels are large and "low density"; even if the game can be finished in about an hour, it could have benefited from being shorter but more intense, as there aren't any special set pieces either. It's firmly in the mid tier of SEEP's production - not bad, given also the price, but could have used more time in the oven. Sadly, after [b]Cosmos: Stella Returns[/b], I'm even more convinced that AI generation has been used for the cutscene pictures. It's especially visible in the picture presenting Yohei - he holds a katana with two handles on top of each other!
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal
| $4.99 |
| 53ratings |
| 80% |
| — |
| not modelled |
| $1.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 36 reviews with recorded playtime.
If you have played THE MESSENGER then you will know this game could have been closer to the source material, in that regard, it def falls short sadly, it isn't close to a good NINJA GAIDEN clone, it would fair better just being it's own game and not modelled after that great classic nintendo trilogy, that being said, it is a fun and challenging little game, just beware, you can only restart from the beginning of the acts, so if you quit before getting to the second one, you will have to start over from the beginning, so it would have been nice to start from the checkpoints of each act, however it is still more fair than the actual classic games, all in all, not bad for what it is
Altro omaggio di SEEP ai "cari vecchi" giochi del passato, in questo caso i titoli d'azione del NES sui ninja come Ninja Gaiden e Shadow of the Ninja/Blue Shadow, con un pochino di Shinobi e Contra nel mix (ma di sicuro c'è anche dell'altro). Sono soddisfatto dell'acquisto ma temo che la formula inizi a mostrare un po' la corda: forse è meglio produrre meno giochi, un po' più costosi ed elaborati, che tanti piccoli titoli che si finiscono in un'oretta e dopo poco te li sei già scordati. Senz'altro la fedeltà al passato c'è, ma nei lunghi livelli c'è poco di interessante da fare, il sistema delle combo serve a poco e niente, e i continue infiniti tolgono quel po' di sfida che rimane. In breve, gioco godibile ma che non aggiunge niente alla produzione del team.
It's a pretty good game and I recommend it, especially for the low price. I have seen other reviews compare it to Ninja Gaiden, but to me it is nothing really like it so don't go in expecting that level. it does share with Ninja Gaiden the presence of annoying jetpack guys but has no interchangeable subweapons and much less refined swordplay. it is quite basic but fun for a few hours. one thing I actively did not like is how you can't dismount the wall without first jumping straight up, but the challenge is sufficiently moderate that this doesn't really impact all that much. I've played about halfway through it at this time but I like it well enough I expect to finish it.
Muy divertido para una sesión larga, algo complicado pero bastante satisfactorio encontrar cada patrón. Los únicos detalles son que no me contó los logros, que no hay opción interna para cambiar las teclas y el idioma español se buggea bastante, cosa que no usé pero vale la pena decirlo.
===2024-0905 復古且拉雞,seep糞game裡面比較不糞的糞game。 喜歡任天堂時期復古的推。
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Players by region
Where this game's players are, estimated from review languages.
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