
Ninja 1987 is a dive back into the past with the most authentic 8-bit side-scrolling action-platformer. Use shinobi skills to thwart a nefarious threat and rediscover all the adrenaline of timeless classics!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 36reviews | 89% | — | $4K |
| $4.99 | 91ratings | 88% | — | not modelled | |
Engagement
Reviews
You know I am a big fan SEEP, but considering the Ninja Gaiden framework I imagined it would be a little more creative with the platforming, while the game is not all that bad, it just didn't have any levels that would be memorable, this is what I was worried about when I posted in the forum, I was afraid you would keep it too primitive with the challenge, I wanted you to go harder on the mid-air gameplay. On that note, I understand that you release games every few months or so and maybe committing to more visuals is not worth it, but I just didn't feel like the stages were all that interesting to play, many flat sections with similar challenges, overall I feel like the levels needed a bit more background detail or more textures in general, aside maybe from the area one that at least had some funny posters. The game is about 60 to 90 minutes, relatively easy mostly because of the generous checkpoints, although if you had lives it probably would take a few attempts. I was about to say that the melee attack has annoying delay, but then I thought about it, oh yea that is actually somewhat faithful, for better or worse. The movement felt a little off to me, to be fair it's better then some of your previous games, maybe it's more of an issue with whatever engine you using, sometimes I feel like I slightly go too far or not far enough when I try to judge the distance. The boss fights were a bit underwhelming, you were never particularly great with them, the last one was okay, reminded me of the tiger from that barbarian game <.< (you better not be cutting corners on me). Also, I think it would have helped if you had a few extra power ups, maybe something you can consider adding if possible. For the moment there I thought you were using some real images for the cutscenes, it looked that good, props if it's fully manual, I have seen a lot of your artwork but this was exceptionally good with the shading and texturing, you should do more of that, C64 style or whatever you call it, got that sick retro computer vibe to it. [h1] Pros: [/h1] (+) I like the artwork you did to imitate the original cutscenes, although I wish there was a bit more movement, at least something basic like the original. Really nice shading there, I think it's some of your better work if done from nothing. (+) Some of the music was good, with the exception of a few later levels, I kinda wish there were more darker and industrial vibes. (+) The movement was not perfect, the character felt a little heavy at times, but overall I think you did a decent job with the wall climb. There is a funny tech you can do, if you spam the jump against the wall you climb really fast. [h1] Feedback: [/h1] - this is an issue I have with most of your games, and I feel like you not giving the levels enough character, it would be nice to see more level specific challenges, more detail and textures in the backgrounds - I felt like the game needed more power-ups - boss fights were very stale, needed a few more patterns I feel (last one was okay) [b] Overall Thoughts: 6/10 [/b] As with all SEEP games this is a very basic NES experience, which in itself is not bad, but I think of many of my favorite retro games and the levels that I remember, I didn't get it from this game, I feel like you didn't put enough work into the details and platforming. Serviceable, but slightly not what I was hoping for, I think you could have done something more fun with the gameplay. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal
| $4.99 |
| 53ratings |
| 80% |
| — |
| not modelled |
| $1.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 36 reviews with recorded playtime.
+Very precise Controls, +good Soundtrack, +generous drop's of Items, +fair check Points, +infinite Lives, +small Price. Enough said
It reminded me of Ninja Gaiden with a touch of Shinobi. It has nice graphics that is very similar to an NES game. The movement took a moment to get used to and it became second nature afterward. Double Jumping is great. Any game that has a Double Jump is a certified good game. The OST is really good and catchy. Very good level design. Fun boss fights. SEEP is an awesome game developer and I look forward to their next game!
Un très bon jeu d'action plates formes de Seep . Cette fois , on a affaire à un clone de Ninja Gaiden . Il y a 7 stages tous composés de plusieurs sections et d'un boss comme à l'accoutumé . Le jeu est très difficile et certains ennemis vont vraiment mettre des bâtons dans les roues . Le pire l'ennemi rouge avec un bouclier . La technique pour le battre est vraiment pas clair et je galère encore dessus . Bref , si vous êtes fan de la trilogie Ninja Gaiden nes , vous pouvez foncer tête baissée .
Options is not work.
Como todos los juegos de SEEP muy entretenido , estilo al antiguo Shinobi pero con un estilo propio.No es tan sencillo como parece , para nada , tiene una dificultad bastante alta , pero nada que un auntentico Ninja no pueda superar.Dale una oprtunidad , para el precio que tiene esta genial.
Судя по всему, ребята из SEEP являются фанатами классической трилогии Ninja Gaiden на NES ( в наших краях денди) Об этом говорит не только концепция игры про нинздя. О этом говорит во-первых, само название игры. Оригинальный Ninja Gaiden на NES вышел в 1988 в году. Совпадение? Не думаю. Во-вторых, эти характерные переходы между уровнями ( кто играл в Ninja Gaiden тот поймёт о чём я) Но что по игре? Игра как всегда неплоха в исполнении. Как всегда - всё хорошо нарисовано, музыка на уровне ( но не шедевр) и узнаваемый почерк разработчика. Пожалуй, последнее это большой минус. Какую бы новою игру не делали бы эти ребята, но всегда из игры в игру перекочёвывают основные геймплейные механики. Если прошёл хотя бы две игры этого разработчика - считай прошёл остальные. У ребят есть потенциал, но они всегда топчуться на одном месте. И да,я как внимательный ретро-игрок обнаружил два скопипащеных врага из игры на NES,а конкретно из самого первого Бетмена. Игра в отличии от своего источника вдохновения очень лёгкая в прохождении, и это скорее в плюс, потому что она на столько вторична,что её не захочется проходить больше чем пару часов. Чисто как фанат классических игр про Рю Хаябусу я могу поставить лойс, но этот лойс это 6 из 10. Ребята, прогрессируйте, иначе будете деградировать со временем.
ESPAÑOL: Los juegos en 2D de ninjas son de mis favoritos, especialmente cuando se enfocan más en su aspecto arcade que en el plataformero. Este juego en particular es una joya. Aunque se nota que ha sido desarrollado con recursos modestos, cuenta con todos los elementos que debería tener un buen juego de ninjas. Con gráficos en pixel art que encajan perfectamente con la aventura, una banda sonora espectacular, saltos y ataques precisos, y niveles bien diseñados donde cada detalle está en su lugar para evitar que el juego se vuelva demasiado fácil. Los desarrolladores de SEED lo han logrado de nuevo, ofreciéndonos un título de calidad a un precio accesible. ¡Qué nostalgia me trae esta línea de juegos, recordándome los buenos tiempos cuando disfrutaba con mi viejo ordenador MSX y mi consola NES de Nintendo! ENGLISH: 2D ninja games are among my favorites, especially when they focus more on their arcade aspects than on platforming. This game, in particular, is a gem. While it's clear that it was developed with modest resources, it includes all the elements a good ninja game should have. With pixel art graphics that perfectly suit the adventure, a fantastic soundtrack, precise jumps and attacks, and well-designed levels where every detail is in place to keep the game from being too easy. The developers at SEED have done it again, delivering a quality title at an affordable price. This line of games brings back such nostalgia, reminding me of the good old days when I used to enjoy my old MSX computer and my Nintendo NES console!
It is an inspiring game, I am working on my own Ninja game with the Clickteam Fusion engine when I saw it on SEEP's X account, I saw the quality of your creation, I admire your work brothers. ******************************************************************************************** Es un juego inspirador, yo estoy trabajando en mi propio juego de Ninja con el motor Clickteam Fusion cuando lo vi en cuanta de X de SEEP, vi la calidad de su creación, admiro su trabajos hermanos. :)
Anything Seep touches turns to gold. If you hunger for an enjoyable platformer with ninjas then this one will satisfy that craving. Another awesome game made by an awesome game developer.
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Players by region
Where this game's players are, estimated from review languages.
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