
This is a dark, soul like role-playing game, trying to create a different experience in this genre. The protagonist fights against a powerful enemy in this city in search of a divine artifact.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
和海山一起入手的。没玩太长时间 ,10来分钟,过了下新手BOSS,声音往小调了,但没反应, 不知道是不是要退出游戏重进才行,改键也有点问题,我把E,F互换,结果显示的还是E,按F是有用,但有些地方按E也有,比如E键在存档点会有冲突,会同时出发E和F的效果,没办法又改回去了,基本就玩到这,希望制作组除了游戏玩法外,游戏BUG方面要及时修补。最近入手的游戏比较多,有空的会继续玩。
还可以,有只狼的感觉,一直打得正面拼刀,一般类魂游戏我基本都是闪避流,只有打的很爽的才拼刀
相比第一作,进步明显,战斗手感也不错,只是有时候判定会有些问题,流程也短了点,存在继续优化空间。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese, Korean
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+1 有中文 有成就 ⣿⣿⢻⣛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢟⣫⡟⣿ ⣿⣏⣿⣿⣷⣝⢿⠿⠿⣿⠿⠰⣝⢿⣿⣿⡿⣛⣷⣿⣿⣷⢿ ⣿⢹⣿⣿⣿⣿⣷⣝⣿⣿⣿⣷⣿⣷⡽⢏⣶⣿⣿⣿⣿⣿⢸ ⡿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣾⣿⣿⣿⣿⣿⡿⣼ ⣟⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢧⣿ ⣿⡸⣿⣿⣶⣦⡬⠍⣻⣿⣿⣿⣟⠁⠤⠴⣶⣾⣿⣿⢏⠾⣿ ⡯⣟⣚⣿⣯⣥⣶⣾⣿⣷⣶⣿⣿⣿⣷⣦⠤⣽⡿⣶⠾⣫⣿ ⣷⣝⣯⣝⣫⣽⣿⣟⢿⢫⣮⣽⣛⣼⣿⣿⣿⣴⣾⣿⣎⢿⣿ ⣿⢳⣿⣿⡿⣿⣿⣿⣿⡜⣿⣿⢸⣿⣿⣿⣿⡿⣋⣻⣿⣼⣿ ⣿⣵⣶⣷⣥⢪⣭⣻⣿⣿⣮⣯⣾⣿⣿⡩⣷⣾⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⡿⣡⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡝⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣬⣿⡛⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡜⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣧⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣇⣿⣿⣿⣿⣿
游戏还是有可圈可点的地方,好的比如游戏场景做的不错,很有国风的味道;动作还算流畅,在国产独游算不错的。缺点也就打击感稍弱,经常感觉在砍空气,当然动作游戏这方面肯定需要不断积累的;游戏指引较弱,经常不知道该去哪里;游戏剧情云里雾里,官方说基于“琉隐”世界观,但对于初次接触这个系列的人来说这方面做的不够好。另外提一个小问题,就是通关后游戏直接进入下一个周目,对于一款多结局的游戏来说像我这种可能喜欢一个周目全收集的人来说不够友好,没有继续游玩的动力。最后还是喜欢制作组再接再厉
Most frustrating gaming experience. 3/10. Could be a good 5/10 without : - character get stuck to props, sidewalks, walls, pillars AND bosses when evading - bosses (80% of the gameplay) can aggro-stick to the character, making the 200 square meters arena AND the 'dash-evade' useless (cheating bosses in souls-like are the worst thing) --- I love Xianxia/Wuxia lore, been dreaming about games in this genre since childhood so I really want to support Chinese gaming companies and don't mind : - the cheap google translation - the collision bugs here and there - the fixed camera - the ARPG view which makes impossible reading the complex danger-body-cues from the enemies - the overcomplicated combat system - the absence of 'lock-on' - not being able to grind-upgrade by farming souls - super useless super exp expensive "perception skills" ... Was the game actually tested or just a bunch of assembled assets ? --- Yet all that being on the devs does not explain why Steam wouldn't even translate achievements (?!?!) ... --- Too bad cause there's a bunch of cool stuff like the levels artworks and designs (buddha statues in Mocang temple, werewolves in Dog village). --- With the work experience and funding the devs got from working this one and "Liuyin or Chingli"and since they have released full 3D sequels, "9 whatever of Liuyin" should be "free" and fixed.
5H通关,作为2D半除了视角有点小问题,整体还是很不错的
八个小时终于通关了说一下感受,总体比较推荐,价格合适,虽然还有进步空间,但BOSS战还是挺好玩的。 下面是一些缺点和建议: 1.游戏开始的画面和音乐有点劝退,包括新手引导关卡,画面偏暗,看起来有点劣质,而且文案有错别字。 2.引导比较差,进去一顿乱砍,导致我都打到游戏中期了才知道有冥王诀这个技能还可以升级。 3.视角问题地图有些地方比较反人类,你不贴着墙走根本看不到那里有路,比如碧潭石头怪那里,第一次没打过,再想找怎么也找不到了。 4.交互判定范围有点小,必须在特定位置才能交互。部分道具交互引导较差,比如密道里那个石灯需要用火焰暗器点着才行,还有阴司那里的两个灯不知道怎么交互,等二周目再研究吧。 5.小怪比较难缠,并且会追着你全图跑,感觉小怪有时候比BOSS都难打。 6.线索部分引导太少,通关BOSS以后线索部分就不能做了,只能等二周目。 7.有些道具的作用表述的不是很明白,比如有些地方只会提示你缺少道具,但是不会告诉你数量和道具名字。 祝作者越来越好,期待其他作品。
[h1]刀刀到肉的类魂动作游戏[/h1] 《琉隐九绝》是一款俯视角清类魂游戏。我们将扮演一名神秘组织的成员,在堕落腐化的大地上。学习新的技能,变异的动物,恐怖的怪物进行惊险的战斗。寻找收集神器,找寻世界被诅咒的原因,拯救这个世界。 [h1]战斗系统[/h1] 游戏战斗系统与传统的魂类游戏类似,通过消耗体力条进行攻击,通过不断的普攻,消耗怪的架势条,当架势条被清空,可以对敌人发动高伤害的处决。比起体力条,清空架势条来击败敌人更加关键。消耗体力条还可以对敌人进行释放强大的技能,打出帅气有强力的连招。当敌人发出红光时,发动的强攻技能,只能进行躲避,无法弹反。当敌人进行多次攻击后,会出现破绽,对敌人进行RT加面向敌人的突刺,可以重创敌人,消耗大量的架势条。战斗时使用手柄,手感极佳,打击感十足。 [h1]画风与结局[/h1] 游戏画风以传统武侠风为主,boss多为腐化堕落的怪物腐化蜘蛛,腐化大猩猩,腐化武功等,游戏关卡较多,可以使用飞镖,飞索等新颖的道具。通过挑战不同关卡,可以解锁新的结局。当遇到打不过的doss不妨可以尝试新的技能组合,来击败敌人。 [h1]总结[/h1] 魂类游戏,以刺激的战斗,碎片化叙事,和巧妙的地图设计,让人充满探索欲的机制等方面构成。《琉隐九绝》在战斗方面很顶,战斗起来非常爽。叙事和地图方面一般中规中矩。不足之处在于,感觉音乐和配音方面有所欠缺.第一章的背景音乐一般。游戏有多种结局,丰富多样的关卡和boss,丰富多样的技能。喜欢类魂游戏,和敌人进行紧张刺激拼刀的朋友一定要试试。 [quote]关注&加入[url=https://store.steampowered.com/curator/32969453/]大众点评[/url],了解并体验更多好玩游戏[/quote]
Translations
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53K | 204 | 82% | $12.34 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $7.4K | 199 | 64% | $1.99 | |
| $3K | 23 | 61% | $5.99 | |
| $2.5K | 4 | 100% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $86.4K | 312 | 84% | $9.99 | |
| $86.4K | 364 | 56% | $9.99 | |
| $86.4K | 252 | 75% | $16.99 | |
| $86.4K | 242 | 79% | $9.99 | |
| $86.4K | 291 | 85% | $16.99 | |
| $86.4K | 203 | 76% | $11.99 |