
Nine Sols is a lore rich, hand-drawn 2D action-platformer featuring Sekiro-inspired deflection focused combat. Embark on a journey of eastern fantasy, explore the land once home to an ancient alien race, and follow a vengeful hero’s quest to slay the 9 Sols, formidable rulers of this forsaken realm.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 36.29/day in the week to Jul 24 → 46.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 45.7Kreviews | 94% | — | $27.5M |
| $29.99 | 10.5Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2472 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SUPER RECOMENDO ESSE JOGO!!! Coloquei essa obra prima dos Deuses como um Pedestal na minha lista de jogos, só tem ele e o Monster Hunter World como favoritos. É sério, joguem isso pelo amor de Deus.
Глубокая история о логике, науке и противостоянию болезни. Но как сильно герой пытался закрывать глаза на чувства, они все-равно просочились сквозь время в его разум. Принятие смерти и неудач, этому учит эта история. 10 блоков даоса из 10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Russian, Ukrainian, Portuguese - Brazil, Spanish - Latin America, Italian +2 more
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
이 게임을 선물해주신 Ash님께 다시 한번 진심으로 감사드립니다! ───────────────────────────────────────── ⭐⭐⭐⭐⭐ (4.8 / 5) 한 줄 평 도교 철학과 SF를 독창적으로 결합한 세계관, 그리고 메트로베니아 장르에서도 손꼽히는 패링 전투를 경험할 수 있는 작품입니다. 평가 스토리 : ★★★★★ 전투 : ★★★★☆ 탐험 : ★★★★☆ OST : ★★★★★ 그래픽 : ★★★★☆ 세계관 대만 개발사 Red Candle Games는 도교 문화와 SF를 결합한 '타오펑크(Taopunk)'라는 독창적인 세계관을 완성했습니다. 흔한 사이버펑크와는 전혀 다른 분위기를 보여주며, 플레이할수록 더욱 매력적으로 다가옵니다. 전투 평소 패링 중심 게임을 선호하지 않는 편이지만, 이 작품만큼은 예외였습니다. 받아치고 부적으로 반격하는 전투는 손맛이 뛰어났으며, 패턴을 익혀가는 과정도 매우 만족스러웠습니다. 개인적으로는 《할로우 나이트》와 비슷한 난이도로 느껴졌습니다. 탐험과 연출 탐험 요소는 충실했고, 이전에 한 차례 플레이했던 경험 덕분인지 길찾기도 크게 어렵지 않았습니다. 처음에는 평범하게 느껴졌던 그래픽도 플레이할수록 특유의 개성으로 다가왔으며, 동양적인 OST는 세계관의 몰입감을 한층 높여주었습니다. 아쉬운 점 텍스트의 가독성과 번역은 다소 아쉬웠습니다. 초반에는 설정과 용어를 이해하는 데 시간이 걸려 스토리에 완전히 몰입하기까지 약간의 시간이 필요했습니다. 총평 패링을 좋아하지 않는 저조차 끝까지 몰입하게 만든 작품입니다. 진엔딩의 마지막 애니메이션 연출은 예상 가능한 결말이었음에도 깊은 여운을 남겼으며, 최근 플레이한 메트로베니아 가운데 가장 인상 깊었던 작품 중 하나였습니다.
♥♥♥♥ РОТ БОЯ С ЭЙГУН
This game has so many issues that I dont think many people talk about. Firstly, most of the difficulty is artificial. Bosses are not that hard. what makes the fights difficult is amount of enemies health. Second phases are not different in any way, they look almost the same, so boss has just 2x a health bar. Secondly, lore is boring. It doesnt build any tension, just a lot of reading uninteresting dialogues. I really appreciate mysteries in other games but there it is not really intriguing, just some boring characters with plain motives. Exploring is not special. Every location looks similiar and secrets/finds are usually just cash sources. What I also need to mention is how typical are game mechanics in this game. Hacking which looks like friday night funkin gameplay exists in so many other games, jades are mostly useless or boring and other weapons dont really change gameplay. Upgrades mostly just improve stats and skill tree is filled out with unexciting skills which I dont even want. It feels like this game really wants to be hollow knight or sekiro but mostly copy it while missing what made these games good. Conclusion: unoriginal, boring game with bad unsatisfactory combat and exploration.
This game deserves far more attention. At first glance, I wasn't expecting much, but holy moly, everything comes together so well. - The combat system is incredible. Every mechanic complements the others perfectly, and once it clicks, some boss fights feel like a anime choreographed dance. - The story is something else. At first I was interested, but it felt like, "Yeah, this is pretty cool." Then, once I connected all the dots (especially about the [spoiler]evolution and the Apemen's brains[/spoiler]), I had to stop for a moment because I was genuinely stunned. - Not to mention the world-building and the soundtrack. The Chinese culture is woven naturally into every aspect of the game, and the music is absolutely phenomenal. The true ending along with the credits song genuinely broke me. If you're even remotely interested in Sekiro-like combat or Metroidvanias, do yourself a favor and give Nine Sols a chance.
This game is a genuine masterpiece. 10/10
This game is awesome. My only real critique is that it doesn't do the greatest job to prepare you for the final boss, but considering the narrative being written, I suppose it does make some sense if the final boss is quite a few levels above any other boss you encounter. Regardless, the movement feels great and there are plenty of ways to deal damage that never feel stale. I felt quite attached to the characters and everybody had their own unique story. Also quite enjoyed the juxtaposition between spiritual and scientific themes. I bought it at half price but if I paid full price for the game I wouldn't feel disappointed at all.
ОООО да игра сделана в стиле гибрида азиатской мифологии и научной фантастики. Шикарный платформер, тут есть даже режим для казуальщиков, так что игра подойдёт всем. Отличное музыкальное сопровождение, хороший сюжет и узнаваемые механики. Рекомендую)
I give this game a second chance after I get locked out of exploring the rest of the map because I started the final zombie event too early (literally had 3 heals total against Eigong and only half the jades unlocked, dealing no damage against her because I missed out on half the fruits!). Well I thought this would be like any other Metroidvania where I could go around the map to find level ups whenever the boss was to hard but NO, 90% of the map gets locked and I've soft locked my first run. That's fine. I'll just start a brand new save and 100% the content before Eigong this time. I unlock all the jades, every heal, absorb every fruit, and find every secret before starting the final boss fight right? The game crashes, deletes all my progress and now I'm at 0/54 skillpoints in New Kunlun Control Hub with the starting 2 heals. I'm more than entitled to absolutely hate this otherwise extremely well made game for being the unfortunate person random bugs just so happened to screw over. ♥♥♥♥ this game. For those who don't believe me I can posts screenshots of proof. I'm literally sitting at the final boss root node without Azure Bow even being unlocked cause the game just decided to reset my entire progress.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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