
A modern twist on arcade shooters realized in VR. SHOOT. DESTROY. EQUIP. REPEAT. Command a heavily armed battlecruiser as you forge a fleet capable of stopping the enemy A.I. that has decimated mankind. Only with this alliance can you hope to bring humanity back from the brink.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wrote a long review but Steam failed to post it and I'm not retyping it again. TLDR: Game causes your trigger fingers to hurt a lot due to it's mechanics. Upgrading your ship is more hassle than it should be. Aiming and spotting incoming projectiles is a problem. Difficulty is rogue like random. The graphics and music are retro good. Story elements occur in textboxes that can popup in a middle of very busy firefight leaving you no time to read them. For a sale price and short play, it is okay. Wish it could be more.
1) shoot down aliens while trying to save stragglers, also while trying to grab every gun and ship mod that floats by, and also trying to avoid blowing up 2) spend a solid 20-30 minutes building a massive 20-gun behemoth, cackling with maniacal malevolence, proud of your genius manifestation of wanton destruction 3) watch all your hopes and dreams of galactic domination get obliterated by a single mega multi-laser field of doom, as if you were but a wingless fly on the wall 4) repeat This game is pure VR entertainment. It's cheap, it's fun, and it's got laser that go pew pew pew. You won't be disappointed.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, very addictive and fun. Epic music!!!!! But there are plenty of bugs that can ruin the expirience. Some of them however can help you finish the game =D
Well this game looked soo cool i was well excited however this game is a complete mess 1. Audio controls menu is absolute aids turn down the music which is by default deafening this does nothing because the music and the songs have different menu whats a stupid idea, so you turn down the songs and that only works for in-game music, the start menu is still deafening and cant be turned down 2. the lack of a tutorial makes it's unbearable, it says grab here but anything you grab is permanently stuck in that one hand so if you left-handed and accidentally grab the wrong thing you're going to need to start fresh 3. friendly AI says "HELP ME" but you can't move the ♥♥♥♥ in order to do so, so you just have to watch them all die First things first you need to fix your audio this is insane then add a tutorial or a control menu something so we can see what the hell we are doing The Gameplay is great truly looks incredible and plays nice the other two things make it just unbearable
excellent!
Got it from -50% sale. Worth every 4 euros. Wouldn't succeed much in story mode, but arcade kept me on game longer. Pros: + Atmosphere (graphics and synth soundtracks played well together, possibly little FTL nostalgia for me from that combo). + Pretty easy to get a hang of on basic level + Good time killer and not pricey. Cons: - Missing tutorial /info page about different guns, expansions, items (fixable). - The delay of picking up weapon and arrows showing up which slots are free. You end up sweeping the weapon module all over your ship and hope it attaches (fixable). - Ship being offset from your hand feels weird and sometimes when you near edge of your play area, you hit things. Make it adjustable? How to end up edge of your area? When you want to shield your other ships, you have to come several steps forward. - Pretty high difficulty curve on story mode vs arcade.
I'm recommending this game despite all its problems and imperfections because it's a great concept beautifully executed for VR. If you want the specifics, check out other reviews. For me it's a must have for VR. I will just focus on what I think could be improved, hoping the devs take note for future patches or sequels: - I love the concept of adding parts to the ship, but when you lose a life you should be able to choose keeping the current build. I've closed the game a couple times because it felt too overwhelming to rebuild the ship from scratch. It felt extra pointless since you see so many parts and very few weapons. Going back to a hard stage in these conditions feels pointless. - You should be able to exchange parts for turrets (for example, as many turrets as slots the part has). Almost 100% of the time I end up with a mastodontic ship with more slots than I can ever fill at the current turret drop rate. Needless to say, the supporting ships rarely get a turret from me, which feels as wasted potential. - Please add some save system. At the very least, give me the chance to quit the game and pick it up from where I left. I don't want to waste a good run if I have to stop playing for whatever reason. Many roguelike games already implement this system since it doesn't really give you any unfair advantage. Now here's a couple bugs I've encountered: - Once I took a screenshot while warping, which made the brightness act weird for the rest of the game. At some stages it was a tad too bright, at some it came back to normal. - At one point, I got stuck in a stage where the same 4-5 ships were spawning in an endless loop. Sadly, I can't remember what could've triggered that. Other than that, just thank the devs because this is some of the most fun I'm having with my VR set. I can't wait to see how much can you refine this concept and how far can you take it in a second installment. Great job!
Очень круто, но сильно раздражает то что нельзя сохраняться. Каждый раз приходится играть по новой. Так что перед стартом кампании убедитесь что у Вас есть на это достаточно времени
[PROS] This is one of the more original VR games. Gameplay is very cool Graphics are nice. Audio is nice [CONS] It is hard. I can't even make it past the 1st level yet.
Yes, one of the better VR games. More strategy than seen on surface.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $19.3K | 69 | 91% | $9.99 |
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