
A dreamcore roguelike deck builder. Explore the mysterious Nightpark as three youths, each with distinct abilities. Build unique decks for each of them, defeat enemy adults and fiends, and uncover hidden secrets.
Modeled estimate, not a reported figure. How we estimate →
About
Welcome. You are now entering Nightpark.
Nightpark Journal is a dreamcore-style roguelike deck builder. Choose three youths, each with distinct abilities. Build unique decks for each of them, defeat enemy adults and fiends, and uncover the secrets hidden in the park.
Individual Decks For Each Character
Before entering Nightpark, you need to choose three out of ten distinctive youths to form your exploration team.
Each youth has their exclusive skill and set of cards. Build an independent deck for each one of them. With collaboration and teamwork, different combinations lead to surprising results, bringing a fresh gameplay experience to every run.
Flexible Card Play Mechanics
When fighting against fiends, make sure to use Nightpark’s unique core mechanics: Discard and Combo.
Can’t draw the cards you need? Use plum candy to discard and draw again at any time. Some cards even trigger special effects when discarded.
Short on action points? Accumulate battery energy to gain extra plays. Unused battery energy carries over to the next turn, allowing you to chain together high-damage combos with ease.
Fantastic Items From Childhood
Apart from the familiar attractions, Nightpark is filled with childhood keepsakes for you to discover.
Plum candy grants powerful global effects. Badges offer personal boosts to each youth. Collect them and try different combinations to develop new tactical strategies.
A Unique Artistic Atmosphere
Hand-drawn visuals. Ethereal music. The dreamcore art style evokes a warm sense of nostalgia from the early 2000s.
Thank you for visiting. The gates of Nightpark will always remain open.
You are welcome to return to Nightpark Journal at any time, and join the youths on another dreamlike adventure.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
不平衡+神秘专怪,目前比较坐牢
有意思,能不能图鉴给个卡牌加个通关次数方便解锁成就
建议优化一下buff栏的显示,buff栏又小又高相似度,buff一多一个个指着看挺难受的,整体来说体感不错的,ui还需要进步一下。
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Languages: Simplified Chinese, Traditional Chinese
Hours played at review time, across 59 reviews with recorded playtime.
依旧专怪,依旧门扉boss,主要还是一把流程过短,一层还能去4个地点,二层三层只有3次机会,经常就是一层没钱的时候碰见个卖徽章的,二层三层连徽章商店都看不见,奇遇事件除了捡漫画书或者特价买个随机话梅盒之外没什么特别有用的收益,甚至可能是负面效果,即没有高回报也没有高风险,也没有随机性和趣味性,让本来就短的发育流程的缺点更为明显,希望官方能更新一下。 这个玩法内容。30块钱还是值的。
好玩,音乐很好听
仿佛回到了千禧年,回到了小时候,梦核感十足,希望能添加一下手柄适配
一个小时初见通关。作为一个老肉鸽玩家,给这个游戏一个好评。战斗不是卡组加回合的风格,弃牌即可过牌,还是比较容易转起来的。主要这个价格算是买不了吃亏了,两杯奶茶钱能让我玩个还不错的新游戏。等我多玩玩再来补充评价。
[h1] 走进那个夜园,仿佛是梦中的童年 [/h1] [h2] 购买门票,请君一游 [/h2] 游戏映入眼帘的就是这奇特的画风,非常有梦核的感觉。在作为一款牌组构建式肉鸽like游戏的基础上,以童年奇幻作为主题,说实话特别新颖,区别于许多同类型的游戏,让人耳目一新。游戏整体上极具策略性,同时在难度上也有把握,不至于过于难。各种元素的堆砌也使得战斗系统有了一定的创新性,各种敌人也很新颖,比较奇特的以大人、魔物化的各种日常工具来作为敌方,符合游戏少年主角的视角,总的而言,还是非常值得体验的。 [h2] 核心玩法及亮点 [/h2] 在玩法上,其实无外乎是尖塔的变种。但游戏在许多方面也做出了改良,使得整体的游戏性不至于过于孱弱或者说是让人感觉视觉疲劳。同时在画面上非常突出,很奇特的采取了梦核、千禧年的作画手感,并以少年奇幻视角作为切入点,说真的我游玩的第一动力就是因为这个独特的画面。 游戏的战斗系统也挺有趣的,首先三个可操作人物,同时牌组是独立的,三个人三套小卡组,然后还有徽章这种类似遗物的东西。同时弃牌的话使用的是话梅丹,而话梅丹也可以视为拥有效果的遗物,当然要在事件当中获取或是商店购买。同时三个小人的位置是可以随时移动的,由于怪物的攻击方向是正对的那个人,所以我们可以选择性的调控位置来保护队友。 具体的战斗过程基本上是围绕着关键卡牌的运转来做bd,刚需就是弃牌获得电池容量的卡,满电池可以获得1行动点,行动1次可以恢复一次弃牌次数,基本上就是这样围绕来运转达成循环的bd。而初始三人组在这就显得比较强势,因为其中一个人物的卡池内有一张祝福是开局加电池和结束加电池的,很强力。 然后地图方面的选择也比较有趣,夜园夜园,整体上有点像是个游乐园,在地图上的选择也是游览各个景点,同时每个景点会遭遇的各种事件也大体的标注了,比如普通怪、精英怪、商店等,还是满新颖的表现形式,挺有趣的。 [h2] 短板以及不足之处 [/h2] 某些地方比较坐牢 事件数量较少,没有太大的差分 [h2] 总结 [/h2] 总的来说,这是一款画风奇特,整体玩法比较有趣的牌组构建式肉鸽like游戏。游戏的最大特色来自于梦核、千禧年式的画风,以及比较独特的战斗系统,但整体上深度略微欠缺,数值方面还需要调整。不过游戏的游戏性还是不错的,还是值得一玩的。 [quote]关注鉴赏组:[url= https://store.steampowered.com/curator/46104036]鸢尾花[/url] ←"未绽鸢尾存期许,直言游戏长短得失" 加入鉴赏组:[url=https://steamcommunity.com/groups/45531088]鸢尾花[/url]←“以未至鸢尾之名,秉本心品评游戏” 开始鸢尾捎书,盼所有作品皆圆满![/quote]
梦中情游。 -观感 10/10。好美术好音乐好游戏。没有台词但是从角色专属卡牌中已经能编织出一个角色的生平性格,再配上空灵的音乐,一下拉回那些夜游公园闹市的童年。 -游戏性 8/10。有点尖塔like但因为三个角色的出手顺序,攻击范围,受击范围导致玩起来还蛮有趣的。初始角色里的辅助位强度很高而且非常能通过这个角色来体会主创们对游戏系统的设计。可能因为才通了第一次,担心后续重复性会偏高。 体验上不够满意的地方:1.徽章太难获取 短流程很难奢求有配合的徽章 2.需要一些能交换角色卡牌的功能(也可能有但我没玩到) 总体超级满意了,期待后续更新。也可能是开发压力导致目前流程偏短? 如果能10关左右一阶段 更多样的事件和卡牌连携就好了。包括给单卡赋予强化的这种,像小丑牌或者SNAP的闪膜是非常多种的,个人感觉如果闪膜贴膜是随机的强化元素就好了,把TCG卡牌的这个属性给单纯的单卡升级未免有些可惜。
精英和BOSS也太强了,进阶0给我打得汗流浃背,高进阶我不敢想
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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